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as an answer:
1) I'm trying to do that, but facing some difficulties of getting either the events to start or the actor walking over the event (on a tile that should be impassable). (I have pulled a few hairs out already)
2) I haven't tackled the battleback/ battle scenes in depth yet. I only tried if I got the makings right.
3) He should be there, on the upper left corner, by the wooden cross. (004,003)
1. Try to make things examinable (Aka you can press z to check them and get some flavor text), not only does it pad the game out in way where it only lengthens the game for those that want to stop and smell the roses, but it immerses the player in the world a lot more
2. I've noticed some problems with the bridges displaying the wrong battleback, or maybe a certain troop type.
3. The sage wasn't at the graveyard. (I think that one's intentional)