FINAL FANTASY VI

FINAL FANTASY VI

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FINAL FANTASY VI 100% Achievement Guide
By lylat and 1 collaborators
"Hey! Call me an ACHIEVEMENT HUNTER, or I'll rip your lungs out!"
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Introduction
This guide will walkthrough each area noting all treasure and bestiary that you should be getting to assure yourself that NOTHING is missed.

If you intend to do things earlier than expected, there are other sections that will underline what you need to know about specific achievements.

Enjoy!

Check the following guide if you want images of each location/bestiary:
http://steamcommunity.com/sharedfiles/filedetails/?id=576831202
Walkthrough: Part 1
Customer Appreciation
Thank you for purchasing the game!


Unlocked upon starting a new game, you'll be thrust into one of the greatest games ever made.

Narshe
  • Bestiary #103: Guard
  • Bestiary #104: Silver Lobo
  • Bestiary #105: Megalodoth

Narshe Mines
  • Bestiary #1: Wererat
  • Bestiary #3: Bandit
  • Boss Bestiary: #35 & 36: Ymir | Don't attack while he's hiding in his shell
  • Bestiary #2: Spritzer

Narshe
  • Treasure: Elixir | After Terra wakes up, examine clock on the west

Narshe Mines
  • Treasure: Phoenix Down | First chest you see to the north
  • Treasure: Sleeping Bag | After first chest, there's another to the west
  • Boss Bestiary #11: Guard Leader | Beat this boss using Mog's party

Narshe
  • Talk to the guy northwest in front of a door which is the Adventurer's School; enter
  • Treasure: Ether | Eastern room, examine the pot
  • Treasure: Sleeping Bag | Center Room, treasure chest
  • Treasure: Potion | Western room, treasure chest

Overworld
  • Bestiary #4: Leaf Bunny | Forest/Grass Area south of Narshe
  • Bestiary #5: Darkwind | Forest/Grass Area south of Narshe
  • Bestiary #6: Sand Ray | Desert around Figora Castle
  • Bestiary #7: Alacran | Desert around Figora Castle

Figora Castle
  • Treasure: Auto-Crossbow | Automatically obtained after talking to Edgar
  • Treasure: Phoenix Down | One map south of the Throne room, take the hallway just west of the throne room door and go north to find a chest
  • Treasure: Potion & Antidote | One map south of the Throne room, take the southeastern door to find two chests
  • Edgar's Tools: Buy both the Noiseblaster and Bioblaster
  • Treasure: Gold Needle | One map south of the Throne room, take the southwestern door to find a chest
  • Boss Bestiary #12: Magitek Armor (x2)

South Figaro Cave
  • Bestiary #8: Foper
  • Bestiary #9: Hornet
  • Bestiary #10: Urok
  • Treasure: Ether | From the fork, go west then immediately north up stairs to next area
  • Treasure: Ether | From the fork, go east then southeast
  • Treasure: Phoenix Down | From the second fork on the second ether, go straight west

Overworld
  • Bestiary #11: Unseelie | Area between South Figaro Cave and South Figaro City
  • Bestiary #12: Mu | Area between South Figaro Cave and South Figaro City
  • Bestiary #106: Belmodar | Area between South Figaro Cave and South Figaro City

South Figaro City
  • Treasure: Potion | From west entrance; examine north barrel
  • Treasure: Gold Needle | From Potion treasure, head south, then west at the fork; examine crate
  • Treasure: Antidote | From Gold Needle treasure, head east; examine barrel
  • Treasure: Eye Drops | From Antidote, south; examine north crate
  • Treasure: Green Cherry | North of Inn, next to Chocobo Stable; examine north crate
  • Treasure: Potion | In between weapon and armor shop; examine barrel
  • Treasure: Teleport Stone | From weapon/armor shop, take stairs east and follow path; examine southeast barrel at end of path
  • Treasure: 500 Gil | Enter house north of Chocobo Stable, go up stairs and then takes stairs hidden behind western bookshelf; go downstairs until you find 3 rooms to the east. Enter far east. First chest
  • Treasure: 1000 Gil | From 500 gil chest, southeast
  • Treasure: 1500 Gil | From 1000 gil chest, east
  • Treasure: Hyper Wrist | Go back to the fork before entering the room with gil chests, there's a secret path south that leads to the basement. Go down until you're off the map, then east to go downstairs. First chest in the cell
  • Treasure: Hermes Sandal | Same room as Hyper Wrist, second cell: chest
  • Treasure: Phoenix Down | Return to the floor level of this building, exit using the east door; examine south barrel
  • Treasure: Elixir | From P. Down treasure, go north around the building and behind it to find a door; examine clock inside
  • Treasure: Potion | From the elixir, go the center of the room then straight south to find a secret door; follow it until it leads you to another house; go through the door and go east and examine the bucket
  • After robbing the commonwealth of their goodies, exit South Figora and head north and a bit east.

Duncan's Cabin
  • Treasure: Potion | Examine bucket next to stove and teapot

Mt. Koltz
  • Bestiary #13: Cirpius | Encountered Outside
  • Bestiary #109: Gorgias
  • Bestiary #107: Zaghrem | Encountered Inside
  • Bestiary #108: Trillium | Encountered Outside after going behind the cliff
  • Treasure: Main Gauche | After entering the second cave, go south and go through the door you'll be outside with a chest
  • Treasure: Gigas Glove | From the doorway leading to the Main Gauche, go to the bridge, but go east instead and follow that path to a chest
  • Treasure: Tent | After going behind the mountain and start going west, go inside a cave then take the first exit for the chest
  • Boss Bestiary #37: Vargas
  • Boss Bestiary #13: Ipooh
  • Treasure: Tent | Chest in the cave right after fighting Vargas

Returner's Hideout
  • Treasure: Phoenix Down | After waking up, it's the chest in the room
  • Treasure: Air Knife | From that room, go north and it's the right chest
  • Treasure: Phoenix Down | Chest to the left in the room
  • Treasure: Knight's Code | Upper Chest in the room
  • Treasure: Ether | Examine pot above Knight's Code Chest
  • Treasure: Antidote | Examine bucket next to pot with ether
  • Treasure: White Cape | Same room, follow secret passage to the east
  • Treasure: Green Cherry | Pot next to armor in the dining area
  • Treasure: Hi-Potion | Chest where you talked to Banon
  • Save here. Read the next part carefully
  • Treasure: Gauntlet vs Genji Gloves | Based on your answer to Banon when you talk to him outside of hte cavern, you'll get one or the other. Gauntlet gives a weapon 2x damage but prevents you from having an offhand weapon. Good to wield an ultimate weapon with. Genji Gloves allows you to equip two weapons at the same time. Now when talking to Banon, if you answer 'Yes' in ANY of the first 3 tries, you get the Gauntlet. Else, all No gets you the Genji Gloves.

Lethe River
  • Bestiary #14: Exocite
  • Bestiary #111: Nautiloid
  • Bestiary #110: Lesser Lopros
  • Since you don't control the raft, you shouldn't have too much trouble getting all these fights. However, just in case, do not take the left fork as it has less enemies.
  • Save Point
  • Boss Bestiary #14: Ultros

Dark Space
  • Due to the party breaking separate ways, you can now experience all paths in any order you wish. You have to do them all anyways.
  • Option 1: Locke and South Figaro
  • Option 2: Terra, Edgar, Baron and Narshe
  • Option 3: Baron and Swimming

Dark Space: Terra Edgar Baron & Narshe - Narshe Mines
  • Treasure: Rune Blade | From the room where you found the Moogles, you can head north into their lair now. At the northwest section of their lair is a cave, go over and you should see a chest.
  • Bestiary #17: Valeor | If you gotten to the moogles or the map with the glowing blue light, go back
  • Bestiary #18: Wild Rat | Same as above
  • Bestiary #???: Darkside | Fail at light maze puzzle (required for Gau's rages)
  • Bestiary #???: Specter | See above.
  • Bestiary #???: Eukaryote | See above.
Walkthrough: Part 2
Dark Space: Sabin - Overworld
  • Bestiary #116: Aepyornis | Near the Cabin
  • Bestiary #20: Chippirabbit | Near the forest
  • Bestiary #19: Stray Cat | In the Forest
  • Bestiary #117: Nettlehopper | In the Forest

Dark Space: Sabin - Imperial Camp
  • Bestiary #118: Captain | Cyan fights the Captain 1 on 1
  • Bestiary #???: Doberman | if you go inside the tent that General Leo was in, you'll see a chest at the top right. You MUST kick it, otherwise you will have missed this rage forever.
  • Treasure: Star Pendant | In the first tent
  • Bestiary #119: Imperial Soldier | Talk to one to battle
  • Treasure: Mythril Glove | Right chest in north after fighting Kefka twice
  • Treasure: Green Beret | Left Chest as above, must fight Satellite
  • Bestiary #121: Satellite | Green Beret Monster-in-a-Box
  • Treasure: Barrier Ring | Above the previous tent
  • Bestiary #120: Templar | Last Fight at the Imperial Camp

Dark Space: Sabin - Doma's Castle [Cyan]
  • Treasure: Remedy | After the scene with the king, go south one room then take the southeast door and examine the pot next to the fallen soldier
  • That treasure chest you saw in Cyan's room cannot be obtained here.

Dark Space: Sabin - Phantom Forest
  • Bestiary #021: Ghost | Before Recovery Spring
  • Bestiary #022: Poplium | Before Recovery Spring

Dark Space: Sabin - Phantom Train
  • Bestiary #025: Bomb | Conductor Cart (East)
  • Treasure: Tent | Inside the Conductor's Room, search the northwest area
  • Bestiary #123 : Living Dead
  • Bestiary #024: Angel Whisperer
  • Bestiary #023: Cloud
  • Bestiary #122: Oversoul | After making the jump
  • Treasure: Earring | Chest inside dining room; enter from left side
  • Treasure: Green Cherry | After the dining cart, go inside the next cart and examine the chest in the first compartment
  • Bestiary #124: Siegfried | Monster-in-a-box (see above)
  • Treasure: Tent | In the second compartment, examine the floor on the northwest corner
  • Treasure: Potion | On the ground next to the tent
  • Treasure: 2x Phoenix Down | In the next train, second compartment, the 2nd and 4th chest
  • Treasure: Sniper Eye | Same room, 3rd chest
  • Treasure: Hyper Wrist | Same room, 1st chest, Monster-in-a-box
  • Bestiary #026: Apparition | Monster-in-a-box (see above)
  • Boss Bestiary #39: Phantom Train

Dark Space: Sabin - Baren Falls
  • Bestiary #027: Opinicus Fish
  • Boss Bestiary #001: Rhizopas
  • The falling sequence consists of 60 seconds of fighting Opinicus Fish, then the Rhizopas will spawn making both of them unmissable.

Dark Space: Sabin - Mobliz
  • Treasure: Elixir | Go straight north passed a well and into the house with birds on it, examine the clock inside
  • Treasure: Tintinnabulum | This costs 2500 gil to do; the house to the left of the carrier pigeon house has an injured shoulder. Bring the letter to him, then talk to the guy inside the carrier pigeon house to send an item for 500gil. Talk to a shopkeeper (any) then repeat that 5x until he gives you a Tintinnabulum. (Letter --> Potion --> Record --> Letter --> Book)

Dark Space: Sabin - Crescent Mountain
  • Treasure: Potion | After entering the mountain, take the west fork and go to the western circle to find the potion.

Dark Space: Sabin - Serpent Trench
  • Bestiary #029: Actinian
  • Bestiary #125: Anguiform
  • Bestiary #028: Aspiran
  • Treasure: X-Potion | At the first fork while swimming, go right. Once you arrive at the cave, take the right at the fork again.
  • Treasure: Green Beret | Continue in the path, take the right when swimming and continue til you reach a cave. You should see the chest to the left, take the entrance to the north then head south and walk over a circle pressure plate to drain the water. Jump down the hole, and open the chest.

Dark Space: Sabin - Nikeah
  • Treasure: Elixir | Head to the inn in the north side of town, enter it and go northeast and examine the clock

============================================================================

Dark Space: Locke - South Figaro
  • Bestiary #112: Heavy Armor | You'll have to fight one of the magitek armors AND survive. You can run. Also you can steal an Iron Helm from him and run.
  • Bestiary #113: Commander | Underground Passage after using the Old Clock Key
  • Bestiary #114: Vector Hound | Underground Passage after using the Old Clock Key
  • Treasure: Iron Armor | Underground Passage after using Old Clock Key, south chest
  • Treasure: Heavy Shield | Continue in the Underground Passage til you see some chests
  • Treasure: Great Sword | Next to the Heavy Shield chest
  • Treasure: X-Potion | Go to the point where you first see the Heavy Shield and Great sword chests, hug the south wall roughly where you can go north to those chests. You should go down. Now don't go down all the way, try to walk west 3 blocks down, then go south two blocks west to access the stairs and you'll see a chest to the right
  • Treasure: Ribbon | Directly south of the X-Potion chest is another chest hidden behind the wall
  • Treasure: Hi-Either | South of the stairs leads to a chest
  • Treasure: Earring | Backtrack to the hidden passages, continue south. Go all the way down south until you can go west. Chest is at the end of the hall.

Dark Space: Locke - South Figaro Cave
  • Bestiary #16: Acrophies
  • Bestiary #15: Cartagra
  • Bestiary #115: Gold Bear | Found near Recovery Spring
  • Boss Bestiary #038: Tunnel Armor

Narshe
  • Bestiary #127: Corporal | Both Units
  • Bestiary #128: Hunting Hound | Green Unit
  • Bestiary #126: Fidor | Brown Unit
  • Bestiary #112: Heavy Armor | Brown Unit Reinforcement (Locke had a chance in S. Figaro)
  • Boss Bestiary #40: Hell's Rider | Brown Unit just above Kefka
  • Boss Bestiary #41: Kefka
  • Treasure: 5000 gil | After waking up, go south of Arvis' house, hug the eastern wall do not go downstairs and go to the only house you can enter. Inside is chests. LOTS OF CHESTS. Ignore the locked chest for now.
  • Treasure: Earring | Chest Jackpot
  • Treasure: Hyper Wrist | Chest Jackpot
  • Treasure: Reflect Ring | Chest Jackpot
  • Treasure: Thief's Bracer | Chest Jackpot
  • Treasure: Thief's Knife | Chest Jackpot
  • Treasure: Elixir | Elder's House in his Clock
  • DO NOT RESTOCK ITEMS HERE. BRING EDGAR TO FIGARO.

Figaro Castle
  • If you set Edgar as your party leader here, you get 50% off all items in the castle.
  • Edgar's Tools: Buy Flash and Drill

Overworld
  • Bestiary #131: Bloodfang | Grass
  • Bestiary #228: Fossil Dragon | Desert
  • Bestiary #130: Iron Fist | Forest
  • Bestiary #132: Paraladia | Forest
  • Bestiary #030: Rock Wasp | Forest
  • Bestiary #129: Vulture

Kohlingen
  • Treasure: Elixir | Northwest house, clock
  • Treasure: Green Beret | Head behind the weapon and item shop, cross the bridge and enter the house from the back. Chest in front of you as you enter.

Cabin
  • On the world map, it's marked by a dot north of Kohlingen.
  • Treasure: Hero's Ring | Go inside the cabin, examine the left pot

Jidoor
  • Treasure: Ether | Enter the mansion at the northern side of the map and examine the pot to the northeast
Walkthrough: Part 3
Zozo
  • Bestiary #229: Hill Gigas | Outside
  • Bestiary #031: Gobbledygook | Pub
  • Bestiary #134: Veil Dancer | Pub
  • Bestiary #133: Harvester | Pub
  • Treasure: Ether | Head west, enter the pub. Go upstairs all the way. Exit outside to the east, up the stairs, in the right door, chest inside.
  • Treasure: Chainsaw [Edgar's Tools] | North from the pub, go the inn. Set the clock to 06:10:50 and enter the newly found door for the chest.
  • Treasure: Potion | West from the inn, go into the armor shop. Chest inside.
  • Treasure: Brigand's Glove | Enter relic shop (southwest of pub), go upstairs, outside, upstairs, inside, north, upstairs, outside, upstairs 3 flights, inside, chest.
  • Treasure: Ether | From the prev. treasure, go back outside then down two flights of stairs and enter the open doorway. Run left and jump across the window. Head west, jump again, then head into the doorway to enter the building. Go north, ignore the first west path and take the second. Examine the pot.
  • Treasure: Hi-Potion | Examine pot next to ether.
  • Treasure: Burning Fist | From the prev. treasure, go south and outside. Go upstairs, east through the doorway and make a pair of window jumps. Head upstairs and into the doorway. Go upstairs, and outside, and then upstairs and into the doorway for the chest.
  • You may want to heal up and quicksave before talking to that guy.
  • Boss Bestiary #042: Dadaluma | BEST SPRITE EVER
  • Treasure: Hermes Sandals | After the fight, go upstairs and inside. Take the left route to find a chest.
  • Treasure: X-Potion | From the prev. treasure, head straight to the right to find a chest.
  • Magicite: Ramuh
  • Magicite: Cait Sith
  • Magicite: Siren
  • Magicite: Kirin

Opera House
  • Bestiary #032: Stunner | Rafters
  • Bestiary #033: Goetia | Rafters

Overworld
  • Bestiary #034: Litwor Chicken | Forest
  • Bestiary #135: Don | Grass
  • Bestiary #035: Joker | Grass
  • Bestiary #037: Bug | Desert
  • Bestiary #136: Wyvern | Light Grass southwest of Vector
  • Bestiary #137: Grasswyrm | Grass southwest and west of Vector

Albrock
  • Treasure: Empty Chest | Armor Shop
  • Treasure: Empty Chest | Armor Shop
  • Treasure: Elixir | Go into the pub, go upstairs, then northeast to find a clock.
  • Treasure: Ether | Inside the Weapon Shop, examine the pot
  • Treasure: Hi-Potion | Next to the Inn, examine the barrel

Maranda
  • Treasure: Holy Water | Upon entering the town, head left and examine the crates
  • Treasure: Remedy | Next to the soldier chasing a girl, examine the crates

Vector
  • Head north and talk to the guy in blue to get help entering the facility
  • You may get robbed when resting at the inn here.
  • You can find 4 bestiaries here, but easier to just handle it in the Magitek Facility.

Magitek Facility
  • Bestiary #139: Belzecue
  • Bestiary #138: Sergeant
  • Treasure: Flametongue | After entering the facility, go west, downstairs and into the pipe to access the west side of the room and the chest. Use crane to go back.
  • Treasure: Ether | Go east from prev. spot and you'll see two tubes. Take the right one down and you'll find a chest.
  • Treasure: X-Potion | Go back and take the left pipe. You'll see a chest after riding the rollers.
  • Treasure: Thunder Blade | From the X-Potion, go east across the rollers to find another chest.
  • Treasure: Remedy | From the T-Blade, go south to find another chest under a crate.
  • Take the rollers west to the next area.
  • Bestiary #230: Proto Armor
  • Bestiary #038: Onion Knight
  • Treasure: Dragon Boots | Head southwest from prev. point til you find some stairs. Just under the stairs, you'll find a chest.
  • Treasure: Gold Helm | From the prev. treasure, head east until you pass a crane and can't go anymore. Go south all the way. Chest is to your southwest. (Line yourself up with the door)
  • Treasure: Golden Armor | Head east until you see another hallway protruding from the bottom. Go south where the door is and go west to find the hidden chest.
  • Treasure: Tent | From there, head east and up the stairs to find the chest.
  • Return to stairs w/ the dragon boots chest.
  • Treasure: Golden Shield | Go up the stairs, and go through the door north. You'll find the chest.
  • Take the lift to the left down, go north and take the east rollers. Go south, take the west rollers to be back in the big room.
  • Treasure: Zephyr Cloak | From here, go up the stairs to the north and head east til you find a bunch of crates. Note the pipes to the right, enter those pipes and head south, then you'll see a room to the east with two chests.
  • Treasure: Icebrand | The other chest in this room.
  • If you take the pipe south, you'll return to the earlier point before going for these two chests. Take it. Take the roller east with the magitek armors.
  • After the events, take the rollers down. Talking to the left NPC starts a boss fight. West door has a save point. Before you fight the bosses, get a random battle with a Flan.
  • Bestiary #40: Flan | Pit with Ifrit & Shiva
  • Boss Bestiary #16: Ifrit
  • Boss Bestiary #17: Shiva
  • Very simple fight as you never fight them simultaneously. Using Drill with Edgar will absolutely destroy them. Also, they're immune to Thunder so don't even try.
  • Magicite: Shiva
  • Magicite: Ifrit
  • Save again, heal up. Another boss is on its way.
  • Bestiary #140: General | Can be located in the stairwell
  • Bestiary #039: Trapper | Can be located in the stairwell
  • Treasure: Stoneblade | Once you enter the room with giant tubes, check the bottom left corner just to the left of left lower tube for a chest.
  • Bestiary #142: Lenergia | Giant Test Tube Room
  • Bestiary #141: Destroyer | Giant Test Tube Room
  • Boss Bestiary #043: Number 24 | Not much to note, but you can steal a Blood Sword & Rune Blade from him
  • Magicite: Bismarck
  • Magicite: Carbuncle
  • Magicite: Catoblepas
  • Magicite: Maduin
  • Magicite: Phantom
  • Magicite: Unicorn

Magitek Faciility - ESCAPE
  • Might as well save.
  • You'll fight 5 consecutive fights then a boss fight.
  • Bestiary #041: Magna Roader | Missable
  • Bestiary #231: Magna Roader | Yes, they're different
  • Boss Bestiary #044: Number 128
  • Boss Bestiary #045: Right Blade
  • Boss Bestiary #046: Left Blade
  • Bestiary #143: Chaser | In Vector, not the railroad scene

Blackjack - Airship
  • Boss Bestiary #047: Crane
  • Boss Bestiary #048: Crane
  • Terra's Truth
    You discovered the truth about Terra and her hidden power.



Narshe
  • Treasure: Gold Hairpin | NOTE: You can pick between the Gold Hairpin, or a Moogle Party Member. If you recall that locked chest, now is the time. Head to the southeast house that you once pillaged of a bajillion chests. Inside will be a treasure chest thief, follow him up north where he takes a moogle hostage. Eventualy both will fall off. You can save one or the other. Save the thief for the Gold Hairpin, or save the moogle and have him join your party.
  • The moogle, or Mog, is the achievement choice here if you haven't used his desperation attack. The Gold Hairpin is available in other areas of the game anyways.
Walkthrough: Part 4
Tzen
  • Using the airship, go to the southern continent and go to the northern most city dot to find Tzen.
  • Go up to the east stairs and go behind the house. You'll see a bandit looking guy who snatched the Seraph Magicite from the Magitek Research Facility aftermath. He'll sell it to you for 3,000 gil.
  • Magicite: Seraph | 3000 Gil

Jidoor
  • Bring 30,000 gil
  • Head to the auction house. Both Golem and Zona Seeker Magicites are here. The former is 20,000 gil, the latter is 10,000 gil.
  • Magicite: Zona Seeker | 10,000 gil
  • Magicite: Golem | 20,000 gil

Thamasa
  • This is the city on the peninsula west of Jidoor (very east side of the map)
  • Treasure: Eye Drops | On the side of the item shop, examine the middle barrel
  • Treasure: Gold Needle | Cross the bridge and you'll see a barrel next to the Relic shop, examine it
  • Treasure: Green Cherry | At the very north of the town, above the giant house, examine the barrel on the side of a smaller house
  • Treasure: Phoenix Down | Examine the top barrel next to the inn next to a fence
  • Treasure: Echo Screen | North of the Inn, there is 3 barrels in an L shape, examine the northernmost barrel

Overworld - Bestiary Hunt: Thamasa Region
  • Bestiary #147: Briareus
  • Bestiary #148: Devourer
  • Bestiary #233: Chimera | Forest

Overworld - Bestiary Hunt: Grenade
  • Location: Forest directly south of the Phantom Forest (Passed the mountains, but north of the river)
  • Bestiary #036: Grenade | 6% Chance of Spawning
  • Bomb also spawns here.

Overworld - Bestiary Hunt: Intangir
  • Location: Northeast island on the entire map
  • Recommendations: Level 25+ and have Golem Magicite for Stop; Heals from ANY elemental attack, so only physical attacks
  • Cast stop on him every time, rest attack.
  • Bestiary #234: Intangir

Cave to the Sealed Gate
  • Bestiary #042: Provoker | FIRST TWO ROOMS ONLY
  • Bestiary #043: Antares | FIRST ROOM ONLY
  • Bestiary #044: Lich | FIRST ROOM ONLY
  • Treasure: Assassin's Dagger | Chest in the first room, hard to miss
  • Treasure: Kazekiri | In B1F, go south down the western side to find a chest.
  • Bestiary #232: Zombie Dragon | B2F
  • Treasure: Heiji's Jitte | B2F, south chest
  • Treasure: X-Potion | B2F, east chest
  • Bestiary #144: Outcast | B3F
  • Treasure: Hi-Either | B3F, from the fork, take the right path linearly to a chest
  • Treasure: Genji Glove | B3F, from the fork go south passed a cave, take the south path again at the next fork and up the stairs. You'll meet a wooden bridge with a switch, use the switch. You'll fall and hear a sound. Take the west path from here and go all the way north and cross the bridge to the chest.
  • Bestiary #159: Ninja | From the spot you dropped, go east and then up north to a platform with 2 switches. Right switch drops a Ninja. Both switches opens a room.
  • Treasure: Tent | Inside the newly open room next to a save point
  • Go east, trigger the switch to reveal a staircase. Proceed.
  • Treasure: Invisibility Scroll | From the tile at the bottom of the stairs, walk one step left to find this buried in the ground.
  • Treasure: Water Scroll | Same area, if you look at the east wall where it makes a >, you can find a water scroll under you.
  • Treasure: Gold Needle | From the bottom of the stairs, go one cell left. Then go down until you find the (!) which is 1 tile from the bottom in that column to find another buried item.
  • Treasure: Hi-Either | Chest to the west
  • Treasure: 293 Gil | Four tiles north of the chest, buried again
  • Head east into the cave.
  • Treasure: Elixir | After traversing the cave "maze", it's in the first chest you spot.
  • Ignore these pressure plates. Head south, then west and step on the pressure plate on the plateau to reveal a room.
  • Treasure: Hi-Either | Inside this room
  • Treasure: Magicite Shard | Inside this room
  • Treasure: Magicite Shard | Inside this room
  • Treasure: Ultima Weapon | Inside this room
  • Exit the room, go all the way east. Then north across two bridges. Pull this switch. Go east then north ignoring the switch here.
  • Treasure: Magicite Shard | Chest on the bridge up north
  • Bahamut tired of your s***.

Walkthrough: Part 5
Vector
  • While the treasure can be obtained during this minigame, if you're worried about time, ignore the chests for now. Also save so you can restart just in case. I would read the following portion before starting so you get a general idea: your goal is to get 90 points
  • Dinner is being cooked and you'll have 4 minutes to talk to every single soldier in the palace. (Brown units, including those in magitek armors). There are a total of 44 points and 24 soldiers in this stage. So you gotta talk to all 24 to get 44 points.
  • Once the timer starts: Go south to the large room. Talk to the two guards here. 2 Total
  • Go south, talk to the 2 guards here. 4 Total
  • Go south through the door, talk to the two Magitek armor guys (1 is a battle). 6 Total
  • Talk to the guy to the southwest. 7 Total
  • Go back inside, take the west route. Ignore the door here. Go west and then all the way north
  • Enter the first door, talk to the 5 guards here and fight the 1 other guard. 13 total
  • Enter the bathroom to the northwest for a battle. 14 Total
  • Exit back to the stairwell and go up to the top and talk to the guard here. 15 Total
  • Take the exit just south of that guard to get to the roof.
  • Talk to the two guards to the left. 17 Total
  • Go right and go up the stairs. Talk to the two magitek armor guys here. 19 Total
  • Go inside and fight the guy inside. 20 Total
  • Exit the room and go downstairs and talk to the magitek armor guy to the right. 21 Total
  • Enter the room inside and go downstairs. Enter the door and talk to the two guards here. 23 Total
  • Finally, enter the bathroom to the south for the final guard. 24 Total
  • PART 2: Banquet
  • At some point here, Gestahl will ask if you want to take a break. Take a break. Talk to the guards in order to get two bestiary entries.
  • Bestiary #145: Imperial Elite
  • Bestiary #146: Mega Armor
  • Once the timer ends, you'll be brought to the banquet. ANSWER AS I SAY. Each answer is worth a certain number of points.
  • Answer #1: To our homelands (+5)
  • Answer #2: Leave him in jail (+5)
  • Answer #3: That is inexcusable (+5)
  • Answer #4: Celes is one of us! (+5)
  • Now you get to ask a few questions to Gestahl. Just ask them in order. You get +2 points per question. DO NOT ASK THE SAME QUESTION TWICE. You lose 10 points everytime you do so. Also remember which question you asked first if you don't follow the next 3 points.
  • Question #1: Why'd you start the war? (+2)
  • Question #2: Why do you want peace now? (+2)
  • Question #3: Why'd we have to talk to your men? (+2)
  • Answer #5: They have gone a bit too far... (+5)
  • Five Bonus Points: Pick the question you asked first.
  • Five Bonus Points: Cid says we should take a break. Take the break, talk to any one of the four guys sitting next to Gestahl to engage in a battle. Beat them within 2 minutes to get the points, else get no points. Sit in your chair once you're ready to continue the banquet.
  • Answer #6: That your war is truly over. (+5)
  • Three Point Bonus & Airship: IF YOU ANSWER NO, YOU LOSE THE AIRSHIP. ANSWER YES
  • Treasure: Alarm Earring | In the large area, go to the south, then take the west path and first door, in a chest.
  • Treasure: X-Potion | Same room
  • Treasure: Ether | Large area, west wing, first room at the bottom of the stairs.
  • Treasure: Gale Hairpin | Large area, east wing, first room at the bottom of the stairs, chest at the north end
  • Treasure: Holy Water | From the Gale Hairpin, head south and take the WEST door into the bathroom, chest
  • Upon exiting the dinner room, you'll be approached by one of the guards who will present you with the awards of your minigame.
  • 0+ Points: S. Figaro is no longer occupied by the Empire.
  • 50+ Points: Doma Castle is no longer occupied by the Empire.
  • 67+ Points: The Armory is now unlocked at Imperial Observation, see next area for details.
  • 77+ Points: Tintinnabulum
  • 90+ Points: Ward Bangle
  • Treasure: Tintinnabulum | 77+ Points in the Minigame
  • Treasure: Ward Bangle | 90+ Points in the Minigame

Imperial Observation Post
  • This is the area right before the Cave to the Sealed Gate. From Vector, head all the way east and it's between the mountains.
  • Upon entering, enter that house right in front of you. Go downstairs and get ready to loot like crazy.
  • Treasure: 8000 Gil | Chest
  • Treasure: 13000 Gil | Chest
  • Treasure: 20000 Gil | Chest
  • Treasure: Alarm Earring | Chest
  • Treasure: Angel Ring | Chest
  • Treasure: Angel Wings | Chest
  • Treasure: Elixir | Chest
  • Treasure: Hermes Sandals | Chest
  • Treasure: Hi-Ether | Chest
  • Treasure: Reflect Ring | Chest
  • Treasure: X-Potion | Chest
  • Treasure: Flametongue | Examine the Stove at the top right
  • Treasure: Elixir | Examine the bottom right of the room

Albrook
  • Stock up on items if needed, else head south to the harbor.
  • Treasure: Teleport Stone | At the entrance of the harbor, examine the crate behind the soldier
  • Talk to General Leo.
  • Sleep at the inn for a scene.
  • Talk to General Leo to depart.

Thamasa
  • Gear up if needed. Though I'd save gil for later.
  • Go to the house at the northeast (not the mansion) Talk to the old guy.
  • Leave and go north. Suspicious scene occurs.
  • Go east of Strago's house for some more suspicious scenes.
  • Sleep at the inn.

Burning Mansion - Thamasa
  • Bestiary #045: Balloon | Moving flame monsters, looks like a Bomb
  • When there's two doors, take the right one.
  • Treasure: Flame Rod | Second set of doors, take the right. Then go left to continue.
  • Treasure: Ice Rod | Third set of doors, take the right. Then go left to continue.
  • Boss Bestiary #049: Flame Eater

Thamasa
  • Treasure: Memento Ring | Go back to Strago's house, on the second floor, stand to the left of the table with white cloth on it. Look left to find this.

Esper Caves
  • Treasure: Healing Rod | First chest that you see
  • Bestiary #046: Bonnacon | First room
  • Bestiary #150: Adamankary | First room
  • Bestiary #152: Venobennu | Outside/Rare
  • Bestiary #151: Mandroke | Outside

  • Boss Bestiary #018: Ultros
  • After the boss, head west and save.
  • Bestiary #149: Land Grillon | Can be found outside near these chests mentioned below
  • Treasure: X-Potion | Fall through the east hole and head east for a chest.
  • Treasure: Chocobo Suit | Fall through the north hole and head north for a chest.
  • Treasure: Tabby Suit | Return to where you fell from the north hole and go south and west through the cave door for the chest.
  • Return to the save point. Fall through the southern hole now.

Thamasa
  • Scenes happen.

The Veldt
  • Strago's Lores | Strago's special is Blue Magic which means you can learn enemy attacks by witnessing the skills and surviving the battle.
  • Can be forced via Relm's Sketches or Gau's Rages. But if you use leap or run away from battle, it'll skip the ending sequence where you learn Lores and thus miss it. Also if enemies cast a spell and don't have enough MP, it doesn't count as being used.
  • Lore Format: Spell | Monsters | Location if not Veldt
  • Lore: Dischord | The Satellite, Crasher
  • Lore: Doom | Zombie Dragon | Cave of the Sealed Gate
  • Lore: Lv. 3 Confuse | Trapper
  • Lore: Lv. 4 Flare | Trapper
  • Lore: Lv. 5 Death | Trapper
  • Lore: Roulette | Onion Knight
  • Lore: Self Destruct | Bomb, Balloon, Grenade | Forest NW of Veldt
  • Lore: Transfusion | Intangir | Northeast Island
  • Lore: Traveler | Intangir, Unseelie | Northeast Island, S. Figaro
  • Lore: White Wind | Venobennu | Esper Caves
  • If you already have these monsters on your bestiary, then you can do these at another time if you so choose using Veldt.
Walkthrough: Part 6
Castle Doma
  • Enter, go north and go through the door to your left placing you in the main castle hallway.
  • Treasure: Hi-Either | From the main hallway, take the left door to enter a smaller hallway. Take the door right in front of you for a chest.
  • Treasure: Elixir | Surprise, surprise. Examine that clock in here.
  • Leave and take the next door to the right. You can rest here for free.
  • Treasure: Remedy | Exit the resting room, go east and examine the pot. IF you already picked this up with Cyan way back when he joined the party, then there isn't anything here as you already picked it up.
  • Exit using the door just south of that room.
  • Treasure: X-Potion | From the main hallway, take the northeast-most door which you may recognize as the room given to Cyan and his family and you may recall that chest as well.
  • Leave Cyan's room and take the door just south of his room to enter the roof area. Head south, east, south, east, then south and west til you find a tower with a door.
  • Treasure: Phoenix Down | Following the above description, the tower room has a chest.
  • Treasure: Prayer Beads | Same room as above.

POINT OF NO RETURN
The following portion will forever lose access to the World of Balance, the world as we know it now. So when flying to the Floating Continent, make sure to have the following things below COMPLETED, before leave.
  • Bestiary: #001-#046
  • Bestiary: #103-#152
  • Bestiary: #159
  • Bestiary: #228-234
  • Boss Bestiary: #001
  • Boss Bestiary: #011-018
  • Boss Bestiary: #035-049
  • Tips: Do not bring Celes along with your party as she will become a required character later on in the story. Then you need another slot for Shadow. So bringing Celes + 4 total party members will force you to play with 3 party members down the stretch which as you may imagine, not in your favor.
  • Tips: Stock up Hi-Potions and Ethers, and whatever other items you know you'll often use. You won't visit a shop for a good amount of time and should be prepared for the worst.
  • Tips: Because Shadow is imminent, you'll need to purchase him equipment. Don't forget the scrolls or shurikens for him.

Airship
  • Whenever you're ready to go to the Floating Continent, simply go to the wheel of the Blackjack Airship, and choose to ascend to the Floating Continent and leave behind the World of Balance.
  • Bestiary #153: Sky Armor | Yellow One
  • Bestiary #154: Spitfire | Orange One
  • You'll fight four battles (at least) with menu access in between each fight followed by a boss fight which follows that up one by another boss fight.
  • Boss Bestiary #019: Ultros
  • Boss Bestiary #050: Typhon
  • After you defeat both of them, you'll be swept off the airship and into an aerial boss fight and you are gracefully healed to max somehow, so don't worry about healing.
  • Boss Bestiary #051: Air Force
  • Boss Bestiary #052: Laser Gun
  • Boss Bestiary #053: Missile Bay
  • Boss Bestiary #054: Bit | Missable if you kill the Air Force and Laser Gun simultaneously. Spawns when the laser gun is destroyed. Not needed for Gau's Rage
  • Enough Already!
    You continued to defeat Ultros to the bitter end.



The Floating Continent
  • Bestiary #155: Brainpan | Lore: 1000 Needles
  • Bestiary #156: Misfit
  • Bestiary #157: Apocrypha | Lore: Lv. 5 Death, Lv. 4 Flare
  • Party Member: Shadow!
  • Treasure: Mursame | From Shadow, take the east route and up the stairs to reveal a path. Follow it and take the south route and run into the wall to reveal a northeast route. Take it and then diverge north to a blue orb. Examine it.
  • Bestiary #158: Platinum Dragon
  • Bestiary #159: Ninja
  • Bestiary #277: Gigantos | From the treasure, ignore the stairs that lead north. Head east and you'll see a blue orb. Touch the wall to reveal stairs going south. Heal before you start this fight, he hits like a tank and OFTEN. Touch the blue orb for a Monster-in-a-box!
  • Treasure: Sasuke | Reward from the above Monster-in-a-box
  • Take that northern stairs and stand in the center to warp to another platform identical to it. Go south and downstairs and head east and you'll see a switch in an alcove, stand on it.
  • Bestiary #236: Behemoth | Tad bit rare to encounter
  • Head east, take the first stairs south. Continue east, ignore the stairs here and you'll find another warp platform, take it.
  • Go south and take another warp platform to the west.
  • Go southwest and stand on the switch. It'll lower the platform to the south.
  • Go north, up the stairs, and northwest to find another switch. Stand on it. It'll create a shortcut to the south. Take that shortcut.
  • After crossing the shortcut, go south. Take two staircases down. Then continue southeast. This will be a linear path that goes east, north east, then north. You'll end up with a switch to the northwest, stand on it.
  • Treasure: Beret | Ignore the path that just opened up. Go to the east and you'll find a blue orb with this inside.
  • Take the path south and go through the warp platform to the south. You'll find a save point. Heal and save as needed.
  • Bestiary #235: Dragon | You should probably find an encounter with this before moving on to the north.
  • Take that warp platform to the north when you're ready. Now when you go down, you CAN go take the airship and leave and come back. Now if you do, you'll have to redo this entire area again, but at the same time, you get to restock items. Your choice.
  • Head west then north to open up a passage.
  • Boss Bestiary #055: Ultima Weapon

The Floating Continent - Escape
  • Luckily, you get fully healed before this sequence.
  • Bestiary #160: Naude
  • Go southeast until the ground starts cracking. Head straight up north now.
  • Head east, the ground will start crack but continue heading east. Ignore the first south path.
  • Take the second south path, AND DO NOT RUN STRAIGHT AT THE CHEST TO THE RIGHT OR IT'LL BE LOST.
  • Treasure: Elixir | Instead, continue south and go around the hole to approach the stairs from the east side.
  • Boss Bestiary #020: Nelapa | That shiny thing that looks like a save point? It's a boss.
  • After that rather short boss fight, go over to the east onto a ledge. The airship will come. DO NOT LEAVE. PICK WAIT! If you don't wait, you will miss Shadow as a character and thus miss the 100%. If you stay until there's 5 seconds left on the timer, Shadow shows up and you all jump off onto the airship.
  • Treasure: Boomerang | Miraculously obtained in the aftermath
  • Treasure: Buckler | Miraculously obtained in the aftermath
  • Washed up on Solitary Island
    You witnessed the World of Ruin event.



World of Balance is now the World of Ruin

The Solitary Island
  • After gaining control, equip Celes. Head south and interact with the fish in the water. Bring it back to Cid.
  • Repeat the above until a different outcome occurs.
  • When you arrive on the cliff, go to the top.
  • When you wake up on the beach, head back to the house and read the letter.
  • Letter mentions a staircase near a stove, it's to the west and south then west all the way to find the raft.
Walkthrough: Part 7
Overworld
  • Once you hit land, save.
  • Bestiary #047: Fafnir | Grass/Forest
  • Bestiary #048: Peeper | Desert
  • Bestiary #049: Gigantoad | Appears with Murussu
  • Bestiary #050: Land Ray | Desert
  • Bestiary #161: Killer Mantis | Grass
  • Bestiary #162: Murussu | Snorts when you kill, can't get bestiary entry alone as Celes
  • Bestiary #163: Luna Wolf | Pixelated Dirt
  • Bestiary #164: Rukh | Pixelated Dirt
  • Bestiary #237: Black Dragon | Desert

Albrook
  • Talking to the lady in front of the inn will direct you towards Tzen

Tzen - Recovering Sabin
  • There are two markers above Albrook on the continent, both north. The closer one is Kefka's Tower. The one north of that is Tzen.
  • Save before entering Tzen.
  • You'll find Sabin and be forced to help. Buy whatever you need then head on in. You have 6 minutes to do everything.

Collapsed House: Tzen - Recovering Sabin
  • You may want to consider bringing a Black Belt for auto-counter due to time restrictions.
  • Treasure: Healing Rod | First chest, north.
  • Bestiary #053: Scorpion
  • Treasure: Holy Rod | After the first chest, it's inside the room here.
  • Treasure: Ether | Go north from the last chest, and go west to find the chest sitting here.
  • Treasure: Hyper Wrist | From the Ether chest, go south through the door, ignore this chest, it's a monster-in-a-box with nothing inside, then south again to find a chest.
  • Head downstairs.
  • Bestiary #052: Nightwalker | Monster-in-a-box upstairs, or downstairs
  • Bestiary #051: Zokka | Downstairs
  • Treasure: Blood Sword | To the southwest is another chest.
  • Treasure: Magicite Shard | Northeast of the room.
  • Northwest chest is a monster-in-a-box, I'd ignore it.
  • Get the kid on the fireplace and exit the building.

Tzen - Recovering Sabin
  • Now with 1 friend found, Sabin, you can begin your journey to find friends!
  • If you go to the northeast, you can still buy that Seraph Magicite if you didn't earlier for 3000 gil. It's now 10 gil! :D

Overworld - Serpent's Trench
  • Now you'll head to the east towards Serpent's Trench after cross the bridge. You can go north for the plot, but for collection purposes, we're going south to Mobilz.
  • Bestiary #054: Delta Bettle
  • Bestiary #055: Vampire Thorn
  • Bestiary #056: Lizard
  • Bestiary #165: Devoahan

Mobilz - Terra
  • Treasure: Phoenix Down | Examine north barrel to the west of the house where a kid was.
  • You can sleep in the Relic shop up north for free.
  • Proceed to the house where the kid entered.
  • Things happen
  • No Entry for Humbaba yet | Terra can't win this fight

Nikeah - Recovering Edgar
  • Purchase whatever you need, because you finally have a shop!
  • Go to the pub and talk to the thief at the bottom left at the table.
  • Head to the market to find Gerad, or Edgar, or whoever his name is.
  • Follow him to the harbor.

South Figaro - Recovering Edgar
  • Nothing much, shops. You'll want to head to South Figaro Caves.

Overworld
  • Bestiary #058: Desert Hare
  • Bestiary #167: Oceanus | Forest
  • Bestiary #166: Sandhorse | Desert
  • Bestiary #057: Cancer | Try the southern peninsula south of S. Figaro

South Figaro Cave - Recovering Edgar
  • Bestiary #059: Humpty
  • Bestiary #168: Cruller
  • Bestiary #169: Neck Hunter
  • Bestiary #238: Dante | Recovery Spring room
  • When jumping the turtle, you'll need to hit the OK button.
  • In the next area, you can talk to Siegfried up top. Then head southwest to the door.

Figaro Castle: Underground - Recovering Edgar
  • Follow Gerad up north. Take the stairs up. Take the stairs west down twice so you end up at B2F.
  • Go north, then downstairs to the right. Go south into the next room.
  • Treasure: Crystal Helm | From there, go south and open the chest.
  • Treasure: Gravity Rod | Other chest in the room
  • Treasure: X-Potion | Chest in the west room
  • Treasure: Hi-Either | Chest in the west room
  • Take the west door. Go upstairs and head north.
  • Treasure: Royal Crown | Enter the room above and you'll find a chest.
  • Return to the room with 4 chests. Take the middle door. Head north and take that door to enter the Engine Room.
  • Heal up and talk to Edgar/Gerad
  • Bestiary #060: Dropper | Engine Room, can be done before or after boss fight
  • Boss Bestiary #021: Tentacle
  • Boss Bestiary #022: Tentacle
  • Boss Bestiary #023: Tentacle
  • Boss Bestiary #024: Tentacle
  • Treasure: Soul Saber | In the treasure room being held by the armor
  • Head up and they'll re-emerge the castle from underground.
  • Edgar's Tools: Go to the Tools Shop and buy the now available Debilitator
  • Move the castle to Kohlingen when you're ready.

Overworld
  • Bestiary #170: Bogy
  • Bestiary #061: Deepeye
  • Bestiary #062: Mousse
  • Bestiary #239: Marchosias | North of Kohlingen

Kohlingen - Recovering Setzer
  • To the Pub!
  • Gear up if needed.

Darill's Tomb - Recovering Setzer
  • The game was kind enough to show you where it was, afterall, the sprites blend in rather well.
  • Head to the grave, and Setzer will open it up.
  • Bestiary #240: Borghese | B1F
  • Bestiary #242: Skeletal Horror | B1F
  • Head inside and head south to be at B2F. We shall call this, the B2F Fork.
  • Bestiary #171: Cloudwraith
  • Bestiary #172: Exoray
  • Bestiary #241: Malboro | Rare in this fork area
  • Treasure: Genji Helm | From the B2F Fork, take the southeast door for a chest.
  • If you've been following the guide to the letter, Quintessential Adventurer should be unlocked right here.
  • Quintessential Adventurer
    You opened more than 80% of all treasure chests.


  • From the B2F Fork, take the northeast door. Examine the tombstone and enter the doorway. Go north and flip the switch and you should see water raise. Return to the fork.
  • Treasure: Crystal Mail | From the B2F Fork, take the southwest door for a chest.
  • Treasure: Regal Gown | Take the stairs from the Crystal Mail down and you'll have a chest.
  • From this chest, head north and flip the switch. Return to the fork. Take the south-central doorway and ride the turtle. Head south and you'll be in a room with 4 gravestones.
  • "ERAU" "QSSI" "WEHT" "DLRO" which you rearrange into: WEHT DLRO QSSI ERAU which backwards read on each set is: THEW ORLD ISSQ UARE (The World is Square)
  • Return to the B2F fork and take the northwest door and carve that onto the grave.
  • Cave in this order: "WEHT" "DLRO" "QSSI" and the final one will be put automatically. This will reveal the location of the Growth Egg relic (2x EXP)
  • Head downstairs to where the Regal Gown chest was.
  • Treasure: Growth Egg | Standing on the tile south of the chest, go one tile south, then go all the way east and you should see the room.
  • Return to the B2F Fork, take the south-central doorway, ride the turtle to the next room. Examine the switch here to raise the water. Use the turtle to continue to the next area.
  • Boss Bestiary #057: Angler Whekl | Ymir but Stronger
  • Boss Bestiary #058: Angler Whekl | Ymir but Stronger
  • Treasure: Dragon Claws | Monster-in-a-box Boss, chest to the left of the save point
  • Treasure: Man-Eater | The right chest from here
  • Boss Bestiary #059: Dullahan
Walkthrough: Part 8
Maranda - Recovering Cyan
  • The bird will fly to Maranda and the ship will end up following.
  • Enter the house north of the girl running in circles.
  • Lola appears to have been receiving a ton of mail, talk to her. Now we're gonna send a letter back and follow the pigeon to its address. Talk to the pigeon to the left of her house.

Zozo - Recovering Cyan
  • Once here, talk to the bird to see it go over the pub.
  • Before heading up there, go to the Inn. There's a merchant here who will sell you Rust-Rid for 1000 gil to help open the door. Buy it and head up the Pub. Once you ran out of stairs, head north then exit to the right.
  • Go up the stairs and take the west door.

Mt. Zozo - Recovering Cyan
  • Bestiary #173: Mugbear
  • Bestiary #175: Punisher
  • Treasure: Ice Shield | After entering, simply head north west and then west to find the chest.
  • Treasure: Red Cap | Head south til you find another chest.
  • Treasure: Thunder Shield | From the red cap, go all the way south then loop east and around west all the way until you find a chest under the lights.
  • Head upstairs and go north.
  • Bestiary #243: Glasya Labolas
  • Treasure: Aegis Shield | After heading north a bit, you'll run into a chest.
  • Treasure: Gold Hairpin | Take the doorway north of the prev. chest, to find another chest.
  • Return inside, then take the northeast door to go outside.
  • Bestiary #174: Devil Fist | Outside
  • Bestiary #063: Luridan | Outside
  • Head west and into the cave.
  • Once inside, you can go to the light and save. Heal up, and get ready for a boss fight after stepping on that switch. You'll have to move one tile to the right so he hits you to start the fight.
  • DRAGON SEAL #1
  • Boss Bestiary #030: Storm Dragon
  • Head south all the way, go outside and head east.
  • After the aftermath of Cyan, head back to where he sent the last pigeon off. There is a shiny object on the ground that is the key to the locked chest.
  • Treasure: Cyan's Goodies, INCLUDING "Bushido in the Bedroom"
  • No shortcut out of this place, so you either pass your way through all these mugbears or exit via teleport stone.
  • Cyan returns to the party.

Veldt - Recovering Gau
  • This is the island north east of the Serpent's Trench. You will hear the Veldt BGM when you land.
  • Also, only carry three members. Otherwise, you won't be able to pick up Gau.
  • Do the usual part with picking up Gau, beat monsters, he shows up and you can bring him back. Just don't hit him.
  • Gau returns to the party.

Mobilz - Recovering Terra
  • If you didn't visit Mobilz earlier, then you'll have to do the first portion. See Part 7, Mobilz section. It's labeled as Mobilz - Terra as you cannot recover Terra at that point.
  • If you are doing this for the first time, after the fight with Humbaba, leave and re-enter. Else, just enter Mobilz.
  • Terra, Duane, and Katarin are all gone. Go to the house to the west. The dog will show you the staircase if you're unfamiliar with it. Follow it down to find Terra and Katarin.
  • Boss Bestiary #056: HUMBABABABABABABA | Oh, he deals and heals via thunder.
  • Terra returns to the party.

Jidoor - Recovering Relm
  • If you want Strago, you need to do Relm first.
  • Jidoor is located on the southwest continent, south of Zozo, northwest of Maranda.
  • Head up to the mansion.

Owzer's Mansion: Jidoor - Recovering Relm
  • Head north, take the western staircase. It appears to drive you back down. Examine the light at the bottom of the stairs to turn on the lights. Now head up.
  • Bestiary #178: Rafflesia | Missable, examine the plant painting in the gallery; forever missed if the boss is defeated.
  • Examine Emperor Gestahl's portrait twice to receive 'Emperor's Letter' | Locke Hint
  • Bestiary #177: Misty | See below
  • Examine the southwest portrait, you'll end up fighting the Misty monster as well as reveal a door.
  • Enter the door, go downstairs and go south and west in front of the portrait of a chair.
  • Bestiary #066: Caladrius
  • Bestiary #065: Crusher
  • Bestiary #064: Coeurl Cat | Chair Portrait Fight
  • Bestiary #180: Blade Dancer | Chair Portrait Fight
  • Treasure: Moogle Suit | From the chair portrait, go west and go north. There are two doors here. Take the west door for a chest.
  • Go back and take the east door now. Go north until you're at a point with 3 doors alternating the open position.
  • Treasure: Lich Ring | Take the route to the right (not a door) and at the end of that path is treasure.
  • Return to the alternating doors, take the west/left one.
  • In the next room, there's two doors again. Take the left one. You'll enter a room with floating chests.
  • Stand in the shadow of each chest to fight a battle and receive the loot.
  • Treasure: 293 Gil | Floating Chest Battle
  • Treasure: Potion | Floating Chest Battle
  • Treasure: Ether | Floating Chest Battle
  • Treasure: Gold Needle | Floating Chest Battle
  • Bestiary #179: Still Life | In the room with floating chest, examine the painting with the suit of armor. Not-missable.
  • Defeating the Still Life will reveal a door. Enter it. Save.
  • Take the right door and go north.
  • Boss Bestiary #062: Chadarnook | Lakshmi
  • Magicite: Lakshmi | Located in the bookshelf over to the right
  • Portrait Time!
    You found and befriended Relm.


  • Relm rejoins the party.

Cultist Tower - Recovering Strago
  • Located south of Nikeah in Serpent's Trench. You passed it on the way to Nikeah the first time.
  • Land, go in while having Relm in your party and Strago will automatically rejoin you.
  • You may need to only bring 3 people with if no scene occurs when going to the tower.
  • Also, if you're all around the level 40 range, probably avoid this tower for now.
  • Strago rejoins the party.

Narshe - Recovering Mog/Umaro
  • Go with 3 players so you can recruit Mog to your party directly and pick up the next party member in one go. Mog will be your fourth character as well as the requirement for the next recruitment.
  • Bestiary #187: Lukhavi | Town
  • Bestiary #188: Garm | Town and Mines
  • Head to Arvis' house and go out the back.
  • Bestiary #249: Test Rider | Town
  • Bestiary #077: Wizard | Mines
  • Bestiary #079: Psychos | Mines
  • Head to the Moogle hideout inside the mines. Talk to Mog once you're there. He'll mention a Yeti which is the next companion.
  • Fast Friends, Kupo!
    You found and befriended Mog.


  • Treasure: Molulu's Charm | Examine the wall where Mog was staring.
  • Head back to Narshe and go to the northern mines instead of the western ones
  • Bestiary #078: Magna Roader | North Mines
  • Bestiary #250: Magna Roader | North Mines
  • DRAGON SEAL #2
  • Boss Bestiary #008: Ice Dragon | He's where you had that one defend the Banon sequence against Kefka. Touch him to fight him.
  • Save and heal up. Boss fight incoming.
  • Boss Bestiary #063: Valigarmanda | Easy fight, lob him with damage while one party member heals.
  • Magicite: Valigarmanda
  • I recommend equipping this on someone: Firaga, Blizzaga, Thundaga
  • Drop off the cliff that just opened up
Walkthrough: Part 9
Yeti's Cave - Recruiting Umaro
  • Bestiary #189: Illuyankas
  • Bestiary #083: Knotty
  • Treasure: X-Ether | Take the middle doorway and head north then west for a chest.
  • Return to first room. Take west door. DO NOT WALK STRAIGHT FROM THE STAIR TO THE DOOR. There's a pitfall tile 1 tile southeast from the doorway. Go to the first tile off the stairs, go right, up two, then left all the way.
  • QUICKSAVE HERE.
  • Bestiary #102: Tonberries | The monster in the box is triple tonberries. You'll need 1 or 2 constant healers while dishing out a lot of damage. If any of the tonberries get near you, that's a dead teammate you have to revive.
  • Bestiary #082: Anemone
  • Bestiary #081: Onion Dasher
  • Bestiary #190: Tzakmaqiel
  • Don't return to main room until you get the two bestiary above this point
  • Run into any pitfall. Take the staircase near the middle, then follow the wooden platform.
  • Treasure: Gauntlet | You will pass a chest to the southwest.
  • Continue to the right and all the way north and into the next room. Ignore the first switch and hit the second switch.
  • Magicite: Midgardsormr | Examine the bone stand here. This also starts a boss fight.
  • Boss Bestiary #064: Yeti
  • If you have Mog with you, Umaro agrees to join your party.
  • Bone Carver
    You found and befriended Umaro.


  • Bestiary #080: Tonberry | There is a difference between this and Tonberries. On the other hand, the single tonberry is MUCH stronger than anything else due to its double-counter. Recommended that you come back later to fight this. It counters with knife and traveler back to back everytime it gets hit. You can cast imp on it to prevent it from using Traveler, but it'll land critical physical attacks in exchange. Possibly use Fenrir then out damage it.

Cave on the Veldt - Recovering Shadow
  • Huge Note: You must have waited for Shadow on the Floating Continent so he survives the aftermath. If you didn't then you won't find Shadow here and permanently miss him as a character.
  • Head to the Veldt north of Mobilz and east of Nikeah. You'll spot a cave as the only dot on the continent.
  • Bestiary #176: Twinscythe
  • Bestiary #244: Gorgimera | Rare Encounter
  • Once inside, follow Interceptor to the northern exit.
  • Treasure: Berserker Ring | Just north of you you'll find that chest.
  • Bestiary #245: Death Warden | Monster-in-a-box; go north through the door and head all the way west to find a chest
  • Treasure: Tigerfang | See above
  • Return to the cave and go south now all the way until you see a door and a switch.
  • Treasure: Ichigeki | Go south a bit more to find the chest. DO NOT SELL THIS ITEM.
  • The switch will open up a path just up north. Follow the linear path.
  • Save Point
  • Shadow!
  • Boss Bestiary #060: Behemoth King
  • Boss Bestiary #061: Behemoth King

Coliseum - Recovering Shadow
  • From Thamasa, simply head southeast to the nearest island. You should see a dot on your map that is at the mouth of the northwest continent.
  • Enter the Dragon's Neck Coliseum, go to the door and talk to the guard. Bet the Ichigeki and beat up Shadow to have him join your party.
  • Road to Carnage Achievement: Have Shadow in a full party, and sleep at the inn til you get this achievement. Covered later.

Phoenix Cave - Recovering Locke
  • This is located on the same continent as Albrook, Tzen, and Kefka's Tower. There's a peninsula with mountains, land here with the airship.
  • You'll create two parties for this. Create as you like.
  • Designate one of the parties as Party #1 and the other party as Party #2
  • Bestiary #069: Seaflower
  • Bestiary #182 Clymenus
  • Bestiary #070 Necromancer
  • Bestiary #181 Face
  • Party 1 goes into the cave, stands on the switch: opens the west door. SWAP
  • Party 2 goes into the cave, goes into the west door. Go upstairs, east, then south onto the switch: this opens up the eastern door. Ignore chest to the west for now. SWAP
  • Bestiary #183 Chaos Dragon
  • Bestiary #246 Galypdes
  • Party 1 goes through the door to the east and steps on the switch to the north. Switch will lower the spikes to the left. SWAP
  • Party 2 crosses the spikes to the north and heads east then south downstairs onto a switch: lowers a ton of spikes. SWAP
  • Bestiary #067 Ouroboros
  • Bestiary #068 Zeveak
  • Party 1 goes southeast. Read the next pointer before going downstairs.
  • Treasure: Empty | From the fork, go east then north across the lowered spikes to find a chest. Or ignore it.
  • Treasure: Teleport Stone | From the fork, go east into the wall then go all the way south to find a chest.
  • Go downstairs to the lava area. Go northwest and stand on the switch here.
  • Treasure: Empty Chest | To the left
  • After standing on the switch, go back to the staircase, but take the southern path that leads east then north then west to a giant wall. SWAP
  • Treasure: Empty Chest | On the way north, you'll find a chest.
  • Party 2 will go north, then all the way west and downstairs. You'll be in the same lava area as Party 1. Head south and you'll see stairs going up. Take those stairs.
  • Treasure: Wing Edge | Step on the switch, then cross the bridge to the chest.
  • Return to the lava area, then take the eastern path. Cross both sets of lava stepping stones and up north then east to the switch. Step on it, then step off of it. SWAP
  • Party 1 will now head north through the hallway that was just made. Go north to the area til you get to an area with water. Loop over to the west and go down the stairs. Go south and step on the switch. SWAP
  • Party 2 will now proceed north through the hallway. You can save and heal up at the save point down to the left if you want. Head up north to the switch and step on it. SWAP
  • Party 1 returns to the water room and proceeds north then west passed the lowered spikes and south to reach a stairs to return to the lava room. Hop across the lava stepping stones to the west, then go south over the stones. Then east.
  • Treasure: Empty Chest | Go take the first north for this chest.
  • Take the second north to reach a doorway. Go through and pull the lever and drain the water down to the lava. SWAP
  • Party 2 can save if needed again or heal, head northwest and stand on the switch here. SWAP
  • Party 1 will now head directly south. There will be a red dragon blocking the path, but it is possible to bypass it without fighting.
  • DRAGON SEAL #3
  • Boss Bestiary #068: Red Dragon | Confuse him
  • Treasure: Dragon Horn | Chest up the stairs near the dragon
  • Go back up north and go up the stairs. Go northwest to the switch and step on it. SWAP
  • Party 2 will now go downstairs, then head west and follow that path down to the now steaming lava level. You can walk on it, but you will take some damage each step.
  • Treasure: Ribbon | Chest in the middle of the room.
  • From here, head to the northwest and up the stairs and go north and upstairs. Head south all the way til you get reach some stepping stones. Hop across and meet up with your other party members. Go south and step on any of the two stones. SWAP
  • Party 1: Step on the other switch that isn't being stepped on, then head south. Take the linear path to find Locke.
Walkthrough: Part 10
Kohlingen
  • Magicite: Phoenix | There's no prompt, but you do end up getting it.
  • Treasure: Elixir | Empty chest loot from Phoenix Cave
  • Treasure: Flame Shield | Empty chest loot from Phoenix Cave
  • Treasure: Phoenix Down | Empty chest loot from Phoenix Cave
  • Treasure: Valiant Knife | Empty chest loot from Phoenix Cave
  • Treasure: X-Ether | Empty chest loot from Phoenix Cave
  • Treasure: X-Potion | Empty chest loot from Phoenix Cave
  • More Than King
    You found and befriended Locke.


  • Locke rejoined the party.

Overworld - Recruiting Gogo
  • Head to the small island on the very northeast corner of the map. Here, you're looking to battle the Zone Eater. Let it inhale your entire party.
  • There are multiple zone eaters, so don't worry if you killed one.

Zone Eater's Belly - Recruiting Gogo
  • Once you've been inhaled, you'll be inside of its belly. To exit the belly, simply go north and stand in the light to be ejected (like a whale), else go south.
  • Bestiary #196: Baalzephon | Rare; spawns in the first bridge room on the bridges, also spawns in the very last room with a yellow NPC
  • Bestiary #193: Wartpuck
  • Bestiary #194: Shambling Corpse
  • Bestiary #253: Kamui
  • In the next room, go west and you'll see platforms with patrols. If a patrol hits you, you get knocked down to the lower level which you have to do for some goodies. Get knocked off.
  • Treasure: Hi-Ether | Get knocked off the platform
  • Treasure: Red Jacket | Get knocked off the platform
  • Bestiary #192: Convert | Can be found down here
  • Bestiary #195: Amdusciast | Can be found down here
  • Simply go east, stand on the switch and proceed back up to try again. You only need to be knocked off once.
  • Treasure: Genji Armor | First chest on the platform
  • Treasure: Magical Brush | Second chest on the platform
  • Treasure: Fake Mustache | Last chest on the platforms to the far left
  • Once you've looted everything, head to the upper platforms and go all the way west and down the stairs to move on.
  • Heal up, save here. Saving highly recommended.
  • Next area, you have to make it through without ever being squashed. So good luck! The path is essentially laid out for you.
  • Treasure: Zephyr Cloak | First chest in the Squash minigame
  • Treasure: Hero's Ring | Second chest in the Squash minigame, make sure to be standing under the chest
  • Next chest, ignore it because there's no safe point here and time. Go west then south to safety. Now you can try for this chest.
  • Treasure: Pinwheel | Stand on the same column of tiles as the chest. Get as close as possible without being squashed. Then when it raises, rush to it, grab the item, and rush back down.
  • Head south to leave this treacherous zone.
  • In this room, go south then west, jump across the chest, then take the north route jumping over two chests. Then go east then south and jump to the switch. Step over the switch to extend some platforms. Then jump off to the right back to the first bridge.
  • Treasure: Thunder Shield | Now jump over the first chest, continue west. Follow this singular path until you reach a chest.
  • Return to the 3 way platform and go north to the door to the next area.
  • If you've followed this guide, you should unlock two achievements.
  • In the Belly of the Beast
    You found and befriended Gogo.


  • Hang on, Old Man!
    You brought all the characters together.


Magicite Hunting
  • Magicite: Quetzalli
  • Magicite: Alexander
  • Magicite: Odin/Raiden
  • Magicite: Bahamut
  • Magicite: Ragnarok
  • Magicite: Leviathan
  • Magicite: Cactuar
  • Magicite: Gilgamesh

The Solitary Island - Magicite: Quetzalli
  • Return to the Solitary Island where you woke up with Cid. It's the southwest island on its own.
  • Go to the beach, by heading south, and you'll see the magicite on the beach.

Castle Doma - Magicite: Alexander
  • Go to section 'Sword Master: Cyan's Bushido' and obtain his final Bushido before returning here.
  • In the final scene in Castle Doma, you'll notice the magicite on the throne. So in real life, head to the throne room of Castle Doma.

Ancient Castle - Magicite: Odin/Raiden
  • Return to Figaro Castle, you last left it near Kohlinger.
  • Go to the engine room to move it back towards the Figaro region only to have it get stuck at a Cave to the Ancient Castle.
  • Head up the stairs and go straight east to the prison. Take the doorway at the back of the east prison cell to enter the cave.
  • Bestiary #089: Figaro Lizard
  • Bestiary #204: Devil
  • Bestiary #205: Enuo
  • Treasure: Hi-Ether | Simply head east then southeast then south to find this chest
  • Treasure: Wing Edge | From the prev. chest, go west then it'll be to your south.
  • Return to the Hi-Ether chest and take that door to your right.
  • Boss Bestiary #003: Master Tonberry | Oddly, this boss is easier than the regular Tonberry if you ask me. It's a monster-in-a-box
  • Treasure: Gladius | Reward from the Monster-in-a-box
  • Head north and take the door near the Wing Edge chest over to the west.
  • Treasure: Death Tarot | By following the linear path, you'll pass a chest that's on the lower level.
  • Go back south a bit and head west (might be deceiving to see, but a hallway is clearly there). Head north then northwest to the next area.
  • Treasure: X-Potion | Go southwest of the stairs to find a chest.
  • Treasure: Magicite Shard | Head south to find another chest
  • Now take those stairs we skipped to the next place.
  • ========================================================================
  • Beautiful little line to separate that you're no longer in the cave and made it to the actual castle
  • After some scenes, go north, but don't enter the main gate doors. There's two doors to the west of that. Enter any of them and you'll fight a boss battle.
  • Boss Bestiary #029: Samurai Soul
  • Treasure: Master Scroll | Monster-in-a-box; see above
  • Treasure: Punisher | East door at the main gate
  • Bestiary #088: Lunatys
  • Now you may enter the main gates. Go north til you find Odin, but don't do anything with him just yet.
  • Treasure: Blizzard Orb | There are two black doors to the right, enter the left one.
  • Treasure: Gold Hairpin | Same room as above.
  • Bestiary #255: Armored Weapon
  • Magicite: Odin | Now examine Odin's statue to receive the magicite. However, there's another one we have to pick up here. So sit tight.
  • Head to the middle of the room, go east. You should spot a hallway to the right with a doorway. Go there.
  • Treasure: X-Ether | Examine the bucket in this room
  • Examine the sparkly thing to read the Queen's Diary.
  • Return to the throne room. Stand on the eastern throne. Walk south 5 tiles, then you'll have something to examine. It's pretty much where the long carpet starts. Examining it will open something up. Return to the room to the east with the diary.
  • Head downstairs.
  • DRAGON SEAL #4
  • Boss Bestiary #069: Blue Dragon
  • Magicite: Raiden | At the very top, examine the queen to transform the Odin magicite into Raiden. And no, Odin's Meteor is not missed as other magicites have this spell. Then Odin's Level-Up bonus as +1 speed. Raiden's Level-up bonus is +2 strength.
  • This area will always be revisitable by moving Figaro Castle
Walkthrough: Part 11
Overworld - Magicite: Bahamut
  • This is a rather annoying one. You have to defeat a boss known as 'Deathgaze' who is an invisible world map boss. He has 55,000 health and you have to find him 3-4 times.
  • Using your airship Falcon, the airship automatically points north. Tap the left OR right direction so you slightly tilt your ship like 0.5 degrees. Now accelerate. This will help your airship touch EVERY SINGLE TILE in the world map. All 4096 tiles. Deathgaze is occupying one of these tiles, EXCEPT the fact that he's INVISIBLE. So you'll just keep flying straight until a battle starts.
  • You'll have to keep finding him everytime he flees. His spot changes after he flees. His spot will also change if you land your ship.
  • After defeating him, you'll receive the Bahamut magicite.
    Wish You Were Here - You defeated Deathgaze.



Narshe - Magicite: Ragnarok
  • First off, make sure you have Locke in your party.
  • Next, make your way to Narshe. It's northern most continent and in the middle.
  • Go to the weapon shop. Locke will unlock it.
  • Head into the back and talk to the old man.
  • Magicite: Ragnarok | DO NOT TURN IT INTO A SWORD, YOU CAN GET RAGNAROK WEAPONS LATER
  • Treasure: Cursed Shield | From the weapon shop, head north and go up the stairs to the slight right and have Locke unlock another door. Go inside and talk to the old man in bed.
  • Side Note: Completing 250 battles alive with the Cursed Shield (while not as Gogo) will turn it into the Paladin Shield which absorbs Fire, Ice, Thunder and Holy and nullifies all other elements, increase defenses, increase evasions, and has the Ultima magic (100AP).

Nikeah/South Figaro - Magicite: Leviathan
  • If you're confident in your characters, easy fight.
  • Else bring, some water nullifying/absorption equipment.
  • Take the ferry in between the two cities, it'll be stopped by Leviathan and an underwater battle ensues.
  • Boss Battle #074: Leviathan
  • You'll receive the magicite after the battle.

Maranda - Magicite: Cactuar
  • Talk to the guy to the left inside Maranda and he'll mention Cactuars in the desert.
  • Go to the Overworld and beat up Cactuars in the desert. 10 to be exact.
  • Bestiary #073: Cactuar
  • Bestiary #248: Slagworm
  • Go southwest part of the desert then you'll find something your more your size.
  • Boss Bestiary #073: Gigantuar | This boss HITS LIKE A TANK.
  • You'll want to keep your party healthy when dealing the final hit. He will cast 1000 Needles 10x as his death sequence. So you may want some high health players as well.
  • You'll receive the magicite after the battle.

Dragon's Neck Coliseum - Magicite: Gilgamesh
  • Before doing anything, I recommend farming up to 1,000,000 gil for the achievement. This can be done at the previous location where you fought Slagworms and Cactuars that drop a ridiculous 10,000 gil each.
  • Fun to Save, Fun to Use
    You accumulated over 1 million gil.


  • Now that you have 1 million gil, we're going to spend 500,000 on Excalipoor at the Auction House in Jidoor. Jidoor is northwest of Maranda and the cactuars on the same continent. Not the northern most city but under it.
  • When at the auction house, make sure you talk to the guy in front to the right who mentions the 'rare sword' being auctioned. Otherwise, Excalipoor will never show up in the auction house. The sword costs 500,00 gil by the way.
  • Once you've got the sword, head to the Coliseum up on the northwest continent.
  • If you want to steal Genji Shield and Gloves off Gilgamesh, bring Locke.
  • Simply bet the Excalipoor and your opponent will be Gilgamesh himself.
  • Boss Bestiary #075: Gilgamesh

Masterful Mastership!: Sabin's Blitz
  • Sabin gets his last Blitz at level 70; however, there is another way to get that Blitz prior to then which makes Sabin's level requirement just 42 now.
  • So get to level 42 for the first set of Blitz.
  • Sabin's final blitz can be obtained by going to Duncan's House with Sabin in your party.
  • From Narshe, go northeast on the same continent. South of the mountains here, you should notice five trees in a + shape. Duncan's house is in the middle tree.
  • Upon walking into the door, you'll be greeted by Duncan and a scene occurs with you ending up with the final Blitz: Phantom Rush
  • Masterful Mastership!
    You learned all of Sabin's "Blitz" commands.


An Uncommon Wizard: Strago's Lores
  • With Relm and a Fake Mustache relic (via Zone Eater Belly), you can easily cast most of the spells yourself through her special attack: Control and earn the Blue Magic for Strago
  • Lore: 1000 Needles | Cactuar, Gigantuar | Desert southwest of Maranda
  • Lore: Aero | Marchosias, Vasegiatta | Jidoor, Thamasa Forests
  • Bestiary #239: Marchosias
  • Bestiary #252: Vasegiatta
  • Lore: Bad Breath | Malboro | Darill's Tomb
  • Lore: Might Guard | Land Ray | Desert around Tzen/Albrook (You have to stop the Land Ray from killing itself and Control doesn't work with Stop, so use Sketch)
  • Lore: Rippler | Leap Frog | Forest north of Jidoor (Not listed in Control/Sketch)
  • Bestiary #072: Leap Frog
  • Lore: Tsunami | Enuo | Cave to the Ancient Castle
  • ================================================
  • I'll list an old one too just in case.
  • Lore: Dischord | Figaro Lizard | Cave to the Ancient Castle

Coliseum
  • If you've grinded at all inside the Dinosaur Forest with the Tyrannosaur, there's a good chance you've got a nice stash of Impartisans.
  • Do any 10 battles you want, I'll list all the possible items used/results in its own section. See that section if you're interested.
  • Gateway to the Top
    You racked up 10 wins at the Coliseum.


Ebot's Rock
  • Bring Strago and Relm and head to Thamasa (Southeast island)
  • From here, pass between the armor and item shop to initiate a scene where you can go to Ebot's Rock.
  • With the airship, land on the mountains north of Thamasa. Strago is required for this, but you don't have to bring Relm.
  • Bestiary #212: Sorath
  • Bestiary #214: Aspidochelon
  • Bestiary #096: Creature
  • Bestiary #213: Moonform
  • Bestiary #256: Mahadeva
  • Go in, go up and onto the platform to warp. There's an opened chest, and it wants coral Go down to the warp. You need 22 total coral for the chest to be satisfied
  • Treasure: Coral
  • Not really much I can say for a guide. Run around, get warped randomly, open chests for coral.
  • Once you have enough coral, go to the hungry chest and feed it to him.
  • Bestiary #095: Medusa Chicken | In the room with the hungry chest
  • Bestiary #094: Warlock | In the room with the hungry chest
  • Boss Bestiary #004: Erebus
  • Boss Bestiary #005: Erebus
  • Boss Bestiary #006: Erebus
  • Boss Bestiary #007: Erebus
  • Boss Bestiary #067: Hidon
  • Lore: Grand Delta | This is a specific lore that only Hidon has and ONLY uses when you defeat the 4 minions at his feet. IF YOU DON'T GET IT HERE, YOU'LL HAVE TO PLAY WITH RNG (1.25%) TO RESPAWN HIDON.
  • If you somehow did NOT get this, simply talk to Gungho for a 1.25% chance of respawning Hidon and thus being able to attempt to get Grand Delta once more. Gungho will mention that Hidon has reappeared when it works.
Walkthrough: Part 12
The Cultists' Tower
  • This area is MAGIC-ONLY. Prepare your party and equips accordingly.
  • In case you forgot, the Cultists' Tower is the giant tower on Serpent's Trench where you found Strago being a maniac at ground level.
  • There's a thief offering 100,000 gil for hidden treasure. This actually refers to turning Odin into Raiden which was described above.
  • We will deem the floor area as 1st Floor. Go upstairs to the Second Floor.
  • Bestiary #090: Magic Urn
  • Bestiary #092: Level 20 Magic | Second Floor Outside
  • Bestiary #093: Level 40 Magic | Second Floor Outside
  • Treasure: Safety Bit | First door in the 1st screen, chest inside
  • Go to the right of the chest and examine the north wall.
  • Bestiary #211: Level 90 Magic | Room with Safety Bit chest
  • Leave the room and go down 1 sets of stairs for a newly revealed door.
  • Treasure: Air Anchor | Last Tools for Edgar's Tools
  • Mech Mania!
    You got all of Edgar's Tools.


  • Go upstairs to the next area
  • Bestiary #207: Level 50 Magic | Third Floor Outside
  • Bestiary #208: Level 60 Magic | Third Floor Outside
  • Treasure: Genji Shield | Chest inside room on Third Floor
  • Bestiary #209: Level 70 Magic | Fourth Floor Outside
  • DRAGON SEAL #5
  • Boss Bestiary #072: Holy Dragon | Fourth Floor Room
  • Treasure: Kagenui | Chest with the dragon in the room
  • Bestiary #210: Level 80 Magic | Fifth Floor Outside
  • Treasure: Force Armor | Fifth Floor Room
  • Treasure: Soul of Thamasa | Roof Room
  • Boss Bestiary #065: Magic Master | After exiting the roof, you'll fight a boss fight
  • Bestiary #091: Level 10 Magic | On the way down
  • Bestiary #206: Level 30 Magic | On the way down

Opera House - Earth Dragon
  • Located in between Maranda and Jidoor.
  • Go in, go through the northeast door to the upper deck to talk to the Impresario. Then head northeast into the switch room. Pull the 2nd to the right switch to fight the dragon.
  • DRAGON SEAL #6
  • Boss Bestiary #031: Earth Dragon

Overworld - Bestiary Hunt
  • Bestiary #072: Leap Frog | Forest north of Jidoor or Forest west of Maranda
  • Bestiary #075: Basilisk | Maranda Region
  • Bestiary #186: Greater Mantis | Forest northwest of Maranda
  • Dinosaur Forest is the forest just north of the Veldt over the river.
  • Bestiary #074: Crawler | Dinosaur Forest Region
  • Bestiary #076: Lyacon | Dinosaur Forest Region; southwest or east
  • Bestiary #185: Sprinter | Dinosaur Forest Region; southwest or east
  • Bestiary #071: Tumbleweed | Dinosaur Forest Region; southeast
  • Bestiary #184: Tyrannosaur | Dinosaur Forest
  • Bestiary #247: Brachiosaur | Dinosaur Forest | Rare

Road to Carnage - Shadow's Dreams
  • If you haven't done this yet, here it is officially in a walkthrough.
  • Have Shadow in your party as well as a full party. Go to any Inn and rest. He has a chance of having a dream. The 4th dream is the last dream. Dream On. (Doesn't work in Thamasa Inn)
  • Road to Carnage
    You had all of Shadow's dreams.


Side-Quest
  • Non-achievement related. Go to the house west of Dinosaur Forest with Gau and Sabin in your party.
Walkthrough: Part 13
Kefka's Tower
  • 3 Parties, 12 Members. Get them sorted that you're comfortable. Make sure Strago is one of the 12 people that you bring otherwise, you will miss a lore permanently. AND DO NOT PUT STRAGO IN PARTY 2. Put him in 1 or 3, otherwise you'll miss the 'Force Field' lore.
  • Every party starts in the scrapyard.
  • Bestiary #098: Vector Lythos | Scrapyard
  • Bestiary #262: Great Malboro | Scrapyard
  • Bestiary #264: Great Behemoth | Scrapyard
  • Bestiary #259: Primeval Dragon | Scrapyard
  • Treasure: Hypno Crown (Party 1) | Head south from the starting point, east, then north all the way for a chest.
  • Follow the path and enter the doorway. This is the "palace".
  • Treasure: Fixed Dice (Party 1) | First chest in the factory you see.
  • Bestiary #217: Dark Force | Palace | If Strago is in party 1, go ahead and get all the lores from Dark Force.
  • Lores that wasn't addressed: ??? Reflect, Lv. ? Holy, Quasar
  • Lores that you may have missed: Lv. 5 Death, Lv. 4 Flare, Lv. 3 Confuse, Tsunami, Aqua Breath, White Wind, Roulette, Aero, 1000 Needles, Traveler, Dischord
  • Bestiary #218: Cherry | Palace
  • Bestiary #219: Outsider | Palace
  • At the end of the path here, you'll return to the Scrapyard. Follow the one way path south and enter the door to enter the "factory".
  • Bestiary #099: Junk | Factory
  • Bestiary #220: Duel Armor | Factory
  • Bestiary #266: Fortis | Factory
  • SWAP TO PARTY 2 | Right Shift/R1/RB
  • Bestiary #097: Mover | Palace, this only spawns for party 2 so make sure it's done
  • Head south then west into the doorway.
  • Treasure: Minerva Buster (Party 2) | Next area, go north then west to find a chest.
  • Treasure: Pinwheel (Party 2) | Go south and you'll find a door, go through it for a chest.
  • Head south to enter the "palace".
  • Bestiary #216: Yojimbo | Palace
  • Bestiary #263: Demon Knight | Palace
  • Head through the door to the south, then go two cells over. Boss Time.
  • Boss Bestiary #079: Ultima Buster
  • Bestiary #257: Muud Suud | Factory; after Ultima Buster
  • Defeating the boss will reveal a save point. Tent, save, move south.
  • You'll fall down and be in the factory. Head south and then west and go all the way upstairs and north through the door.
  • Bestiary #100: Metal Hitman | Factory
  • Of the two pipes, take the the left one.
  • Treasure: Force Shield (Party 2) | You'll be outside and go west for a chest.
  • Treasure: Ribbon (Party 2) | Go south then take the west doorway. Here go south for a chest.
  • Stand on the switch, to allow Party 1 to progress, however, go back outside.
  • Treasure: Force Armor (Party 2) | To the west from the doorway, you'll find a chest.
  • Head back east and go through the metal doors.
  • Bestiary #265: Vector Chimera | Scrapyard
  • The above spawns in this small hallway. Heal up and go through the door.
  • DRAGON SEAL #7
  • Boss Bestiary #070: Gold Dragon | Lightning element
  • Bestiary #222: Ahriman | Gold Dragon Room or Factory
  • Take the stairs to the west and follow the one way path to a switch.
  • SWAP TO PARTY 3 | Right Shift/R1/RB
  • Treasure: Red Cap (Party 3) | From the starting point, go all the way to the south then west for a chest.
  • Go into the door and go north to the next area to enter the "Factory".
  • Treasure: Nutkin Suit (Party 3) | Chest to the north
  • Treasure: Gauntlet (Party 3) | Chest to the east of the previous chest
  • Bestiary #221: InnoSent | Factory
  • Bestiary #261: Gamma | Factory
  • Bestiary #268: Prometheus | Factory
  • Go back south two maps to where you picked up the Red Cap. Go south from here and enter the door here. Take the door to the left to enter the factory.
  • Treasure: Hero's Ring (Party 3) | Chest just to the north
  • Bestiary #223: Death Machine
  • From here, head west to spinning gear and go south. You're looking for a hidden hall.
  • Treasure: Aegis Shield (Party 3) | At the end of the hidden walkway
  • Go north and take the rollers up north to the next area. Head west to a save point, heal and save.
  • Boss Bestiary #076: Inferno
  • Boss Bestiary #077: Rahu
  • Boss Bestiary #078: Ketu
  • Go south and you'll be back in the "Scrapyard".
  • Bestiary #260: Landworm | Scrapyard
  • Treasure: Megaelixir (Party 3) | Continue south into the next area and head south and it'll be in a chest to your right.
  • Continue south to find a glowing chest. Examine it to stop the conveyor belt to the left.
  • Treasure: Rainbow Brush (Party 3) | Head north from the glowing chest to find this. Loop around to the door next to the glowing chest.
  • DRAGON SEAL #8 (Party 3)
  • Boss Bestiary #071: Skull Dragon
  • Magicite: Crusader | Given upon defeating all 8 dragons
  • Proceed to move onto the switch.
  • SWAP TO PARTY 1 | It's pretty linear from here.
  • Bestiary #258: Fiend Dragon | Scrapyard
  • Treasure: Pinwheel (Party 1) | On the way to where you want to go
  • SPLIT POINT | Whichever team Strago is on, make him go west.
  • Continue until you enter the door opened by the two other parties and go step on the switch inside. Now, make sure that Strago ends up in the party that goes on the LEFT switch.
  • If he's in Party 1, simply move Party 1 to the left switch.
  • If he's in Party 2, then you messed up.
  • If he's in Party 3, then move Party 1 to the right switch, then move Party 3 to the left switch, leaving Party 2 on the middle switch.
  • I will now designate each party as "Left Party", "Middle Party", and "Right Party" as your combination could be different. This will alleviate the confusion for this portion.
  • SWAP TO MIDDLE PARTY | After stepping on the middle switch, go SOUTH to end up above the doorway you entered before to activate a switch. This will open up doors on both adjacent balconies so Left Party and Right Party can advance later on.
  • Head back north and through the door.
  • Boss Bestiary #080: Guardian
  • After the fight, save and heal up. Head north in a linear path.
  • Boss Bestiary #083: Demon
  • Save and heal up. Head north inside. Drop down, stand on the switch.
  • SWAP TO LEFT PARTY | Strago should be in this party for the Force Field lore. Available in Soul Shrine as well.
  • Go south onto the balcony, west and back inside. Head north. This room and the right room is the only place to find Daedalus.
  • Bestiary #267: Daedalus | Palace
  • After you've collected that bestiary entry, go north.
  • Boss Bestiary #081: Fiend | Fiend is the only enemy in the game with the Force Field 'lore'. Deal damage to it until it uses Force Field. Roughly 50% of its health needs to be depleted.
  • Save, heal up. Proceed to the switch.
  • SWAP TO RIGHT PARTY
  • Linear path. Not much to say.
  • Boss Bestiary #082: Goddess
  • Save, heal up. Proceed to the switch.
  • This is the final save spot.
  • I won't spoil much, but you'll be fighting 4 bosses in a row and using all 12 characters you brought with you. 4 at a time. Their slots are numbered 1-12. You'll start on characters 1-4. If you beat the first battle and 1 player is unable to fight, then the person in the 5 slot will take their spot in the following battle and so forth.
  • If all 4 players are rendered unable to fight (KO, Petrification, Zombie) at the same time, then battle results in a game over.
  • Personally, just use all your main characters in a single party to blow past the fights will little damage taken.
  • First Fight
  • Boss Bestiary #084: Short Arm
  • Boss Bestiary #085: Long Arm
  • Boss Bestiary #086: Visage
  • Second Fight
  • Boss Bestiary #087: Tiger
  • Boss Bestiary #088: Machine
  • Boss Bestiary #089: Magic
  • Boss Bestiary #090: Power
  • Third Fight
  • Boss Bestiary #091: Lady
  • Boss Bestiary #092: Rest
  • Fourth Fight
  • Boss Bestiary #093: Kefka
  • Balance is Restored
    You finished the game.
Walkthrough: Part 14
Dragon's Den
In order to enter Dragon's Den, you MUST have unlocked the Dragon Seal by defeating all 8 Dragons in the game. I'll list them under for your convenience. Two easy ways to know if you've cleared out the 8 dragons. Check inventory if you have the Crusader magicite, or simply try to enter Dragon's Den.
  • Dragon #1: Storm Dragon | Mt. Zozo
  • Dragon #2: Ice Dragon | Narshe Northern Mines
  • Dragon #3: Red Dragon | Phoenix Cave
  • Dragon #4: Blue Dragon | Ancient Castle
  • Dragon #5: Holy Dragon | The Cultists' Tower
  • Dragon #6: Earth Dragon | Opera House
  • Dragon #7: Gold Dragon | Kefka's Tower
  • Dragon #8: Skull Dragon | Kefka's Tower

Starting
  • Location: The Dragon's Den is located on the small island just north of the Coliseum. There are two of them, it's the western one.
  • Secondly, it's a three party dungeon, which means you'll have to split up your party. I recommend putting your strongest party as Party 3. Then your second strongest as Party 1. Party 2 only fights a single boss, and you can throw Mog in there with the Molulu's Charm to disable any random encounters.
  • Landing on the island will prompt the party selection and follows it up by a drop to Dragon's Den.

Seal of Ice
  • With Party 1, use the right door. Go east all the way then go up the stairs. On the way here, you will see a staircase blocked by a bluish-pinkish star which is the Seal of Ice. Remember this location.
  • Go north and follow the left path. Go up the stairs at the northwest of this area and you'll find a dragon.
  • Boss: Ice Dragon | Party 1 | 32,000 HP
  • Just a small note, he will end up using mirror image to make three copies of himself and you have to defeat all three copies. So focus on one dragon at a time or use area of effect attacks.
  • Seal of Ice has been removed.

Seal of Wind
  • Continuing with Party 1, head north and then into the doorway to enter the 'Flame Labyrinth'.
  • Treasure: Hi-Either | Take the path to the east for a chest.
  • Return to the staircase that had a Seal of Ice blocking it. (Leave the Flame Labyrinth through the door. Go down two sets of stairs. Go west, then take the first staircase you see north.
  • Follow the path up the staircase, and you'll be in that room with the two Seal of Ice that were removed. Stand on the switch to open the middle door.
  • SWAP TO PARTY 2
  • Take the western cave entrance, then enter the middle door that Party 1 just opened.
  • You'll be in the Flame Labyrinth. Head north to a switch and stand on it.
  • SWAP TO PARTY 3
  • Follow Party 2 into the Flame Labyrinth.
  • Treasure: Rename Card | Rocks have emerged to access the chest to the right
  • Leave the caverns, take the right cave entrance that Party 1 took. Follow the path all the way passed the Ice Dragon and into the Flame Labyrinth. Take the southwest path and stand on the switch.
  • SWAP TO PARTY 2
  • Move Party 2 south and out of the Flame Labyrinth so Party 1 can move off the switch.
  • SWAP TO PARTY 1
  • Exit the caverns through the south, then take the western cave entrance. You should be in the same room with the 3 doors. Take the eastern door to enter the Flame Labyrinth.
  • Follow the path until you see a rock to the north. Jump across it to another platform and stand on the switch here.
  • SWAP TO PARTY 2
  • Enter the western door in the room with 3 doors, and go all the way north, then east, then south. Jump south across the stepping stones and stand on the switch.
  • SWAP TO PARTY 3
  • Get Party 3 to where Party 2 is. Circle around to the left and take the stepping stones to fight the Storm Dragon.
  • Boss: Storm Dragon | Party 3 | 62,000 HP
  • Seal of Wind has been removed.

Seal of Earth
  • Continuing with Party 3
  • Go west passed Party 2. Enter the building to the west.
  • Go north for another boss fight.
  • Boss: Earth Dragon | Party 3 | 58,000 HP
  • Seal of Earth has been removed.

Seal of Water
  • Continuing with Party 3, head south to the door you just entered from. Then go east. Path will diverge north-northeast. Follow it until you find a door. Take the door to enter the Flame Labyrinth
  • Treasure: Elixir | Go left and up the steps for a chest. Leave the Flame Labyrinth through the same staircase.
  • Continue east in the caverns then take the northern door to the Shrine of Serenity where you can heal, save, and even switch party members.
  • For the swap portion below, I'm still going to keep Party 3 as my strongest party.
  • ONLY DO THIS IF YOU WANT TO MIX PARTY: SWAP TO PARTY 1
  • ONLY DO THIS IF YOU WANT TO MIX PARTY: Head north up the stepping stones twice, then head east to the staircase and exit the Flame Labyrinth. Head eat to the Shrine of Serenity.
  • ONLY DO THIS IF YOU WANT TO SWAP PARTY: SWAP TO PARTY 2
  • ONLY DO THIS IF YOU WANT TO MIX PARTY: Follow the path that Party 3 took to the west to the Shrine of Serenity.
  • SWAP TO PARTY 1 | Put Party #1 on the switch outside of the Shrine of Serenity
  • SWAP TO PARTY 3
  • Go south across the wooden bridge activated by the switch. Take one steps down, then you should notice the Seal of Earth being broken at the staircase in this area. You'll be in Dragon Temple.
  • Go north and ride the turtle north. You'll see a red switch here. Use it. Head up the stairs for a boss fight.
  • Boss: Blue Dragon | Party 3 | 57,000 HP
  • Seal of Water has been removed.

Seal of Fire
  • Continuing with Party 3
  • Return to the Shrine of Serenity
  • Head east and down the stairs and into the doorway to return to the Flame Labyrinth.
  • Head west, then ignore this staircase for now.
  • Treasure: Magicite Shard | Head south and take the first south path. Go to the very bottom and look to the right and examine the wall
  • Treasure: Teleport Stone | Continue along the other path, pass a switch, then south to find a chest.
  • Return to the ignored staircase for another boss fight. I should probably warn you, focus EVERYONE on keeping EVERYONE alive. Red Dragon cannot be damaged. It turns to a ghost and goes on to kill you.
  • Bolstering Defenses, Casting Reraise, Healing are your focus. After a period of time, the Red Dragon will die on its own.
  • Boss: Red Dragon | Party 3 | N/A HP
  • Seal of Fire has been removed.
Walkthrough: Part 15
Seal of Darkness
  • Continuing with Party 3
  • Treasure: Megaelixir | Enter the room, then head right into the secret passage to access the chest.
  • You'll recall that switch you passed before picking up the Teleport Stone. Go to that switch and stand on it.
  • SWAP TO PARTY 2
  • Go back to the very beginning of the caverns to the room with 3 doors. Take the left door to enter the Flame Labyrinth. Now, along the path north, you can enter a doorway previously blocked by a Seal of Water. Enter it.
  • Treasure: X-Potion | Go right and up for a chest
  • Treasure: Remedy | Head west then north for another chest
  • Bring Party 2 to Party 3
  • Go north of Party 3 and stand on the switch here.
  • SWAP TO PARTY 1
  • Go to the same area here, and take the now opened right path. Go north and up the stairs to enter the Grand Caverns.
  • Head north, ignoring all paths leading right, until you can't go north anymore. Go through the northern doorway to find a save point and party point. This is the Shrine of Repose.
  • SWAP TO PARTY 3
  • Bring them to Shrine of Repose, save, heal up.
  • Leave, then take the doorway to the west. This is the Inner Eye Labyrinth. If you want to bring Party 2 here, go west onto the switch and then move Party 2 north to the Inner Eye Labyrinth. Rest is self-explanatory.
  • Go east then north until you hit a fork.
  • Treasure: X-Potion | Take the south route at the fork, and follow it down and there's a chest to your right.
  • Go north from the fork to see a 4 ton weight above a switch. Push it to reveal a rock.
  • Go west, then north until you see two lava pits. Stand in between them and look north to find something you can examine. It triggers a door somewhere.
  • Return to Grand Caverns. Go south, then take the right path to some bridges. At the first fork, go east and follow that path. It's linear so no decision making. Ignore the doorway up north for now and head west.
  • You'll be at the bridge jumping minigame again but longer.
  • Important Note: If you get knocked off, skip down to the next section 'Cloister of Trials'
  • Treasure: Celestriad | At the bridge jumping game, go as far right as you can so when you run down, you run down the stairs. The chest is at the end of this path. It makes all magic castings cost 1 MP.
  • Go back to the bridge and progress as normal. Now the part with the short path right and the long path left. The left is a dead end. You want to be on the right side.
  • Jump up to the right to safety. Then you'll have 3 safe jumps before you get two long platforms guarded. You'll want to stay on the first bridge and head left.
  • Treasure: Elixir | After passing the left guard by jumping up, following him, then down to the left platform, you can access the chest.
  • Head north from here the north up the second staircase.
  • Treasure: X-Ether | On the linear path, you'll find a chest
  • Head east, then south downstairs along the linear path to the southeast to east. Here, you'll find a ton of stairs. They all lead to one spot. Go up to find the boss fight.
  • Boss: Skull Dragon | Party 3 | 14,000 MP

Cloister of Trials
  • Continuing with whatever party you fell with, Party 3 most likely.
  • If you fall at any point in the Grand Caverns, you will be down here. If you made it to the Skull Dragon without falling, then go fall intentionally.
  • Follow the linear path to a blue flame. Boss Fight.
  • Boss Bestiary #278: Earth Eater | Party 3 | 36,000 HP
  • Continue down the path until you reach a fork. For Bestiary purposes, we're going both ways to fight both bosses.
  • Go east for the Malboro Menace. Careful, it multiplies.
  • Boss Bestiary #280: Malboro Menace | Party 3 | 15,000 HP
  • Go back to the fork and go south then east.
  • Boss Bestiary #279: Gargantua | Party 3 | 30,000 HP
  • The previous east and south path will converge. Now you get to pick between left and right. Again, for bestiary purposes, we're going for both.
  • Left Path
  • Boss Bestiary #281: Dark Behemoth | Party 3 | 38,000 HP
  • Right Path
  • Boss Bestiary #282: Abyss Worm | Party 3 | 34,000 HP
  • Both paths will converge to the west and then you can head north into the light to exit.
  • If you haven't beaten the Skull Dragon, go back up and do so. Otherwise, continue on this guide.

Seal of Heaven
  • Continuing with Party 3
  • Head back to the Shrine of Repose, save and heal up.
  • Go back out and go west to the Inner Eye Labyrinth. Head west and step on the switch.
  • SWAP TO PARTY 2
  • You can finally move off that switch if you haven't from the Flame Labyrinth. Go north into the Inner Eye Labyrinth.
  • Jump across the rock.
  • Treasure: Force Armor | Head southwest for a chest
  • SWAP TO PARTY 3
  • Go east then north across the rock and stand on the switch.
  • SWAP TO PARTY 2
  • That new rock that just showed up, jump across it and you can now access the Grand Caverns and Shrine of Repose.
  • SWAP TO PARTY 3 | Strongest Party works here.
  • Head to the northern parts of the Inner Eye Labyrinth. The first steps and door you see are now accessible. Head north here to enter the Holy Palace.
  • Treasure: Magus Robe | At the fork, go west for a chest.
  • At the fork, head east for a boss battle.
  • Boss: Holy Dragon | Strongest Party | 55,000 HP
  • Seal of Heaven has been removed.

Seal of Lightning
  • Now that you've removed the Seal of Heaven. Go ahead and use a Teleport Stone to leave and save, heal up, re-enter. Personally, I'm gonna keep the parties the same.
  • SWAP TO PARTY 3 | AKA STRONGEST PARTY
  • Take the eastern cave entrance, go east to the end. Take that staircase up. Then take the middle staircase up to enter the Dragon Temple.
  • Go north, and ride the turtle across the waters. Go east (not upstairs and east) and down the stairs. Go north to read tombstones: "GONS" "THEK" "INGO" "FDRA" or "The King of Dragons"
  • Also, boss fight above them.
  • Boss: Gold Dragon | Party 3 | 60,000 HP
  • Seal of Lightning has been removed.
Walkthrough: Part 16
The Treasure Room
  • Continuing with Party 3, head back to where the turtle took you up north to the skeleton switch. Head east up the stairs and go north through the passage.
  • In this next area, you'll find a blank gravestone. Carve the message above in the order: "THEK" "INGO" "FDRA" "GONS" to reveal a secret door. Enter it.
  • Head down two sets of stairs, staying left.
  • Treasure: Phoenix Down
  • Treasure: Elixir | From the Phoenix Down Chest, go up the middle stairs, then go down them to find a chest in a symmetrical position
  • Go down the left path where the Phoenix down was and follow the unnecessarily long stairs to a room. Head east, then south then east where you'll find a glowing light (yellow-orangish)
  • Touch the light to be teleported next to four chests.
  • Treasure: Ribbon | Northwest chest
  • Treasure: Bone Wrist | Southwest chest
  • The other two are boss fights: Plague is northeast, and Neslug is southeast.
  • Boss Bestiary #032: Plague | Boss-in-a-box
  • Treasure: Angel Brush | See Above
  • Boss Bestiary #095: Neslug | Boss-in-a-box
  • Boss Bestiary #094: Neslug's Shell | Boss-in-a-box
  • Treasure: Gungnir | See Above
  • Treasure: Stardust Rod | Head south then west from the 4 chests to find another chest
  • Exit using the the light west of the 4 chests. Head back to where you got the Elixir chest in the staircase room.
  • SWAP TO PARTY 2 | This is actually the party I have with Mog + Molulu's Charm so they can't encounter any random battles with Sprint Shoes
  • Get them to the Treasure Room. Get to the four chests. Take the east light. Follow the lights until you run out of lights. The last room with just a single light, go back one then there's actually a door to the northwest on the south wall. Take it. You'll exit to the staircase room.
  • Treasure: Ribbon | Go south for a chest
  • Go north to see a dark shadow on the ground which is a switch that opens up another door just to the left.
  • SWAP TO PARTY 3
  • Now go downstairs from the Elixir Chest and you'll be able to reach that recently opened door.
  • Head inside, touch the light.
  • Treasure: Dueling Mask | From the light, head south for a chest.
  • From the light, head west and the north for some chests.
  • Treasure: Genji Glove | Left Chest
  • Treasure: Crystal Orb | Middle Chest
  • Boss Bestiary #009: Flan Princess | Right Chest; Boss-in-a-box
  • Treasure: Oborzuki | See Above

The Kaiser Dragon
  • Now that you've cleared out the treasure chest, get everyone to the Dragon Temple.
  • SWAP TO PARTY 2
  • Return to the room with the gravestone that you carved into. There's a shadow-switch tile in here that's darkened. Stand on it to open a door above a save point.
  • SWAP TO PARTY 3
  • Return to the Dragon Temple and move north of the turtle pond. Go through the middle. Heal up, and save. Enter the doorway. Head north until you see a switch. THIS IS MY MAIN PARTY. Do not stand on the switch. Just stand a few tiles under it.
  • SWAP TO PARTY 1
  • Head to Inner Eye Labyrinth from Grand Caverns, go east and push the weight if it isn't down. If it is down, then simply go west of the door and jump across the rock to step on the switch on the other side.
  • SWAP TO PARTY 2
  • Move him to Grand Caverns; You can take a shortcut from the east side of the pond to hit the west. Get to Inner Eye Labyrinth. Go east until you can go south across the bridges which end up going west then north. Jump across the gap now.
  • Head downstairs, go west, then northwest for the doorway. Follow it to a switch. Stand on it.
  • SWAP TO PARTY 1
  • Return to Grand Caverns, then go east. Follow the linear path until you reach the staircase that unlocked after beating the Skull Dragon. Don't go all the way up.
  • Take the bridge west and follow that linear path until you get a choice between going west or south downstairs. Go west into the door. Follow the path to the switch. Stand on it.
  • SWAP TO PARTY 3
  • <Insert Drumroll> Heal up, get ready.
  • Boss Bestiary #101: Kaiser Dragon | STRONGEST PARTY | Kaiser Dragon has 5 lives in which he uses Barrier Change to switch from a dead life. Each life has 65,500hp for a total of 327,500 hp making him most likely the hardest boss in the game.
  • Master of Dragons
    You completed the Dragons' Den.


  • The Road to Esper World
    You collected all the Magicite.


  • Now, you'll be on your airship.
  • Go back inside now because you're not done. Return to Kaiser Dragon (Pressing all 3 switches again) and you'll be met with a different foe.
  • Boss Bestiary #102: Omega Weapon | STRONGEST PARTY | Like Kaiser Dragon, Omega weapon has 3 lives with 65,500hp each for a total of 196,500hp. If you have max characters like me, you're gonna want something to counter his Lv. 3 Confuse. Other than that, shorter fight than Kaiser
  • Congratulations!
    You defeated Omega Weapon.
Walkthrough: Cleanup Finale!
If you've followed the guide to this point, then that means there's only a few things left to go for which will be mentioned here.

Testament
You completed the Soul Shrine.


After completing the Dragon's Den, you will end up with a message that something is brewing just west of Mobilz. Head to Mobilz and fly over the large western island (the one closer to the peninsula of Mobilz so not the northwestern one). Upon descent, you'll be prompted with the usual drop from the airship.

Once inside, you will have to survive 128 waves of monsters. Most of them, if you hit max damage by now, will be a cake walk. So I won't really have to list them for you. However I'll make a few notes. Though it's recommended to have at least one character at max health, as well as bringing Celes (she was my main character). Also teach Reraise, Arise, Hastega, Curaga to your support characters.
  • There are new enemies known as 'Glutturns' who look like Magic Urns, but colored. Green, Blue, Red. They desire items such as Ether, Hi-Ether, and Elixirs. HOWEVER, the game is slightly bugged. After giving them the first item, they'll ask for another. If you try to give them another, you can highlight their name, BUT there's no cursor over them. You'll have to hit up/down to get the select correct. Upon using the item, you use the item on a party member instead thus enraging them.
  • The green and blue ones are easy to deal with. The red is the one that is a real pain because when enraged, it casts Ultima and sometimes in succession. Runic worked on Ultima in the old game, but I cannot confirm if it does in this release. So best approach is to simply cast Reraise on everyone as well as regen. Reflect does not work on Ultima.
  • You end up with a break in between several waves of monsters. Each set will have at least 1 glutturn, excluding the last wave with the Dragon's Den version of the Elemental Dragons.
  • In the eighth wave, you will also fight Fiend again if you missed the Force Field lore for Strago.
  • The last wave is all the dragons of Dragon's Den INCLUDING Kaiser Dragon. This also means, you'll have to survive for a period of time against the Fire Dragon as well as drain the MP of the Skull Dragon all in a row then top it off with Kaiser Dragon at the back end of the wave.
  • There are slight changes to the order and contents of the 128 waves, but they remain MOSTLY intact. The important parts anyways.
  • I recommend quicksaving in between each wave. Red Glutturn uses Heartless Angel which leaves everyone at 1hp before he flees. Which may prove unlucky.

A Chance in a Pinch
You discovered all of the hidden "Blitz" commands.


The achievement refers to Desperation Attacks by 12 characters. There is a relatively small chance for a character to perform this desperation as it requires two conditions.
1. You must be in critical health (health displayed in yellow)
2. You must be using their default attack

The twelve character that have desperation attacks:
1. Terra: Riot Blade
2. Locke: Mirage Dive
3. Celes: Spinning Edge
4. Edgar: Royal Shock
5. Sabin: Tiger Break
6. Cyan: Tsubame Gaeshi
7. Setzer: Red Card
8. Relm: Star Prism
9. Strago: Sabre Soul
10. Shadow: Shadow Fang
11. Mog: Moogle Rush
12. Gogo: Punishing Meteor

The best way to do this achievement is head to any area where monsters are weak. Bring 2-3 guys who need the desperation attack, kill them then revive them to set them automatically in the critical health zone.

Now, use Vanish on the opposing enemies so that physical attacks cannot hit them. Then auto-battle through with everyone attacking the invisible enemies that they can never hit. If they get a desperation attack, they'll use a magic attack listed above and kill the enemy. Revive if needed.

For Gogo, he does not have an Attack command by default. So go to his status page and enable his attack command there. Otherwise, you can simply use Mimic immediately after a teammate uses attack to generate an attack command.

Setzer's Slots
You matched all the symbols on Setzer's "Slots."


Setzer's Slots are completely random. They're already generated to hit a specific set of slots and therefore do not try to land all these combinations. Simply let auto-battle do it for you. I do recommend that you save OFTEN. One of the slots will kill your entire team.

Mysidian Rabbit: Any Losing Combo
Prismatic Flash: 3x 'Gems'
Dive Bomb: 3x 'Airships'
Chocobo Stampede: 3x 'Chocobos'
Mega Flare: 3x 'Bahamut'
Summon: 3x 'BAR'
Joker's Death (Kills allies): 2x '7' and 1x 'BAR'
Joker's Death (Kills enemies) 3x '7'


King of the Beasts
You learned all of Gau's "Rage" commands.


This part is so long that I have to redirect you to a different section.

FINAL FANTASY VI Master
You unlocked all achievements.
An Uncommon Wizard - Strago's Lore
An Uncommon Wizard
You learned all of Strago's "Lore" commands.


Strago's Lore is FFVI's Blue Magic. If Strago witnesses a specific skill in battle, he will learn that skill. In order for him to witness it, he must be alive when the skill is used.

I cannot confirm the following: While he must be alive to learn the skill, he necessarily doesn't have to survive the battle like many may say.


Lore
Enemies
Missable
Doom
Ahriman, Alluring Rider, Dark Force, Death Warden, Kaiser Dragon, Nelapa, Plague, Rest, Skull Dragon, Still Life, Ultima Buster, Yojimbo, Zombie Dragon
No
Roulette
Armodullahan, Ahriman, Alluring Rider, Dark Force, Nelapa, Onion Knight, Plague
No
Tsunami
Blue Dragon, Dark Force, Enuo, Kaiser Dragon, Leviathan, Master Tonberry, Omega Weapon, Ultima Buster
No
Aqua Breath
Actinian, Anguiform, Blue Dragon, Chimera, Dark Force, Enuo, Gorgimera, Kaiser Dragon, Leviathan, Maximera, Gilgamesh, Number 024, Ultros, Vector Chimera
No
Aero
Dark Force, Deathgaze, Demon, Gilgamesh, Gorgimera, Kaiser Dragon, Magic Dragon, Marchosias, Omega Weapon, Sprinter, Storm Dragon, Tyrannosaur, Vasegiatta
No
1,000 Needles
Angler Whelk, Brainpan, Cactuar, Dark Force, Gigantuar, Gilgamesh, Humbaba, Mover, Samurai Soul, Visage
No
Mighty Guard
Dark Behemoth, Guardian, Land Ray, Mover
No
Revenge Blast
Blue Dragon, Dark Force, Dragon, Gilgamesh, Kaiser Dragon, Leap Frog, Pandora
No
White Wind
Curlax, Dark Force, Kamui, Lady, Magic Dragon, Marchosias, Neslug, Peeper, Sprinter, Storm Dragon, Vector Lythos, Venobennu
No
Lv. 5 Death
Armodullahan, Apocrypha, Daedalus, Dark Force, Death Machine, Deathgaze, Devil, Duel Armor, Omega Weapon, Skull Dragon, Trapper, Zurvan
No
Lv 4. Flare
Apocrypha, Dark Force, Devil, Duel Armor, Magna Roader (Brown), Omega Weapon, Red Dragon, Trapper, Zurvan
No
Lv 3. Confuse
Armodullahan, Apocrypha, Daedalus, Dante, Dark Force, Deathgaze, Death Machine, Devil, Omega Weapon, Skull Dragon, Trapper, Zurvan
No
Reflect ???
Dark Force, Daedalus, Dullahan, Kaiser Dragon, Zurvan
No
Lv.? Holy
Alluring Rider, Dark Force, Dullahan, InnoSent, Kaiser Dragon, Magic Dragon, Omega Weapon, Red Dragon
No
Traveler
Brachiosaur, Crawler, Dark Force, Fafnir, Intangir, Master Tonberry, Onion Dasher, Tonberry, Unseelie
No
Force Field
Fiend
Yes
Dischord
Chaser, Crawler, Dark Force, Figaro Lizard, Gamma, Gilgamesh, Kefka, Lizard, Metal Hitman, Omega Weapon, Onion Knight, Satellite
No
Bad Breath
Dark Force, Great Malboro, Malboro, Malboro Menace
No
Transfusion
Dark Force, Flan, Intangir, Junk, Mousse
No
Rippler
Blue Dragon, Dark Force, Gigantoad, Leap Frog
No
Stone
Dark Force, Gilgamesh, Guardian, Iron Fist, Knotty, Ultros, Valeor, Zaghrem
No
Quasar
Dark Force, Gilgamesh, Goddess
No
Grand Delta*
Hidon
No**
Self-Destruct
Balloon, Bandit, Bomb, Dark Force, Gamma, Grenade, Junk, Onion Knight, Wartpuck
No

*Omega Weapon also knows Grand Delta, but chances of him using the skill is near-zero. Do it with Hidon, so you don't screw yourself over.

**Hidon can be respawned by talking to Gungho, but it's a mere 1.25% that it works. Talk to Gungho until he says that Hidon has reappeared, then battle him once more.
Sword Master - Cyan's Bushido
Bushidos

Fang
  • Learned at Level 1

Sky
  • Learned at Level 6

Tiger
  • Learned at Level 12

Flurry
  • Learned at Level 15

Dragon
  • Learned at Level 24

Eclipse
  • Learned at Level 34

Tempest
  • Learned at Level 44

Oblivion
  • Learned at Level 70
  • You can bypass the level 70 requirement by performing a different task with Cyan; see below

Unlocking Oblivion
  • You must have progressed the story to reach the World of Ruin
  • You must have recovered Cyan into your party
  • Head to Doma Castle, then go to the west and you'll be in a small hallway with two doors and the hallway extending east. Enter the door on the right.
  • Rest here to have Cyan not wake up and his dreams invaded.

Bushido in the Bedroom
Cyan's Dream Sequence
  • Just a note: these bestiary will become missed if you don't get them, so make sure you have them all.
  • Bestiary #087: Parasite
  • Bestiary #199: Weredragon
  • Bestiary #202: Alluring Rider
  • Bestiary #203: Coco
  • Your starting character will be your 4th character. If Cyan is your 4th, then you play with your 3rd character instead. (You'll get the others back soon.
  • Save Point.
  • Go north til you find three doors, take the left door. You'll find your previous party leader who will join you.
  • Go north and take that door. Go north from here and take the northern door. Then take the door on the right.
  • Here you'll be reunited with your second party member and thus have the 3 party members that you came with.
  • Go northwest and take the door. Take the door to the north and you'll be back at the save point. Save here.
  • Return to the 3 doors, now take the middle door. Take the door to the west.
  • Bestiary #086: Pandora
  • Go south and go to the door. Heal up as you'll have a boss fight soon.
  • You'll want to kill Curlax, the reddish one first. He can heal/revive. Then after that, you need to take out Laragorn who is in the back. He can flee thus making the bestiary missable.
  • Boss Bestiary #025: Curlax
  • Boss Bestiary #026: Laragorn
  • Boss Bestiary #027: Moebius
  • Enter the door for the next sequence.

Phantom Train Sequence
  • Bestiary #197: Samurai
  • Bestiary #198: Suriande
  • Bestiary #085: Al Jabr
  • Go west. Save Point! Go west some more.
  • Treasure: Genji Gloves | In the second train car, you'll notice a chest and a hole. To the right of the crate, there's a switch. Flip that and then walk around for the chest.
  • Treasure: Flame Shield | In the same room, there's another chest that's being blocked by a moving chest. Go to the west and open the chest for a 'Lump of Metal' so you can place it in the open chest that keeps blocking you to access the chest behind it.
  • Flip the switch above the 6 open chests. Remember the positions of open/close for all 6. It's scripted from left to right: Top: [Open][Open][Closed] Bottom: [Closed][Closed][Open]
  • Go west into the next train car. Once inside, go north, west, and flip the switch (Switch #1).
  • Treasure: X-Potion | From the previous point, it's the chest directly south of you and to the right.
  • Treasure: Ice Shield | From the prev. chest, go west and there's a chest.
  • Now go west and hit the switch (Switch #3). Return to Switch #1 and hit it. Then hit Switch #2.
  • Now that you've raised the lower left chair, hit Switch #1 to block out Switch #2 then hit switch #3 to raise up the crate so you can pass on the bottom.
  • Head west now and hit the 4th switch. Arrange the chests as they appeared earlier.
  • Top: [Open][Open][Closed]
  • Bottom: [Closed][Closed][Open]
  • Now pull the switch at the top to open the path to the west.
  • Go West. Save Point! Go west and inside the room. Flip switches, I had Down Up Up, then walk out.

Cavern Sequence
  • Bestiary #254: Io
  • Bestiary #201: Pluto Armor
  • Bestiary #200: Schmidt
  • Go south, follow the path in a counter-clock wise circle. Now there will be two doors. One to the southwest, but a path to the southeast. Southwest will resume the circle. Southeast will move you to the next area.
  • You should see Cyan, go follow him.

Castle Doma Sequence
  • Save Point!
  • Either wander around, or go to the throne room to get this over with.
  • Boss Bestiary #028: Wrexsoul
  • Boss Bestiary #002: Soul Savers
Mech Mania - Edgar's Tools
Mech Mania
You got all of Edgar's Tools.



Tools
Auto-Crossbow
This is the first tool and it is automatically obtained after talking to Edgar on your very first visit. Also purchasable from the tool shop in Figaro Castle.

Bio Blaster
Purchasable from the tool shop in Figaro Castle.

Noise Blaster
Purchasable from the tool shop in Figaro Castle.

Flash
While hunting for Terra, this tool is available for purchase from the tool shop in Figaro Castle.

Drill
While hunting for Terra, this tool is available for purchase from the tool shop in Figaro Castle.

Chainsaw
In the town of Zozo, head to the inn. Skipping all hints that you must find, the clock is said to be not-working. Set the clock to 6:10:50 to reveal a secret passage. The chainsaw is in the chest.

Debilitator
Purchasable from the tool shop in Figaro Castle in the World of Ruin state.

Air Anchor
In the Cultist Tower, head up to the first set of stairs. Enter the only room in here with a chest inside. Look at the north wall to the right of chest to discover a switch. Hit it and head back outsides to reveal a door just under you. Enter that room to find a chest.
Masterful Mastership! - Sabin's Blitzes
Masterful Mastership!
You learned all of Sabin's "Blitz" commands.


Blitzes
Just a note, you do not have to use them. You simply have to learn them. All blitz are learned through reaching a specific level.

L = Left
R = Right
U = Up
D = Down
If there is a '+', that means it's a combination of two directions.

Raging Fist
  • Learned at Level 1
  • Combo: L, R, L

Aura Cannon
  • Learned at Level 3
  • Combo: D, L+D, L

Meteor Strike
  • Learned at Level 10
  • Combo: R+U, L+U, D, U

Rising Phoenix
  • Learned at Level 15
  • Combo: L, L+D, D, R+D, R

Chakra
  • Learned at Level 23
  • Combo: R+U, L+U, R+D, L+D, D, U

Razor Gale
  • Learned at Level 30
  • Combo: U, R+U, R, R+D, D, L+D, L

Soul Spiral
  • Learned at Level 42
  • Combo: R+U, L+U, U, D, R, L

Phantom Rush
  • Learned at Level 70
  • You can bypass the level 70 requirement by performing a different task with Sabin; see blow

Unlocking Phantom Rush
  • You need two things: Sabin and the Falcon Airship
  • With Sabin in your party, head to the central north continent where Narshe is located. Head northeast on the island until you reach a mountain with some trees to the south.
  • The trees make a + shape. Duncan's house is located in the middle tree. Enter it.
  • Upon entering the house, you will have a cutscene resulting in Sabin learning the move.
King of the Beasts - Gau's Rages
  • There are 253 rages in the game.
  • That's 85 rows of 3 rages for a total of 255 slots (2^8)
  • Of those 255 slots, two are blank originally intended for Typhon and Siegfried which are both available in the Coliseum; however, they do not spawn inside the Veldt.
  • Another set of occurrence is the Death Warden. There are only two spawns for the Death Warden. The first is within the Cave on the Veldt as a Monster-in-a-box. This does not count for the Veldt. The second is the encounter inside the Soul Shrine. This one DOES count for the Veldt.
  • There are 4 enemies that contain rages and are NOT listed inside the bestiary. The ??? denotes a lack of a bestiary entry.
  • ??? Doberman | When at the imperial camp, if you go inside the tent that General Leo was in, you'll see a chest at the top right. You MUST kick it, otherwise you will have missed this rage forever.
  • ??? Darkside | When revisiting the northern Narshe Mines during the World of Balance, there will be a light puzzle where you must trace the path that the light took to avoid battle. Make sure you INTENTIONALLY MESS UP to trigger another minigame. If you hit [OK] on the orange star, you will avoid battle. If you hit [OK] on the blue stars, you will engage in a battle thus giving access to the 3 rages listed here. (The two below)
  • ??? Specter | See above.
  • ??? Eukaryote | See above.

How to earn Rages
  • With Gau in your party, fighting in the Veldt will spawn formations that you've encountered during your entire gameplay thus far which is why it's important that you complete the bestiary to assure yourself that you did NOT miss any entries while attempting to search for specific enemies.
  • During battle, if you leap from a battle, Gau will learn every rage of the monsters within that formation. When Gau returns from his leap at the end of a battle later on, he will learn any rages for that battle as well. He will NOT learn rages for the battles in between these two events, if any.

Manipulating the Veldt
  • Before we explain manipulation, we need to explain how the Veldt works. There are 62 Packs of Formations that the Veldt uses, including some blank ones which means that pack is skipped.
  • Each pack has 8 formations in each. Everytime a pack is in play, ANY one of the 8 can spawn giving each a 12.5% chance. Of course, you would have to have fought all 8 formations in that pack, else you'll have a higher encounter rate.
  • Unfortunately, the RPG Maker version, aka this version, of the game has randomized the Veldt pack that you end up with upon going to the save screen. Everytime you return from a hard save, you'll start an entirely new pack (which isn't so bad).
  • Quicksaving will not mix up the pack you get nor the entry you get from a pack.
  • Now onto the manipulation. In the following section, I will list all 62 packs and what formations are in each pack (thanks to some dudes whom I will name in the pack section).
  • With that information, you can determine which pack you want to get to in order to get a chance of finding a specific enemy to obtain their rage.
  • Everytime you fight a pack, you go to the next numerical pack. So if you were on pack 20 and you fight that formation from pack 20. The next formation you fight will be from pack 21. The pack after that will be 22, etc.
  • Now the way this works is, say you want an enemy from Pack 30. Simply fight a pack, determine what number that pack is and if it's close enough to one that you do need, then you can fight your way to that pack to get that specific rage.
  • If you aren't anywhere near the packs you need, simply save and reload to get a new pack.
  • Repeat, pray to RNGesus, and once you get all rages, the achievement will pop.

Rage Packs
The rage packs will not be listed here for two reasons:
1. We used someone else's rage pack, it is their work. We give our thanks deeply to both TriforceSD and Djibriel of GameFAQs
2. It'll be much easier to use CTRL+F in the following link as opposed to the rage packs being listed here.

Rage Packs[www.gamefaqs.com]
King of the Beasts - Rage List
Rages as they appear in the Abilities menu of Gau. (Not while in battle, that has no spacing for missing rages). This way, you can see which rages you are missing.

#
Column 1
Column 2
Column 3
1
Guard
Imperial Soldier
Templar
2
Ninja
Samurai
Borghese
3
Manga Roader (Purple)
Yojimbo
Cloud
4
Misty
Al Jabr
Zaghrem
5
Apocrypha
Dark Force
Angel Whisperer
6
Oversoul
Skeletal Horror
Commander
7
Mu
Wererat
Mugbear
8
Belmodar
Muud Suud
Leaf Bunny
9
Stray Cat
Silver Lobo
Doberman
10
Megalodoth
Fidor
Briareus
11
Suriander
Chimera
Behemoth
12
Fafnir
Lesser Lopros
Fossil Dragon
13
Holy Dragon
Fiend Dragon
Brachiosaur
14
Tyrannosaur
Darkwind
Aepyornis
15
Vulture
Vasegiatta
Zokka
16
Trapper
Hornet
Nettlehopper
17
Delta Beetle
Killer Mantis
Trillium
18
Rafflesia
Tumbleweed
Vampire Thorn
19
Cartagra
Nautiloid
20
Exocite
Anguiform
Leap Frog
21
Lizard
Litwor Chicken
Slagworm
22
Hell's Rider
Onion Knight
23
Magitek Armor
Sky Armor
Satellite
24
Armored Weapon
Spritzer
Flan
25
Outcast
Humpty
Brainpan
26
Cruller
Cactuar
Bandit
27
Harvester
Bomb
Still Life
28
Lunatys
Veil Dancer
Hill Gigas
29
Tonberry
Magic Urn
Mover
30
Figaro Lizard
Devoahan
Aspiran
31
Ghost
Crawler
Sand Ray
32
Alacran
Actinian
Sandhorse
33
Darkside
Malboro
Urok
34
Foper
Guard Leader
Corporal
35
General
Covert
Kamui
36
Warlock
Cherry
Joker
37
Iron Fist
Devil
Provoker
38
Cloudwraith
Mahadeva
Vector Hound
39
Peeper
Stunner
Sorath
40
Destroyer
Chippirabbit
Coeurl Cat
41
Bloodfang
Hunting Hound
Gorgias
42
Don
Murussu
Wartpuck
43
Gorgimera
Behemoth King (Undead)*
Vector Lythos
44
Wyvern
Zombie Dragon
Dragon
45
Primeval Dragon
Weredragon
Cirpius
46
Sprinter
Lenergia
Marchosias
47
Gloomwind
Dropper
Rock Wasp
48
Grasswyrm
Luridan
Twinscythe
49
Paraladia
Exoray
Crusher
50
Ouroboros
Acrophies
Schmidt
51
Devourer
Cancer
Gigantoad
52
Basilisk
Medusa Chicken
Landworm
53
Test Rider
Pluto Armor
Onion Dasher
54
Heavy Armor
Chaser
Gamma
55
Poplium
Intangir
Misfit
56
Creature
Enuo
Deepeye
57
Unseelie
Neck Hunter
Grenade
58
Alluring Rider
Pandora
Blade Dancer
59
Gigantos
Magna Roader (Red)
Lycaon
60
Parasite
Land Ray
Antares

* Behemoth King (Undead), Behemoth King has two stages. Alive and Undead. You must leap during his Undead (Yellowish) stage in order to get that rage entry.
King of the Beasts - Rage List 2
Unfortunately, I could not fit all the rages into a single guide section due to character limits, so it's continued here.

#
Column 1
Column 2
Column 3
61
Anemone
Moonform
Specter
62
Great Malboro
Bonnacon
Oceanus
63
Living Dead
Death Warden
Face
64
Outsider
Coco
Zeveak
65
Nightwalker
Demon Knight
Imperial Elite
66
Desert Hare
Wizard
Devil Fist
67
Illuyankas
Sergeant
Aspidochelon
68
Knotty
Luna Wolf
Belzecue
69
Caladrius
Tzakmaqiel
Lukhavi
70
Eukaryote
Land Grillon
Goetia
71
Greater Mantis
Bogy
Purusa
72
Black Dragon
Adamankary
Dante
73
Platinum Dragon
Duel Armor
Psychos
74
Mousse
Shambling Corpse
Punisher
75
Balloon
Gobbledygook
Great Behemoth
76
Scorpion
Chaos Dragon
Spitfire
77
Vector Chimera
Lich
Rukh
78
Magna Roader (Yellow)
Bug
Seaflower
79
Fortis
Venobennu
Galypdes
80
Junk
Mandrake
Valeor
81
Amduscias
Necromancer
Galsya Labolas
82
Magna Roader (Brown)
Wild Rat
Gold Bear
83
InnoSent
Clymenus
Garm
84
Daedalus
Baalzephon
Ahriman
85
Death Machine
Metal Hitman
Io
Coliseum - Part 1
Wager
Enemy
Prize
Aegis Shield
Glasya Labolas
Tortoise Shield
Air Anchor
Primeval Dragon
Zephyr Cloak
Angel Brush
Gamma
Stardust Rod
Apocalypse
Fiend Dragon
Save the Queen
Assassin's Dagger
Test Rider
Swordbreaker
Behemoth Suit
Outsider
Snow Scarf
Berserker Ring
Weredragon
Blizzard Orb
Blizzard Orb
Weredragon
Berserker Ring
Blood Sword
Enuo
Blood Sword
Bone Club
Test Rider
Red Jacket
Bone Wrist
Duel Armor
Dueling Mask
Brigand's Glove
Vasegiatta
Dagger
Burning Fist
Tumbleweed
Burning Fist
Cat-Ear Hood
Slagworm
Merit Award
Celestriad
Vector Chimera
Dragon Horn
Chocobo Suit
Ahriman
Moogle Suit
Crystal Helm
Duel Armor
Diamond Helm
Crystal Mail
Covert
Ice Shield
Crystal Orb
Glasya Labolas
Gold Hairpin
Crystal Sword
Glasya Labolas
Enhancer
Cursed Ring
Muud Suud
Air Anchor
Cursed Shield
Daedalus
Cursed Ring
Death Tarot
Aspidochelon
Bone Club
Dragon Claws
Test Rider
Sniper
Dragon Horn
Gorgimera
Gold Hairpin
Dueling Mask
Daedalus
Bone Wrist
Elixir
Cactuar
Rename Card
Excalipoor
Onion Dasher
Merit Award
Falchion
Outsider
Flame Shield
Final Trump
Ahriman
Scorpion Tail
Fixed Dice
Clymenus
Burning Fist
Flame Shield
Metal Hitman
Ice Shield
Flametongue
Great Malboro
Organyx
Force Armor
Behemoth King (undead)
Force Armor
Force Shield
Dark Force
Thornlet
Fuma Shuriken
Chaos Dragon
Pinwheel
Gauntlet
Vector Chimera
Thunder Shield
Genji Armor
Glasya Labolas
Air Anchor
Genji Glove
Demon Knight
Thunder Shield
Genji Helm
Fortis
Crystal Helm
Genji Shield
Yojimbo
Thunder Shield
Gladius
Shambling Corpse
Dagger
Godhand
Great Behemoth
Zanmato
Gold Hairpin
Great Malboro
Dragon Horn
Growth Egg
Muud Suud
Tintinnabulum
Guard Bracelet
Demon Knight
Hero's Ring
Gungnir
Muud Suud
Longinus
Healing Rod
Tonberry
Magus Rod
Hero's Ring
Gorgimera
Guard Bracelet
Holy Lance
Death Machine
Murakumo
Hypno Crown
Great Malboro
Royal Crown
Ice Shield
InnoSent
Flame Shield
Icebrand
Gamma
Organyx
Impartisan
Weredragon
Cat-Ear Hood
Kagenui
Test Rider
Murakumo
Lich Ring
Death Machine
Ward Bangle
Lightbringer
Gamma
Zantetsuken
Longinus
Prometheus
Gungnir
Magus Robe
Test Rider
Magus Robe
Magus Rod
Weredragon
Murakumo
Coliseum - Part 2
Wager
Enemy
Prize
Masamune
Gorgimera
Murakumo
Megalixir
Siegfried
Tintinabulum
Memento Ring
Typhon
Memento Ring
Merit Award
Covert
Rename Card
Minerva Bustier
Tonberry
Regal Gown
Miracle Shoes
Tyrannosaur
Tintinabulum
Mirage Vest
Vector Chimera
Red Jacket
Molulu's Charm
Outsider
Ward Bangle
Moogle Suit
Cherry
Nutkin Suit
Murakumo
Galypdes
Holy Lance
Murasame
Glasya Labolas
Masamune
Muscle Belt
Weredragon
Crystal Orb
Mutsunokami
Gamma
Radiant Lance
Nutkin Suit
Aspidochelon
Genji Armor
Oborozuki
Outsider
Zwill Crossblade
Organyx
Behemoth King (undead)
Soul Sabre
Paladin's Shield
Demon Knight
Force Shield
Phoenix Down
Cactuar
Magicite Shard
Pinwheel
Aspidochelon
Rising Sun
Punisher
Aspidochelon
Gravity Rod
Radiant Lance
Landworm
Mutsunokami
Ragnarok
Daedalus
Lightbringer
Rainbow Brush
Test Rider
Gravity Rod
Red Cap
Gorgimera
Hypno Crown
Red Jacket
Vector Chimera
Red Jacket
Reed Cloak
Gorgimera
Tortoise Shield
Regal Gown
Death Machine
Minerva Bustier
Rename Card
Fiend Dragon
Miracle Shoes
Ribbon
Dark Force
Gold Hairpin
Rising Sun
Weredragon
Bone Club
Royal Crown
Aspidochelon
Genji Helm
Safety Bit
Tonberry
Dragon Horn
Sasuke
Face
Murasame
Saucer
Brachiosaur
Cat-Ear Hood
Save the Queen
Brachiosaur
Apocalypse
Scorpion Tail
Vector Chimera
Final Trump
Sniper
Glasya Labolas
Bone Club
Snow Scarf
Yojimbo
Ward Bangle
Soul of Thamasa
Behemoth King (undead)
Celestriad
Soul Sabre
Aspidochelon
Falchion
Stardust Rod
Dark Force
Angel Brush
Stoneblade
Armored Weapon
Stoneblade
Tabby Suit
Vector Lythos
Chocobo Suit
Thief's Bracer
Amduscias
Brigand's Glove
Thief's Knife
Wartpuck
Brigand's Glove
Thornlet
Aspidochelon
Mirage Vest
Thunder Blade
Muud Suud
Organyx
Thunder Shield
Outsider
Genji Shield
Tigerfang
Greater Mantis
Burning Fist
Tintinabulum
Dark Force
Growth Egg
Tortoise Shield
Muud Suud
Saucer
Ultima Weapon
Great Behemoth
Gladius
Valiant Knife
Baalzephon
Assassin's Dagger
Viper Darts
Weredragon
Viper Darts
Ward Bangle
Yojimbo
Dragon Horn
Wing Edge
Gorgimera
Sniper
Zanmato
Yojimbo
Godhand
Zantetsuken
Covert
Organyx
Zwill Crossblade
Tonberry
Oborozuki
Excalipoor
Onion Dasher --> Gilgamesh
Merit Award | Gilgamesh Esper
185 Comments
Cyrus Apr 15, 2023 @ 8:47pm 
Excellent guide! I do have one addition to make, though: In Sabin's dream, the Io enemy appears only in the first cavern room, and not the following rooms. It would be good to note this in the guide, so that people know to fight Io before moving on, since you can't return to the first room after leaving it.
Himothy Oct 12, 2022 @ 9:44pm 
Endgame question
Im stuck on the falcon after beating kefka. i cant fly it and no one else is on the ship with me its just gambler man. Am i supposed to warp out before beating kefka?
Nevalopo Sep 25, 2022 @ 9:24am 
Im also wondering about the potion next to the tent in the phantom train.

Anyone can find it? Did it get removed? Checked everywhere facing every direction i can't find it.:veryafraid:
Lollipopcake Aug 7, 2022 @ 10:29am 
Can't find the potion in the train "next to the tent" for the life of me. I checked every space in that cabin. Any advice?
thespaceyeti Jun 13, 2022 @ 4:13am 
Thanks a lot for this guide op! I played ffvi originally on an emulator (the gba version) and still remember when i realized too late that i had lost shadow and my save was already overwritten.
So when i got this steam version i wanted to make sure i got every single squeeze of content out of this masterpiece!! Your guide was just perfect for this and now that i only have some final cleanup left i just wanted to say massive thanks, just in case you still occasionally return to this page after years! :mog:
abejaZombie Mar 7, 2022 @ 5:43am 
You should add the Hi-Ether that mention Mood.
rnagy32583 Mar 3, 2022 @ 4:02pm 
How do you get the potion in the phantom train next to the tent if you can't face the tile? Is that needed for the achievement?
*^*JoN*^* May 18, 2021 @ 11:01pm 
Just a heads up, for the Lore, not only does he need to be alive when the skill is used, he CANNOT be inflicted with dark status.
Returners_Extraordinaire Mar 8, 2021 @ 6:11pm 
one of?
Skyprisoner Feb 16, 2021 @ 1:29pm 
Thanks for the clarification, I didn't have the Death Warden fight as it's one of those encounters that it's either Death Warden or one of the magic pot variants. Luckily it's in the first wave so we can just leave the shrine and retry if we don't get him.
Just got my 100%, good job on your guide :steamhappy: