Age of Wonders III

Age of Wonders III

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MP Mod
   
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3.101 MB
Mar 24, 2016 @ 6:39am
Jan 12, 2023 @ 10:26am
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MP Mod

In 1 collection by Griff
Multiplayer Modset
6 items
Description
Attempts to balance & improve live MP play first and foremost. Main focus has been on weakening the most overpowered things we've discovered so far, to give room for more varied gameplay. And secondarily, some changes have been made which should make some less powerful strategies more viable.

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Nov 27, 2017 @ 10:25pm
PINNED: Changelog
Griff
43 Comments
Griff  [author] Dec 26, 2017 @ 5:55am 
Dunno how it works with the campaign, havent really tested.
Figaround Dec 24, 2017 @ 12:23am 
Your mod affect the campaign?
Griff  [author] Dec 23, 2017 @ 1:53pm 
Hmm.. havent seen beast horde used in a while, so not sure. It's quite expensive spell though, so it should be fairly powerful. And by the time you get to use it, regular tier 4 units arent so special anymore usually. Not to mention its only 6% chance to summon tier 4, so I'm not convinced that it's op :-).
Loken Dec 22, 2017 @ 8:57pm 
Letting tier IV monsters come with call beast horde is completely op.
scottkbeers Sep 22, 2017 @ 2:14pm 
Not really just the make sense ones like fear sir.You're right those other stuns should negate fear aswell.
Griff  [author] Sep 22, 2017 @ 3:34am 
I suppose you're correct. Could make fearsome unactive if any such effects are in place (like stun, freeze, entangle or paralyze). You think there are other abilities that should be negated while the unit is disabled?
scottkbeers Sep 21, 2017 @ 11:43pm 
Hi thanks for response.. Ok fare enough BUT not fare enough is the Fn thing still fearing you when its Fn PETRIFIED!!!!!! That makes 000 SENSE.
Griff  [author] Sep 21, 2017 @ 10:01pm 
Heya,

Sorry, been spending too much time on discord lately, forgot to check steam in a while. :-)

Yeah the fearsome can be pretty powerful ability, comparable to frost aura or static shield. But generally only tier 4 units have it, and there are several ways to counter it (like break control and iron heart), so I dont find it necessarily overpowered. And the success rate depends on the resistance and spirit protection of the unit, so if you have high values its more unlikely to succeed.
scottkbeers Sep 13, 2017 @ 11:36pm 
You know some kind of a response would be great sir..
WerfsFlamin Sep 12, 2017 @ 10:45am 
yes I did find out to Fearsome is quite a powerful thing even on the bone dragon even if you petrify stun or entangle it or any other monster with fearsome it still can panik their should be like a buff on those stuns that like haults the ability to fearsome or any other panik ability or just temporary make all those that attack it while its petrifyed or stunned or entangled immune to it till its not.