The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Beyond Skyrim: A Quest
 
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Category: Dungeons, Quests, Weapons
File Size
Posted
Updated
3.547 MB
May 4, 2012 @ 8:08pm
Oct 1, 2014 @ 7:39pm
15 Change Notes ( view )

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Beyond Skyrim: A Quest

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Description
Version 2.0
Don't forget to rate thumbs-up if you enjoy it!
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Journey outside the borders of Skyrim to experience an entirely new quest, complete with original voiceovers, characters, a dungeon, a new item, and more.

Remember to please read the FAQ section for important information!

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Features:

- A brand new quest outside the borders of Skyrim

- Visit the destroyed village of Samsi

- Original voiceacting

- Acquire a custom-scripted weapon upon quest completion

- A new dungeon

- Lava, a first in Skyrim

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Also available on Skyrim Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16745

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Frequently Asked Questions:

Q: How do I start the quest?
A: Once you have completed both the main quest and civil war quest, talk to the guard in front of Hjarr's Gate.

Q: Where is Hjarr's Gate?
A: It will show on the map East of Riften once you have the mod activated.

Q: Can I still play the quest if Ulfric/Tullius is dead?
A: Yep! Assuming one of them is still alive, the quest will adapt depending on which side won the civil war.

Q: Will this mod interfere with any other mod?
A: There will probably be a conflict with any mod that modifies the border gate used in this mod.

Q: How do I start the quest if I cannot complete the main quest/civil war quest?
A: There are now "other" ways to get through the gate. ;)

Q: Will this mod conflict with Dawnguard?
A: Although there may seem to be a conflict between Dawnguard and this mod when looking at the world map, this isn't the case. The mod's content and Dawnguard's content are in different locations.

Q: Can I reach Fort Dawnguard through Hjarr's Gate?
A: Nope. The Skyrim map may make it look that way, but you cannot.

Q: The NPC's aren't talking. What should I do?
A: If you installed the mod before Dawnguard, then the NPC's from the mod will not talk to you.
-- To fix this:
-- 1. Deactivate the mod (If you already completed the quest, this will make you lose the bow).
-- 2. Load a saved game (If you see a pop-up about missing content, you're on the right track).
-- 3. Save the game.
-- 4. Reactivate the mod.
-- 5. The mod should now work correctly for this save file.

Q: Does this mod have anything to do with [mod/author name here]?
A: Probably not. This mod was made by an independent team that did not take content from any other mod.

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Credits:

Majority of Design and writing by: Andy Mccolgin (FlandyAndy)
Majority of Implementation by: Alex Fisher
Voice Overs recorded by: Eric Gleiser
Voice Acting by: Eric Gleiser and Alex Fisher

This mod is affiliated with Hoosier Games, a student-run organization at Indiana University.
Visit the website at http://www.hoosiergames.org

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Changelog:

Version 2.0 Patch Notes:

- Improved the appearance of the outside areas.

- Improved the appearance of the lava.

- Added more ambient sound and music.

- Added HUD objective markers.

- Fixed various bugs.

Version 1.8.1 Patch Notes:

- Fixed minor spelling error in quest objectives.

Version 1.8 Patch Notes:

- Added .ESQ file to archive, so now dialogue works with Skyrim version 1.7 and later.

Version 1.7.1 Patch Notes:

- Reduced file size

Version 1.7 Patch Notes:

- Made compatible with Dawnguard (border is now expanded instead of disabled)

Version 1.6.1 Patch Notes:

-Lowered quest priority

-Fixed quest-related map marker discovery

Version 1.6 Patch Notes:

-Added two more ways to get through Hjarr's Gate.

-The locked doors can now also be opened by keys.

-Changed the Samsi fence to fit in more with the village's style.

Version 1.5 Patch Notes:

-Added a fence to Samsi to discourage new players from straying too far...for now. ;)

Version 1.4 Patch Notes:

-Locked dungeon until certain dialogue is done.

-New splash screen ;)

Version 1.3 Patch Notes:

-Fixed certain quest-specific NPC's disappearing. (I think)

Version 1.2 Patch Notes:

-Fixed being unable to talk to Ulfric about the quest.

Version 1.1 Patch Notes:

-Fixed the quest not starting when conditions are correct.
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293 Comments
LarryJ5573 Feb 18 @ 9:09pm 
Give me that road under the mtns to Blacklight and ill put er back on. I was an early admirer and recommender of anything outside the loc. That it can be done 5 plus years later is proof with ESO. The question is will the lames at STEAM give ya more file space. Go Hoosiers.
smouk Feb 17 @ 12:40pm 
I was hoping I could become Jarl of Samsi but it doesn¨t seem so I was expecting a bit longer but I still can hope for updates anyway I liked that voice acting and the places were worked out nice (hope for update soon)
meis Dec 19, 2016 @ 5:56pm 
how would not side with either of the sides in the civel war quest efffect the mods quest line and also will it change my normal skyrim in any way?
Sicnizzle Jul 16, 2016 @ 12:35pm 
is there any other quests like this because playing the normal skyrim questlines are really boring hen you can do the entire game in less than a day on the pc
masterbates May 28, 2016 @ 3:11am 
Looks good. I'm persomally a really really big argonian fan so maybe make a quest that takes you to black marsh or just give to go to black marsh.
The-Tin-Man-69 Nov 24, 2015 @ 7:05pm 
I liked it. Really good mod.
Email-Worm.Win32.Mylife.A  [author] Nov 21, 2015 @ 5:17pm 
Thanks guys. :) I'm glad you liked it.
*Logan* Nov 21, 2015 @ 1:49pm 
This was a fun dungeon and very pretty. It was a little short though, but the battle with the Dragon was great.
Rated Up.
mad_monk_1492 Nov 18, 2015 @ 12:07pm 
Thanks God-Emperor. When I finish The Main Quest and the Civil War Quest I will install this mod. :-)
Email-Worm.Win32.Mylife.A  [author] Oct 25, 2015 @ 7:19pm 
;)