Take On Mars

Take On Mars

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Manned Mobile Lab Texture Replacement
Item Type: Modification
Dependencies: Standard
File Size
23.074 MB
Apr 1, 2016 @ 1:53pm
Apr 5, 2016 @ 9:18pm
3 Change Notes ( view )

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Manned Mobile Lab Texture Replacement

In 1 collection by Feint
Feint's Take On Mars Mods
5 items
This is a texture replacement for the Manned Mobile Lab. I've replaced almost all of the textures inside and out.

Added weathering to exterior textures to make them more realistic. I.e. fading paint, sandblasted edges, dirt on the undercarriage, flaking paint, dirt on the vents and grates, etc.

The idea behind the changes is that exterior airlock doors should be marked with a bright color to indicate their importance. I've also added caution stripes around the edges of interior doors to avoid pinched fingers. Some doors would be used for rescue purposes, so I've added instructions for rescue procedures, explosive bolts and other safety items. Ramp and door edges have received the requesite NO STEP and CAUTION warnings where appropriate. There's even a bumper sticker!

I've painted the exterior lighting frames white so they are easier to work with in dark and dusty environments if the lights need to be replaced or reaimed. I've replaced the interior flourescent bulbs with LED panels as flourescents do not make sense to me. I've also added LEDs to the tail lights.

I've noticed that the colors of the vehicle are more or less saturated depending on the map, time of day, storm conditions, etc. So on Earth and the Moon maps, the red color really stands out. But on the pale blueish lighting of the polar caps, the red looks more like a rust color.

I changed the color of the interior flooring from metal to dark gray/black so as to simulate rubber flooring. I'm not very good at bump mapping so the original bump map for the interior flooring is still present, which can still be seen from certain lighting angles, but I'm working on replacing that.

The original gold wheels have been changed to a darker gray/black color inside and out but I did leave the edge of the rim coated in gold where it meets the rubber for better thermal management at that potential weak point.

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Calensk Kerman Aug 11, 2016 @ 9:37pm 
its feels like humans panited it instead of ailans
Imma plernit Jun 7, 2016 @ 8:50am 
Ok Thanks for your help!
Feint  [author] Jun 6, 2016 @ 8:49pm 
Saturn, it should be bottom right display on the back of the vehicle. If it's not there, then maybe it disappeared temporarily due to the game still being in development. I've seen some critical things disappear and reappear as changes are made to the game.
Imma plernit May 31, 2016 @ 8:15am 
I Love it great job but i cant seem to find a console to open the rear ramp from the outside do you know were it is?
《AQ-TEAM》🚫ΣLЯICOFATAL Apr 10, 2016 @ 9:11am 
someone meaby create some machine to create repairkid for siut ?
Feint  [author] Apr 8, 2016 @ 5:40pm 
Thanks Dram! Beautiful game! Keep it up. :)
Dram Apr 7, 2016 @ 1:57pm 
Beautiful reskin!
Feint  [author] Apr 4, 2016 @ 5:51pm 
Thanks everyone. @spin-planet, they recently redesigned the interior. Now, if you go into Stats, there's a button for the headlights on there. This is now true across all of the vehicles as far as I can tell.
Mikkel Apr 4, 2016 @ 4:18am 
This looks F%$KING GREAT! Thanks for this exelent re-skin
Mark Watney Apr 3, 2016 @ 9:12am