Garry's Mod

Garry's Mod

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rp_city8_2_hl2_e
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
56.033 MB
Mar 9, 2016 @ 10:48am
1 Change Note ( view )

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rp_city8_2_hl2_e

In 1 collection by Commander™
Commander™'s Creations
12 items
Description


Another edited map that was origionaly created by Dave Brown and edited by me, Commander. I have fixed multiple RP problems such as no doors on shops and adding all of the textures you need. There is a full list below. As always, thank you for subing and feel free to friend me for any questions you may have! (Make sure you add a comment on my profile of why first!)


Changes
-----------
-All textures are included! No more CSS, EP1 or EP2 needed! Yay!
-Heavy optimization
-Made the file size smaller

-Fixed that buggy soundscape in loyalist apartment
-Changed the nexus layout slightly
-Added doors to all of the shops
-Removed random bars in the ground infront of RDC
-Fixed some textures that were not aligned
-Removed some static props for more customizablity
-Made the laundromat all prop dynamic so you can remove it and make it a shop
-Created a CMS
-Fixed bridge to CMS
-Cleaned up abandon mall slightly
-Cleaned Civil Admin office
-And much much more!


The main City 8 HL2 Roleplay map.


City 8 takes place in the Combine Metroplex that was formerly Tokyo, Japan. As with City 17, the Universal Union has installed a Citadel and surrounding walls, and the rest is all pretty much common knowledge. I intended to show a Combine city that perhaps embraced the new way of life moreso than C17, where the Tokyo style could blend in with the CCA's trademark structures.

The City 8 storyline will take place on the TnB servers starting from mid-January 2010, as we attempt to do something refreshing with HL2 RP.

All mapping, textures, concept design, sound and models by DaveBrown.
The map is open to use by anyone.

http://www.taconbanana.com
__________________________________


City 8 Central District - Basic Outline
Based in the most central areas of the city, within the Citadel walls.
Contains apartments, shops, food stalls, alleyways, slums, offices, sewers, subways, tunnels and of course the Nexus and Citadel.
Architecture inspired by Japanese and Combine styles, mixed together.
3 main Combine Civil Housing complexes, A / B / C, with multiple rooms and access.
Large ration distribution depot, with sit-in facilities.
Civil Workers Union central office block for management workers.
The location of Amaria Corporation central headquarters, which also harbours several offices and laboratories.
Animated Neon Signs
A vast network of tunnels and disused subway stations run underneath the city, often used by the resistance.
The Metro-Link access network allows Combine APCs vast access to any area of the city in a short timeframe. This network runs throughout the city to each district.
Combine Civil Protection central APC bay allows distribution of vehicles towards the different tunnels.
Nexus Central Command Interface allows direct control of the Dispatch system, from the core access point.
Access to the Administrators office from below (same as the district 9 version).
NPC Noded
Optimised fully, with all windows breakable and multiple access points to each building (I hate knowing theres only one way in and out of any situation!)
Custom Graffiti, Dispatch sounds and models/textures across the whole district.
Judgement Waiver console allows the Citadel to be put into a state of alert.
Epic 3D Skybox - Puts you right in the middle of the City.
Most EP1/EP2 models/textures packed, but not ALL. CSS is required.
Combine doors / security checkpoints locked closed for Tacoscript coding. They will NOT open in singleplayer.
Huge amounts of easter-egg decals and so forth relating to TacoNBanana.
38 Comments
Altraixx Feb 6, 2023 @ 8:15am 
does this have navmesh, by any chance?
MichaelGaming101 Aug 1, 2021 @ 6:17pm 
@друг русский воро Read the description and yes it has ai_nodes/Nodegraph
ShwanTiDOP Jul 10, 2021 @ 4:18am 
Does this map include Nodegraphs or AI Navigation Meshes?
PierPc Apr 11, 2021 @ 12:41am 
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░░░▌░▄▄▄▐▌▀▀▀ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ COPY AND PASTE HIM SO HE CAN TAKE OVER THE WORKSHOP
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Billy Justsjo Sep 19, 2020 @ 10:44am 
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░░░▌░▄▄▄▐▌▀▀▀ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ COPY AND PASTE HIM SO HE CAN TAKE OVER THE WORKSHOP
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the.Mullet_man_88 Apr 11, 2020 @ 10:55am 
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░░░▌░▄▄▄▐▌▀▀▀ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ COPY AND PASTE HIM SO HE CAN TAKE OVER THE WORKSHOP
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Billy Justsjo Feb 23, 2019 @ 7:28am 
Awsome:steamhappy:
stepsis Oct 21, 2018 @ 3:13am 
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░░░▌░▄▄▄▐▌▀▀▀ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ COPY AND PASTE HIM SO HE CAN TAKE OVER THE WORKSHOP
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Syme Robinson May 23, 2018 @ 9:27pm 
The combine conole stations in the wall checkpoints appear as errors. Any suggestions?
dino Nov 23, 2017 @ 10:28am 
There isn’t an actual city 8 in half-life... the map does require CSS... they edited the map which is allowed.. some doors can’t be opened and are made that way.. I swear you guys can’t read