This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Feb 7, 2016 @ 1:37pm
May 24, 2017 @ 2:02am

View Caveblazers in the store

Store page
Recent Announcements View All (3)
Caveblazers Website & New Trailer
Greenlit in the top 10!
Release date: Early 2016
Caveblazers is a pseudo-multiplayer platformer roguelike set in a fantasy world. Early access is planned for Q1 2016. Each playthrough will be unique with randomly generated levels to explore, and a massive amount of items, weapons and equipment.

Caveblazers is a singleplayer game which attempts to emulate a multiplayer experience by incorporating random encounters with other "players". These "players" are AI controlled characters which behave like other players and have randomized behavioral characteristics which will depict how they interact with other players. Some will follow and help you, some will run from you, and some will be aggressive towards you. The advanced pathfinding means that these "players" will most likely be able to track you down wherever you hide. There is no escape. Be afraid.

Platformer Roguelike
Caveblazers is a modern platformer, but also incorporates some Roguelike and RPG elements:
  • Procedural level generation
  • Permanent death
  • Randomized potion identities
  • RPG-style inventory system
  • Massive amount of items, weapons and equipment
  • Character customization

Early Access
Caveblazers will hopefully be ready for Early Access around March 2016. The reason it's being released to Early Access is because I want the community to be involved in the development process. Early Access supporters will have access to regular updates being released around once a month.

The first version will be a Pre-Alpha version. I'm hoping to include all of the core functionality in this version: basic pseudo-multiplayer, basic enemies, basic items & weapons. All of these features will be advanced upon in future versions. The pseudo-multiplayer in particular is something I want to continually develop to make "players" smarter and more varied.
Popular Discussions View All (2)
Feb 21, 2016 @ 9:03pm
1 Question to Developer
Apr 18, 2016 @ 10:10am
Syned Agents
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50BMG Oct 19, 2016 @ 2:06pm 
Гавно блеать полное
Semih [Eternal] Sep 17, 2016 @ 4:49pm 
UgandaBrother Aug 10, 2016 @ 3:13am 
Noah May 12, 2016 @ 8:44pm 
this game looks really good
Shirooooooo Apr 26, 2016 @ 11:47am 
I want this game also !
suten22 Mar 29, 2016 @ 11:05am 
It's not really Pseudo-Multiplayer it's more like npc's/enemies that look like players.
ア運ス DABlo Mar 12, 2016 @ 3:52pm 
Bootleg Spelunky but whatever
GG allin Mar 6, 2016 @ 8:04am 
Butter Mar 2, 2016 @ 4:24am 
Damn it that music is great.
屁桃Katyusha Feb 29, 2016 @ 9:44pm 
I want this game !