Stellaris

Stellaris

Not enough ratings
Ship Types Rebalanced
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
14.656 KB
May 16, 2016 @ 4:43am
May 16, 2016 @ 9:16am
4 Change Notes ( view )

Subscribe to download
Ship Types Rebalanced

In 1 collection by the--dud
Mods I use...
5 items
Description
This mod aims to rebalance the ship types in Stellaris by making the difference between the types more significant. Corvettes and Destroyers are much less dangerous compared to Cruisers and Battleships. Cruisers and Battleships are stronger and more destructive.

Corvettes are slightly weaker and cheaper. They're not very useful after the start of the game. Corvettes are like small aggressive fighters - they can do some damage in large numbers but nowhere near as overpowered as they are in vanilla.
Destroyers will, in some ways, be the "new corvette" of your fleet once researched.
Cruisers & Battleships are more deadly and expensive - especially with Large weapons.
Battleships feels like slow terrifying giants with immense destructive power.

ATTENTION: Your fleet will feel underpowered early game but it gets better once you upgrade your corvettes and when you get to destroyers it will start to make sense! Think of it like your civilization just entering space and everything is terrifying.

-- CHANGES made by mod --
Small weapons: dmg -25%
Large weapons: dmg +40%, cost +50%
Corvettes: Debuffed evasion slightly (-15%). Removed S1M1 module.
Destroyer: Removed L1 module.
Cruiser & Battleship: Slightly longer build time, more HP.
Fighters/Bombers: Increased range greatly.
19 Comments
Reianor May 19, 2016 @ 2:28pm 
I think the developers have mentioned corvettes being OP in one of their future patch "to do" lists. And if they are indeed being wiped in packs by some weaponry than it may be wise to bring it up for the sake of general awareness.

That said, I think the situation as a whole still needs work. The general advantage of fielding bigger guns and bigger ships is situational at best, non-existent at worst. I'm not saying that they should be directly better, but they should receive something in return for increased evasion vulnerability (guns) and decreased maneuverability (ships).
The Supreme Pete May 19, 2016 @ 9:06am 
From what I have seen a ball of battleships with tachyon lances completly obliterates corvette hoards, they destroy most of the corvettes before they are even in range to return fire.
Kajar May 16, 2016 @ 6:31am 
And sadly i didn't have the chance to test them yet. Damage seems also kinda random with 1-180 or something. Didn't even test if the "Chain-Lightning" effect that the description mentions is actually a thing.

I think it mostly comes down to playstyle i guess. I use corvettes as PD platform in fleets and raiding in small groups. Destroyers mostly in support for those, beeing slightly more tanky and giving them the actual damage-setup. Then i have a mix of light cruisers ( S and M guns ) to deal with the small stuff. Heavy cruisers ( mostly M guns ) to deal with other cruisers. Battleships seperated into a tank-setup with 2 L guns and lots of S and M guns. The other one as pure L platform for artillery.
Reianor May 16, 2016 @ 6:23am 
"As far as I understand, in vanilla the bigger guns really only have greater range they're not really "stronger" than the smaller guns."

Yep, they don't. it's just counterbuilding. If someone has smaller guns on bigger vessels, then fielding larger vessels with larger guns should give him a tough time. Large vessels are slow, and not "evasive". If you outrange them with bigger guns it's a big problem for them.

There IS a flaw in the whole thing - the initial need for bigger ships isn't exactly big (no pun intended). But onve they are in the picture all manner of counterbuildery ensues.
jb1 May 16, 2016 @ 6:20am 
Karlas: Yeah I thought about that, havent tested that yet. I thought Arc Emitters were bugged at the moment. No source though only heard that from a friend in one test game.
Reianor May 16, 2016 @ 6:17am 
Also, I think the targetting algorithms could bring a new perspective.
If everyone is building small ships that means everyone needs small guns on those ships.
Small guns will "engage" closer foes, thus allowing a row of "glass cannon" ships with bgger range and less defence to safely fire from the back row while more "tanky ones take the heat.

But that of cause depens on wherther the defence VS offence module balance is up to par. And frankly, I don't know if it is. Personally I never ever considered toning down on gun power to feild berret defences, and I strongly doubt that it'd work all that well. But if it does, then well, what I said - tank + DD tactcs based on ranges. And you need size for rages.
Kajar May 16, 2016 @ 6:17am 
Sooo you never encountered someone who used the Arc Emitters to destroy half your corvette-horde with a single salvo from a battleship? It's all about building counters. Your corvette fleet would probably die very quickly against a fleet equipped with many small weapons with high accuracy and firing rate and those Arc Emitters.

Also, gigantic superships are pretty useless without propper support. Slow and huge targets.
And Galactica isn't that big, 1400 meters in lenght.
the--dud  [author] May 16, 2016 @ 6:17am 
As far as I understand, in vanilla the bigger guns really only have greater range they're not really "stronger" than the smaller guns. My mod makes the bigger guns stronger and more expensive. I think it's more fun if you get a real reward for being able to afford big ships with big guns.
Reianor May 16, 2016 @ 6:08am 
The need for size comes from two fact, the way I see it.
1 - Only the bigger ships have aura modules.
2 - You need bigger guns (and thus bigger ships) to deal with those aura fielding ships.
Reianor May 16, 2016 @ 6:05am 
If you're running tests try these:
A small vessel fleet with smaller guns VS small vessel fleet with larger guns.

A large vessel fleet with smaller guns VS small vessel fleet with smaller guns.
A large vessel fleet with smaller guns VS small vessel fleet with larger guns.

A large vessel fleet with smaller guns VS large vessel fleet with large guns.

A mixed fleet of smaller and larger ships with smaller guns VS small vessel fleet with small guns.
A mixed fleet of smaller and larger ships with smaller guns VS mixed fleet with smaller guns on smaller ships and larger guns on larger ships.
A mixed fleet with smaller guns on smaller ships and larger guns on larger ships VS small vessel fleet with mixed size of guns.

If my theory is correct there should be some intersing results in those matchups.