The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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In-House Materials Merchants for Hearthfire homesteads
   
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17 feb 2016, ore 16:22
10 mar 2016, ore 2:00
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In-House Materials Merchants for Hearthfire homesteads

Descrizione
Building your house, but always running out of Iron Ingots and Goat Horns for those accursed lights? Need spare furs, glass, straw and ore, and not to mention children's goods for your new adoptees?

Never fear, for your new home comes with a specialised Khajiit who deals exclusively in these items, so you no longer need to scour Skyrim for them.

- Kanaihaz will be at Lakeview Manor, dressed in his resplendent outfit. Useful at dual-wielding, he can slice and dice if you mess with him.
- J'bytinz is staying at Heljarchen Hall, a modest outfit, but don't let her lack of weapons fool you. She is fully trained in magecraft and can pack a punch.
- Gut'koyn has chosen to rest at Windstad Manor, an older warrior used to hunting, his intimidating stature beguiling his archery skills.

All merchants will be at your beck and call 24/7 inside your new home, wherever you choose to build it.

Once you have purchased your property, you always have enough to build the first home, and then, your merchant will be waiting inside. Don't mind them if they choose to take a nap or eat a little food and drink while you finish furnishing your home.

FYI, this is my first time creating a mod. Will update this when I learn more about path-making, and even a way to dismiss them directly if you don't like them hanging around the house. Reviews and ratings appreciated.
34 commenti
Worgaz 20 gen 2018, ore 8:08 
All the merchants go to one house instead of one at each :S they appear at the house your buildin then they walk off. I have 3 at one home now :S.
AkoHusky 22 giu 2017, ore 16:47 
I unsubscribed form this mod because all of the merchants were in the lakeview manor but they're all still there
Isabella Rhoslyn 9 mar 2017, ore 10:54 
only mods i have so far are this one, castle volkihar rebuilt, playable hair for serana and valerica(which doesn't seem to work though ihavent tried it on a new character yet), and today i just got amazing race tweaks for high elf race. couldnt find any of the merchants yest or today until i just read down through some of the comments and went to check the lakeview home the only place i hadn't thought to check/look for them, and all 3 of them were there for some reason. just glad i found them
thank you for creating this.
SekkentDeath 11 feb 2017, ore 8:44 
(SOLUTION?)You could merge the Follower GUI with a Merchant GUI (Like some followers) so you could have the merchants follow you... (For when you finally get enough gold for DAT 1 item)
and you can make them stay liek dogs.... :3 (:steamfacepalm:) or you can make a house for them to stay in (Not the Loading Houses, because loading is forever).










(REQUEST) Could you try to make a MOD about a Merc Master that gives you mercenaries (Followers) to where you can choose their race OR name?:steamhappy: I can just see it happening... if you can do this, i bet you could make a MERC MERCHANT (P.S you could have the mercs with a Follower GUI, so that means you could do that too with your merchants??)
Turbanator  [autore] 10 feb 2017, ore 23:28 
Yeah, I haven't created a way to dismiss them yet, though I'm still trying to figure that out, perhaps sending them to an inn in the same region.
SekkentDeath 10 feb 2017, ore 21:39 
I'm pretty sure that if we don't want them hanging around, i guess we can unsubscribed..:steambored:
Keulron 3 ott 2016, ore 14:21 
yes! now I can finally finish my houses...
Turbanator  [autore] 30 ago 2016, ore 17:48 
Let me know if you get any issues :)
user#94925683968374923959674575 30 ago 2016, ore 16:45 
ok thank you im gonna install :D
Turbanator  [autore] 30 ago 2016, ore 15:55 
Yes, I made it originally so if you only had the starter home, it would be enough. They spawn in the starter home itself, so if that isn't built, then they're not just hanging around the area :)