This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Ghost Theory
 
 
Favorite
Favorited
Unfavorite
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jan 22 @ 1:45am
Apr 18 @ 10:56am
Recent Announcements View All (19)
Help Ghost Theory to get funds from Crytek
New engine and a new chance for more funding
Description
Release date: Q3 2017
[ghost-theory.com]

"It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there..." ― Stephen King



Ghost Theory is a single-player horror adventure game focusing on stealth and exploration. Using a range of ghost hunting gadgets and abilities, you must investigate real world haunted places to reveal the truth behind their haunting, all the while evading the wrath of their resident evils ― or potentially eliminating them.

Although we fully intend to repeatedly scare the hell out of you, we are striving to design compelling gameplay, first and foremost. Freedom of exploration and player interaction are equally as vital to us as atmosphere and immersion, and represent the foundations on which our game is built.

Ghost Theory is NOW live on Kickstarter, so please visit our campaign page for more information: https://www.kickstarter.com/projects/dreadlocks/ghost-theory-a-serious-take-on-paranormal-research



Ghost Theory is very different from other horror games. You will not shoot zombies or aliens, run and hide from murderous psychopaths, or follow a scripted, linear path.

Instead, each location will be an open-ended haunted ground, with its own backstory for you to discover. But the more you explore and poke around, the more you risk angering the lingering spirits that roam the place.



Rather than physically try to kill you, ghosts will stalk and harass you, becoming more aggressive as you get closer to your objective. Manage your stress and find a way to banish or capture them before they literally scare you to death.

You are free to take shortcuts or take your time to discover optional areas and secrets, gather data in the form of Ectoplasm samples or possessed objects, capture footage of ghost activity, etc.



Gameplay will be varied and challenging. Even though you’re a professional ghost hunter, don’t expect to run around with a proton pack on your back, shooting wildly at everything that moves!

Instead, you must rely on stealth and observation to get by, and avoid direct contact with ghosts at all costs. Invisible and omniscient, they react to your actions and choose their moment to strike, making you feel vulnerable at all times.

However, vulnerable does not mean defenseless.
  • Your Clairvoyance gift allows you to catch a short glimpse of any ghost nearby, or experience flashbacks of past events to reveal clues.
  • Drops in temperature, indicative of a ghost's proximity, can be noticed when exhaling and watching your condensed breath.
  • A range of ghost-hunting equipment can also give you the edge: a UV lamp to reveal what your eyes cannot see, a pendulum to locate buried objects, holy water to cleanse your surroundings, an EVP recorder to record otherworldly communication, and many more.
  • And if the terror gets too intense, there's even a button to close your eyes for as long as you need.


Over the course of the game, your paranormal abilities will naturally improve, and you will be able to invest in research to expand your arsenal of gadgets. But there's only so much you can carry, so you'll have to choose your loadout wisely before setting off.



The audiovisual aspect of the game is also set to receive the utmost care. Great horror obviously relies on build-up and anticipation, but also on climax: what you can’t see is terrifying, but what you do see must also be shocking and disturbing. Realism is key, and we are making sure that our environments and sound effects are as believable as possible.

To push the idea further, we don’t want our ghosts to be mere 3D models. Instead, we have been experimenting with real-life actors: captured with a stereoscopic 3D camera and using the green screen technique; they seamlessly integrate into the game and make our ghosts as expressive and spine-chilling as those of your worst nightmares!



As mentioned earlier, we’ve also been doing extensive research on real haunted places and have already gathered an impressive list of suitable locations to feature in the game. We've been in talks with owners of private properties and convinced many of them to let us recreate their house and story, making Ghost Theory that much more authentic. There will of course also be a compelling narrative tying all of these seemingly unrelated cases together.

With so much effort being put into the game’s atmosphere, we also have to make your own immersion deep and uninterrupted. To achieve this, we are tailoring the entire game's design and user interface with VR in mind. No visible UI during gameplay. No button prompts, no inventory screen. Want to use your holy water to cleanse that cursed doll? Look down at your belt, count how many vials you’ve got left, and grab one.



All of this will be enhanced by native development for VR headsets. We've been experimenting with Oculus Rift devkits for about 2 years now, and our game is built from the ground-up to take full advantage of this technology, offering much better results than games merely supporting it.

But don't worry, Ghost Theory will also be entirely playable without VR.


Our world is full of unexplained mysteries. Some people brush them off as mere coincidences or elaborate set-ups; others believe there are invisible forces constantly at play around us. Our stance is the latter, and we aim to explore these themes through the tale of Barbara, our heroine.

As a child, she experienced a traumatic paranormal encounter from which she emerged with a blessing — and a curse: the gift of Clairvoyance, granting her a window into the world of the departed.

Using her unique ability, she now leads a paranormal investigation team as part of a secret university research program. With each haunting she delves into, she gathers precious information and data, allowing her fellow scientists to reach new breakthroughs and get ever closer to solving the eternal mystery of the afterlife.



Popular Discussions View All (10)
9
Feb 3 @ 7:08pm
Will this game include Spanish support?
Digital_CHE
8
Feb 7 @ 1:58am
Linux
nullzero
4
Apr 6 @ 10:46am
Rip game?
High Speed
< >
604 Comments
abysss24 Sep 1 @ 4:52am 
Been there - registered, activated account and liked your project - so... done that. :)
Good Luck!
Dreadlocks Ltd  [author] Sep 1 @ 3:06am 
Dear Ghost Theory fans,

We have submitted Ghost Theory to Crytek's Indie Dev Fund and now we need your help to stand out there (in order to get some extra funds for the development.) What matters is a number of likes that Ghost Theory receives before the end of September.
Please take a moment to register at Crytek's website and give us a LIKE. Help us to spread the word and watch that number grow every day.

https://www.cryengine.com/development-fund/projects/ghost-theory

Thank you!
Yours,
Dreadlocks
abysss24 Aug 30 @ 5:55pm 
Wow, looks really awesome!
robert.blane Jul 16 @ 11:07pm 
In the future, this will be one of the best games to have ever come out of greenlight. What are your pricing plans and what are going to be your minimum computer specs?
Sta-au Jun 27 @ 9:33pm 
I'm surprised but glad to see you guys are going ahead on the development of this game. It had really peaked my interest. I regretted not being able to help with funding.
Jey585 Jun 26 @ 9:57pm 
Vive support? Looks good
Hosscatt May 27 @ 7:39pm 
Thanks for letting us know cheerbear! Congrats Devs! I look forward to this game :D
cheerbearsmiles May 26 @ 1:45pm 
For those who don't know, the Kickstarter was successful! Ghost Theory is available for preorder now directly from Dreadlocks, Ltd. I can't wait!
Kotorfan3231 May 10 @ 10:10am 
Come on guys at least $2000 more dollars, lets make this game happen. only 72 hours left to go.
Zucotti Manicotti May 10 @ 2:54am 
I really hope this game makes it