The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Beyond Skyrim: A Quest
 
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Category: Dungeons, Quests, Weapons
File Size
Posted
Updated
3.547 MB
May 4, 2012 @ 8:08pm
Oct 1, 2014 @ 7:39pm
15 Change Notes ( view )

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Beyond Skyrim: A Quest

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Description
Version 2.0
Don't forget to rate thumbs-up if you enjoy it!
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Journey outside the borders of Skyrim to experience an entirely new quest, complete with original voiceovers, characters, a dungeon, a new item, and more.

Remember to please read the FAQ section for important information!

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Features:

- A brand new quest outside the borders of Skyrim

- Visit the destroyed village of Samsi

- Original voiceacting

- Acquire a custom-scripted weapon upon quest completion

- A new dungeon

- Lava, a first in Skyrim

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Also available on Skyrim Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16745

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Frequently Asked Questions:

Q: How do I start the quest?
A: Once you have completed both the main quest and civil war quest, talk to the guard in front of Hjarr's Gate.

Q: Where is Hjarr's Gate?
A: It will show on the map East of Riften once you have the mod activated.

Q: Can I still play the quest if Ulfric/Tullius is dead?
A: Yep! Assuming one of them is still alive, the quest will adapt depending on which side won the civil war.

Q: Will this mod interfere with any other mod?
A: There will probably be a conflict with any mod that modifies the border gate used in this mod.

Q: How do I start the quest if I cannot complete the main quest/civil war quest?
A: There are now "other" ways to get through the gate. ;)

Q: Will this mod conflict with Dawnguard?
A: Although there may seem to be a conflict between Dawnguard and this mod when looking at the world map, this isn't the case. The mod's content and Dawnguard's content are in different locations.

Q: Can I reach Fort Dawnguard through Hjarr's Gate?
A: Nope. The Skyrim map may make it look that way, but you cannot.

Q: The NPC's aren't talking. What should I do?
A: If you installed the mod before Dawnguard, then the NPC's from the mod will not talk to you.
-- To fix this:
-- 1. Deactivate the mod (If you already completed the quest, this will make you lose the bow).
-- 2. Load a saved game (If you see a pop-up about missing content, you're on the right track).
-- 3. Save the game.
-- 4. Reactivate the mod.
-- 5. The mod should now work correctly for this save file.

Q: Does this mod have anything to do with [mod/author name here]?
A: Probably not. This mod was made by an independent team that did not take content from any other mod.

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Credits:

Majority of Design and writing by: Andy Mccolgin (FlandyAndy)
Majority of Implementation by: Alex Fisher
Voice Overs recorded by: Eric Gleiser
Voice Acting by: Eric Gleiser and Alex Fisher

This mod is affiliated with Hoosier Games, a student-run organization at Indiana University.
Visit the website at http://www.hoosiergames.org

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Changelog:

Version 2.0 Patch Notes:

- Improved the appearance of the outside areas.

- Improved the appearance of the lava.

- Added more ambient sound and music.

- Added HUD objective markers.

- Fixed various bugs.

Version 1.8.1 Patch Notes:

- Fixed minor spelling error in quest objectives.

Version 1.8 Patch Notes:

- Added .ESQ file to archive, so now dialogue works with Skyrim version 1.7 and later.

Version 1.7.1 Patch Notes:

- Reduced file size

Version 1.7 Patch Notes:

- Made compatible with Dawnguard (border is now expanded instead of disabled)

Version 1.6.1 Patch Notes:

-Lowered quest priority

-Fixed quest-related map marker discovery

Version 1.6 Patch Notes:

-Added two more ways to get through Hjarr's Gate.

-The locked doors can now also be opened by keys.

-Changed the Samsi fence to fit in more with the village's style.

Version 1.5 Patch Notes:

-Added a fence to Samsi to discourage new players from straying too far...for now. ;)

Version 1.4 Patch Notes:

-Locked dungeon until certain dialogue is done.

-New splash screen ;)

Version 1.3 Patch Notes:

-Fixed certain quest-specific NPC's disappearing. (I think)

Version 1.2 Patch Notes:

-Fixed being unable to talk to Ulfric about the quest.

Version 1.1 Patch Notes:

-Fixed the quest not starting when conditions are correct.
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288 Comments
The-Tin-Man-69 Nov 24, 2015 @ 7:05pm 
I liked it. Really good mod.
Phenomenology of Lag  [author] Nov 21, 2015 @ 5:17pm 
Thanks guys. :) I'm glad you liked it.
*Logan* Nov 21, 2015 @ 1:49pm 
This was a fun dungeon and very pretty. It was a little short though, but the battle with the Dragon was great.
Rated Up.
mad_monk_1492 Nov 18, 2015 @ 12:07pm 
Thanks God-Emperor. When I finish The Main Quest and the Civil War Quest I will install this mod. :-)
Phenomenology of Lag  [author] Oct 25, 2015 @ 7:19pm 
;)
fishert2208901 Oct 22, 2015 @ 11:02pm 
Looking forward to playing this mod, already done the Wyrmstooth mod and it was incredible.... Oh and FOR THE EMPEROR!
Phenomenology of Lag  [author] Oct 8, 2015 @ 7:50am 
I'm glad you liked it, kenconk! :)
kenconk Oct 8, 2015 @ 4:37am 
Very Nice Mod! I don't see why someone should work for 2 years to make a huge world, to not even get paid for it. Everything is perfect, the voices, the design, the story.
Phenomenology of Lag  [author] Sep 1, 2015 @ 9:59am 
There was indeed only one dungeon as it mentions in the description. :) The focus of the mod was breadth rather than depth. When this mod was released it was one of the first to include such a wide variety of content. Regardless, I'm sorry it ended up being unsatisfying for you, but if it's any consolation I may indeed add some more content to it one day. :)
Undead Unicorn Aug 29, 2015 @ 8:24am 
Well, it fixed itself somehow.

Either way, this mod was VERY disappointing. Just one dungeon? I was hoping for maybe a sidequest, or a reward from the townsfolk, maybe even more than just the tavern. Like I said, very disappointed. Please expand upon it, it has a lot of potential. Maybe find the origins of the ethereal dragon?