The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Beyond Skyrim: A Quest
 
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Category: Dungeons, Quests, Weapons
File Size
Posted
Updated
3.547 MB
May 4, 2012 @ 8:08pm
Oct 1, 2014 @ 7:39pm
15 Change Notes ( view )

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Beyond Skyrim: A Quest

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Description
Version 2.0
Don't forget to rate thumbs-up if you enjoy it!
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Journey outside the borders of Skyrim to experience an entirely new quest, complete with original voiceovers, characters, a dungeon, a new item, and more.

Remember to please read the FAQ section for important information!

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Features:

- A brand new quest outside the borders of Skyrim

- Visit the destroyed village of Samsi

- Original voiceacting

- Acquire a custom-scripted weapon upon quest completion

- A new dungeon

- Lava, a first in Skyrim

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Also available on Skyrim Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16745

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Frequently Asked Questions:

Q: How do I start the quest?
A: Once you have completed both the main quest and civil war quest, talk to the guard in front of Hjarr's Gate.

Q: Where is Hjarr's Gate?
A: It will show on the map East of Riften once you have the mod activated.

Q: Can I still play the quest if Ulfric/Tullius is dead?
A: Yep! Assuming one of them is still alive, the quest will adapt depending on which side won the civil war.

Q: Will this mod interfere with any other mod?
A: There will probably be a conflict with any mod that modifies the border gate used in this mod.

Q: How do I start the quest if I cannot complete the main quest/civil war quest?
A: There are now "other" ways to get through the gate. ;)

Q: Will this mod conflict with Dawnguard?
A: Although there may seem to be a conflict between Dawnguard and this mod when looking at the world map, this isn't the case. The mod's content and Dawnguard's content are in different locations.

Q: Can I reach Fort Dawnguard through Hjarr's Gate?
A: Nope. The Skyrim map may make it look that way, but you cannot.

Q: The NPC's aren't talking. What should I do?
A: If you installed the mod before Dawnguard, then the NPC's from the mod will not talk to you.
-- To fix this:
-- 1. Deactivate the mod (If you already completed the quest, this will make you lose the bow).
-- 2. Load a saved game (If you see a pop-up about missing content, you're on the right track).
-- 3. Save the game.
-- 4. Reactivate the mod.
-- 5. The mod should now work correctly for this save file.

Q: Does this mod have anything to do with [mod/author name here]?
A: Probably not. This mod was made by an independent team that did not take content from any other mod.

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Credits:

Majority of Design and writing by: Andy Mccolgin (FlandyAndy)
Majority of Implementation by: Alex Fisher
Voice Overs recorded by: Eric Gleiser
Voice Acting by: Eric Gleiser and Alex Fisher

This mod is affiliated with Hoosier Games, a student-run organization at Indiana University.
Visit the website at http://www.hoosiergames.org

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Changelog:

Version 2.0 Patch Notes:

- Improved the appearance of the outside areas.

- Improved the appearance of the lava.

- Added more ambient sound and music.

- Added HUD objective markers.

- Fixed various bugs.

Version 1.8.1 Patch Notes:

- Fixed minor spelling error in quest objectives.

Version 1.8 Patch Notes:

- Added .ESQ file to archive, so now dialogue works with Skyrim version 1.7 and later.

Version 1.7.1 Patch Notes:

- Reduced file size

Version 1.7 Patch Notes:

- Made compatible with Dawnguard (border is now expanded instead of disabled)

Version 1.6.1 Patch Notes:

-Lowered quest priority

-Fixed quest-related map marker discovery

Version 1.6 Patch Notes:

-Added two more ways to get through Hjarr's Gate.

-The locked doors can now also be opened by keys.

-Changed the Samsi fence to fit in more with the village's style.

Version 1.5 Patch Notes:

-Added a fence to Samsi to discourage new players from straying too far...for now. ;)

Version 1.4 Patch Notes:

-Locked dungeon until certain dialogue is done.

-New splash screen ;)

Version 1.3 Patch Notes:

-Fixed certain quest-specific NPC's disappearing. (I think)

Version 1.2 Patch Notes:

-Fixed being unable to talk to Ulfric about the quest.

Version 1.1 Patch Notes:

-Fixed the quest not starting when conditions are correct.
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280 Comments
Ology  [author] Sep 1 @ 9:59am 
There was indeed only one dungeon as it mentions in the description. :) The focus of the mod was breadth rather than depth. When this mod was released it was one of the first to include such a wide variety of content. Regardless, I'm sorry it ended up being unsatisfying for you, but if it's any consolation I may indeed add some more content to it one day. :)
Sherrif Jacket Aug 29 @ 8:24am 
Well, it fixed itself somehow.

Either way, this mod was VERY disappointing. Just one dungeon? I was hoping for maybe a sidequest, or a reward from the townsfolk, maybe even more than just the tavern. Like I said, very disappointed. Please expand upon it, it has a lot of potential. Maybe find the origins of the ethereal dragon?
Sherrif Jacket Aug 29 @ 3:02am 
Well, I don't. The only out-of-skyrim mod I have aside from this is Moonpath to Elsewyre (or however it is spelt.)
Ology  [author] Aug 28 @ 3:16pm 
@dragonborn1950 I'm sorry. :(
@#SearchForKento Sounds like you have a mod that conflicts with this one. :/
Sherrif Jacket Aug 28 @ 6:27am 
I subscribed to the mod, completed the story + the civil war but Hjaars Gate isn't appearing
dragonborn1950 Aug 24 @ 12:44pm 
wish you made the mod more extensive
Ology  [author] Aug 3 @ 3:31pm 
I'm glad you liked it! I'll touch up the Dragon Lair if I update the mod again.
Lord_Of_Erebus Aug 3 @ 1:47pm 
Oh haha, awesome. xD I was testing it on people in Whiterun and my companion. I was wondering why everyone was attacking this one citizen, then I was wondering why Serana was on fire. Interesting mod by the way. I think that the Dragon Lair could use more decoration though. In the current state it feels pretty empty. The first room is great, but after that it feels empty. Nice touch with the lava though.
Ology  [author] Aug 3 @ 9:13am 
It makes the target frenzy for a set amount of time, then sets them on fire! >:D
Lord_Of_Erebus Aug 2 @ 10:27pm 
Hey, what does Sheogorath's Whisper actually do? Me and my friend couldn't figure out what "insanity" actually does.