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- In the "modinfo.txt" tab click the dropdown next to "Compatibility" and select 200.
- Click "Open Directory" and go to data/empires
- Edit "presets.txt" and add the follow to the bottom and save:
Preset: Heralds
Name: #RACE_HERALDS
Tagline: #RACE_HERALDS_TAGLINE
Lore: #RACE_HERALDS_LORE
Portrait: emp_portrait_heralds
Shipset: Vectur
WeaponSkin: Skin2
Hard: True
DLC: Heralds
Trait: Theocracy
Trait: Jumpdrive
Trait: Extragalactic
Trait: Animated
Preset: First
Name: #RACE_FIRST
Tagline: #RACE_FIRST_TAGLINE
Lore: #RACE_FIRST_LORE
Portrait: emp_portrait_first
Shipset: Vectur
Hard: True
DLC: Heralds
Trait: Empire
Trait: Sublight
Trait: Ancient
Should work just fine after that... don't upload to the workshop
And no, I'm not going to get unhappy about you nabbing the shader out of the Common Library, but as Dalo already pointed out, it was set up so that you didn't have to do that. The Library is pretty lightweight and composed of support files for that reason.
HAHAHAHAHAHAHAAHAHAHAHAH
10/10 downloading immediately
Okay, now here we go with some issues and feedback:
1. You don't need icons.png or fleet_icons.png.
2. You should make a proper station shape map - or better, remove the shape map because you only have one station hull.
3. Use 'Oko' or 'oko' (I prefer 'Oko'). Do not use both, as the game is case-sensitive and you may unnecessarily complicate things.
4. I'd call it 'Oko', not 'Oko fleet'. :P
5. Instead of using VolkurBlueprint for background textures, make an OkoBlueprint or just use your 'oko_template'.
Also, do you have a station hull?