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Fatty Rabbit Hole
 
 
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Genre: Action, Casual, Arcade
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Apr 6, 2016 @ 9:29pm
Aug 21, 2017 @ 9:02am

View Fatty Rabbit Hole in the store

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Recent Announcements View All (3)
A horrendously late third announcement
Boss stages
Fatty Rabbit Hole now contains three “boss” stages which trigger every five rounds of play. These stages are a bit more complex than normal rounds picked from the wheel; they are more difficult, and have multiple phases. Even though they took some work to create, I think they are one of my favorite parts of the game now – there are a lot of goofy, fun things in there for you to see as you play.

UI polish
In addition to some of the larger things that have been added to the game, I’ve also had a chance to work on polishing up the UI a bit, including some special effects to help you see when you’ve got a streak going, new particle effects for game scores high enough to make the scoreboard, and a nice little bubbling animation to make sure you know when the rabbit’s stomach is getting queasy. Small stuff, to be sure, but small stuff that makes a big impact overall.

Greenlit!
Finally, Fatty Rabbit Hole was officially Greenlit by the Steam community in September 2016, but due to the pause in development, I couldn’t move forward with things until recently. As mentioned above, the game is pretty much complete now, so currently I’m just waiting for a few administrative things to happen before I can go ahead and publish the game. Hopefully, this won’t be more than a week or two from this post, but I will confirm an official launch date as soon as I have one.

A slightly-less-fast second update
FRH on Android
Get ready to start doing the robot - I'm working on getting the game onto Android, alongside the Windows/PC version! The base game will be identical, and both come from the same source code, so it's not an overwhleming amount of work to get the game onto other platforms. I'm also exploring the idea of an iOS version, but that will take a little more time (and money) so we'll see. Maybe a future announcement...

Major Updates & Additions
  • New touch controls - Getting the game to be playable on Android required a total overhaul of the (very basic) touch controls in the original version of FRH, and I've been very happy with how the new controls work. I also made them customizable, in that you can lock them in one position or let them move as you play. You can also change the size of the touch controls, so you can be comfortable playing on whatever device you're using. I've been testing the game on an 8" Samsung Galaxy S2, and it plays great!

  • Support for widescreen (16:9) - FRH was originally developed to play fullscreen with no letterboxing on my laptop screen, which has a 3:2 aspect ratio. In order to make the game more enjoyable on other devices, I've added support for screens with a 16:9 aspect ratio as well. This extra screen space doesn't reveal anything particularly useful, but at least you can play on a standard widescreen monitor without any letterboxing on the sides. The extra space can also be used for touch screen controls. Screens with aspects wider than 16:9 or smaller than 3:2 will still have some letterboxing, but for most screens, it will be minimal.

  • New halftime mini-game - I've added another mini-game to the set of halftime rounds: Bucket Show! This Bucket Show is a little different from the original, and involves actual buckets. You can't get hurt during this mini-game, but you can lose some of your round progress if you aren't quick enough.

  • Bonus foods are more obvious now - "Bonus" food in FRH is food which gives you lots of extra points, but doesn't let you progress through the level by filing up your belly. Previously, there was no indication when you picked up a piece of bonus food, aside from the fact that the stomach UI didn't react. To make things less confusing, I've added a small bonus point flyout that happens whenever you pick up bonus food. I'll probably use it in other instances too, it's a nice little effect.

  • Intro screens - These are a little less exciting to gamers, but something that needed to be added at some point. The game now calls out Games by Martin Crownover[martincrownover.com] and Matt & Mattingly's Ice Cream Social[heyscoops.com], as well as the usual legal stuff. I've put a lot of work into making these screens look fun so people won't hate them, but you can skip them if you don't like them.

Greenlight Campaign
Progress with Greenlight has slowed, but we're still getting a trickle of votes, and the number of people voting up versus down has been growing as well. This was expected of course, and it's giving me more time to make sure I can add features to the game without the pressure of being able to release it.

Still, if you like Fatty Rabbit Hole and want to see the game get on Steam, please help out and share the Greenlight link. Every vote helps!

That's all for now. Thanks for reading, and for your support!

Description
Fatty Rabbit Hole – noun | \'fa-tē ra-bət hōl\ : A conversation which, at the mere mention of food, sharply digresses to be only about food, typically for an extensive length of time.

Be the rabbit and eat all the food
In Fatty Rabbit Hole, you're a hapless and hungry rabbit who is falling down an endless hole. As you descend, gobble up all the junk food you can to complete rounds. Each round of the descent has a special challenge that keeps things fresh and fun as you make your way downward, along with a halftime bonus round to net you some extra points.

Okay, don't eat all the food...
You're a rabbit of exquisite taste, and as such, you want the finest junk foods available. Eating disgusting healthy foods, like vegetables, will make you sick. If you puke, you'll lose some of your progress toward completing the round, so try not to blow chunks!

Watch out for the riffraff
There are a lot of things in the Fatty Rabbit Hole trying to slow down your feast. Mostly rocks. But also a cavalcade of dangerous creatures, including a grumpy bear, a dolphin out for vengeance, and a mysterious gentleman wielding an arsenal of mayo packets. If you don't stay on your toes, these guys will leave you with a bad taste in your mouth!

Drawing a blank
Got an appetite for art? Every image in Fatty Rabbit Hole was hand drawn and digitally painted to ensure a high quality, entertaining experience. Coupled with a collection of legendary cartoon sound effects and some classical hits, it almost looks (and sounds) good enough to eat.

A recipe for inspiration
Fatty Rabbit Hole was inspired by the podcast Matt & Mattingly's Ice Cream Social, and features many jokes and running gags from the show. The game is enjoyable by all, whether or not you're a fan of the show, but we encourage everyone to give the podcast a listen all the same. Check it out at: http://heyscoops.com

Additionally, a prototype (but fully playable) version of Fatty Rabbit Hole is available to play in your browser right now, over at http://fattyrabbithole.com. If you like it, please consider voting for us here at Greenlight and eventually purchasing the enhanced version of the game on Steam!
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42 Comments
Caius Sep 9, 2016 @ 10:51am 
I really like that style of gameplay, as will the more you play, the more challenging it gets. The art of the game is very beautiful and the animations very well done and fun. The developer really know how to do fun things like "Pigasus". I voted yes and await the release of the game. Good luck in this project! :steamhappy:
nohumanallowed Jul 3, 2016 @ 9:12am 
art,sound and everthing is simple and what else to say +5
Marty  [author] May 8, 2016 @ 9:54am 
Thanks for the support, people! Couldn't do without it!
Chase of Bass May 8, 2016 @ 1:40am 
i like the art -cool looking game! good luck!
Game Development Championship May 6, 2016 @ 3:31am 
Simple-looking game with a fun premise.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Marty  [author] Apr 17, 2016 @ 6:30pm 
Thanks, appreciate it! :)
Slutty McGee Apr 17, 2016 @ 11:26am 
The Randomizer wheel is a great idea! GJ Martini
neutonm Apr 13, 2016 @ 12:09pm 
Nice, love the cartoony stuff
Keep up the good work!
kj3373 Apr 10, 2016 @ 2:42pm 
I'm always in support for indie game developers. Good luck!
digihaven Apr 10, 2016 @ 12:03pm 
I'm not much for the solid shades or rough drawings, but you have my support. I saw this game on Reddit.