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SHIO
 
 
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Oct 23, 2015 @ 1:44am
May 4 @ 11:03pm

View SHIO in the store

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Recent Announcements View All (1)
Greenlit!
新浪微博:@椰岛游戏[weibo.com]

Description
Release date: Spring 2016
SHIO is a challenging platformer featuring responsive, fluid gameplay action and an atmospheric, unique art style. The game combines a satisfying chain-jumping mechanic inspired by old kung-fu films with surprising obstacles. As the game progresses, mechanics and elements from previous levels are combined into brutally difficult levels that feel incredibly satisfying to master.

You play as a mysterious warrior with a hidden past, using his skills and yours to work your way through a punishing maze of an ancient Chinese village built by unseen hands. Over time, the story unfolds and you learn more about the man's past, helping him find a purpose beyond the maze.

Who is he? What is this place? Why does the same girl always come into his dreams?

Play SHIO to find the answers, for the mysterious man and for yourself.




*Brutal difficulty
*Stylish 2D graphics inspired by ancient Chinese architecture and painting
*Challenging gameplay mechanics
*Evocative and atmospheric story



Yi Liao made the very first demo of SHIO in his last year of college as a way to showcase some of the art pieces he had created as a student.

In 2014, this early demo of SHIO was honored at GDC China as a student work for excellent art direction. Shortly afterwards, Yi brought SHIO to Coconut Island to create a more polished and fleshed-out version of the game. Since then, the team has been hard at work, making a version of the game with more beautiful graphics, more intricate obstacles, and a more evocative world and story.



Yi Liao is the creator and design lead for SHIO. He believes in games as a form of world-building.

Devvi Deng is the programming lead for SHIO. He loves Xenogears and Silent Hill, and believes that games can help young people understand the complicated relationship between the spiritual and physical worlds.

Our games have received awards from IGF China and the Unity Awards, and we were also among the first Chinese studios to release console titles (Naughty Kitties and One Tap Hero) for the PS Vita and Xbox One. As one of the earliest Chinese studios, we've shared our experience with other local studios through organizing IndieACE, a regular indie game design meetup and conference.

Popular Discussions View All (1)
10
Nov 26, 2015 @ 8:09am
нор
Mikasa
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1,136 Comments
...... Apr 8 @ 11:16am 
在ICEY上感受了一下 难度确实可以!支持!已关注
WaLI_W Mar 2 @ 8:31am 
在icey上感受过了,画风十分别致,被旁白吐槽了几次,还是过了,十分喜欢(除了icey旁白吐槽),希望早日见面:)
1092119098 Jan 1 @ 10:41pm 
只希望能在过年前发售
Erix Dec 26, 2016 @ 1:56am 
已前排支持,這風格非常不錯,期待早日發售!
SilverHawk Dec 12, 2016 @ 6:19am 
Congrats I have been waiting for this to get the go ahead ever since you first posted it on greenlight. Hopefully it wll go on the store soon.
鳄鱼盟主 Dec 7, 2016 @ 3:41am 
在icey上玩到了这款游戏,很不错(就是难度有点高)不过画风精美,制作优良,赞!!!
Johnny.DM Nov 25, 2016 @ 8:52pm 
怎么还不上架啊,等的我都心急死了默默的等了一年已经忘了,如果没有ICEY估计就真的忘了……
V丶NikuII 【AFK】 Nov 23, 2016 @ 12:58am 
滋磁国产,加油!
蛤蟆戴眼镜@8752 Nov 22, 2016 @ 1:53am 
支持!
ごこう るり Nov 22, 2016 @ 1:45am 
怎么还不上架啊,等的我都心急死了