rFactor 2

rFactor 2

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Dover International Speedway
File Size
79.814 MB
May 8, 2016 @ 5:36am
Sep 23 @ 11:13pm
6 Change Notes ( view )

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Dover International Speedway

In 1 collection by Machine
Machine's Stockcar Tracks
17 items
Dover International Speedway is a 1.0 mile steep banked oval. It has 4 corners.
It is an original scratch built track for rFactor 2. (It was built originally for SCE - rFactor 1 - but never released)
The racing surface has been reworked, adding support for Realroad, and adding banking on the apron.
The AI are tend to cut and touch the apron here in the Stockcars. 100% AI strength recommended. I am still having issues with the cars running lower than they should. They still run good lap times.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)

v1.20 is DX11 release, with reflections, updated textures, and updated shadows on track.
v1.30 Grip changed to 1.0 (stay tuned?)

There is also a setup for Dover there to download. It is an early development setup, but reasonably good.

Thanks to American Stockcar for most infield objects.
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Dick Sledge Jun 2 @ 5:26pm 
You rock, sir.
Leo Nogueira May 26 @ 7:38pm 
amazing!!!!!! Thanks for the great work dude!
ZachTheDack May 25 @ 10:20pm 
Thanks for the update.
Machine  [author] May 25 @ 3:34pm 
Small update. I forgot to put my Brazilian friends reflections code in. Thanks to him.
Machine  [author] May 24 @ 7:00pm 
Updated to 1.1. A small amount of textures edit to look better in DX11. I also dropped the grip level in the corners. Has pulled a second out of the lap times. And fixed an issue where shadows look weird on the track surface.
Dick Sledge May 5 @ 2:54pm 
I'm going to have to check out this Australia SIA Racing you keep plugging. Anyone who makes tracks this good, I can trust. Thank you for this.
TheScrapanator May 10, 2016 @ 4:40pm 
Great track. Keep it up! Looking for to: Talladega, Martinsville, Bristol.
asehauDLM May 10, 2016 @ 1:13pm 
Thanks a lot!
jonas.pr May 10, 2016 @ 10:07am 
Machine  [author] May 10, 2016 @ 6:03am