Take On Mars

Take On Mars

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Helmetlight Texture Replacement
   
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Item Type: Modification
Dependencies: Standard
Dateigröße
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1.094 MB
9. Jan. 2016 um 20:51
9. Jan. 2016 um 23:38
2 Änderungshinweise (anzeigen)

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Helmetlight Texture Replacement

In 1 Kollektion von Feint
Feint's Take On Mars Mods
5 Inhalte
Beschreibung
This mod replaces the default low quality helmet light texture with a new light pattern texture that I created from scratch. This new helmet light is brighter, has a larger beam pattern so you can see more at the edges of the light circle, it has much more detail and is higher resolution.

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20 Kommentare
Feint  [Autor] 7. Jan. 2018 um 17:21 
As far as I know, this game doesn't have a scripting language wiki available to let me know how to do something like that. If this was ARMA, I could do that, but with this game, I just don't know how. If you know how, let me know.
Feint  [Autor] 26. Juli 2017 um 21:35 
I tried making it brighter, but then close up it is too bright and washes everything out. Thanks for the kind words though.
andrewaltogether 16. Juli 2017 um 14:05 
Awesome mod. Is there any way to make the light go farther? Seems like the default light peters out 'round a meter away.
Maverick345 6. Apr. 2016 um 13:32 
well !goodbye¡ feint i we keep suscribe to your mods:steamhappy:
Feint  [Autor] 5. Apr. 2016 um 17:31 
Thanks forter125! I really appreciate that. :)
Maverick345 5. Apr. 2016 um 14:16 
oh ok but keep like this feint you are a great mooder
Feint  [Autor] 4. Apr. 2016 um 17:55 
@forter125, oh sorry, I misunderstood. That's a scenario. Sorry, I thought you were talking about maps, i.e. worlds. I probably won't be making any scenarios at this time. But thanks for thinking of me. I prefer to get more into the nuts and bolts of the game.
Maverick345 4. Apr. 2016 um 9:34 
I made a lot of maps a and some of them are popular like APOLLO 18
Maverick345 4. Apr. 2016 um 9:32 
oh well i can teach you
Feint  [Autor] 3. Apr. 2016 um 23:26 
I can't make maps yet. I need to learn more about how to do that.