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For those having problems, there is a key line about changing the conf file in the readme (dosbox_wizardry6.conf) by changing the output line to opengl. I am using the settings below and my window is a nice size:
windowtitle=Wizardry 6: Bane of the Cosmic Forge
fullscreen=false
fulldouble=true
fullresolution=desktop
windowresolution=1280x1024
output=opengl
Plus in the render section:
frameskip=0
aspect=true
scaler=hq3x
Maybe not as nice as Duam, but darn close for EGA :D
Desktop mode was all good though...you way want to tweak the window sizes.
I used the directions provided in the original post in this thread and used Proton 7.0-6.
I was searching for a way to get some portable automapping going for this game and this mod seems like the best option as I can't seem to get Desktop Cartographer to sync with this game ob the Deck.
Original steps didn't work. Taking the steps described my chameleon failed to open the game at all.
EDIT:
I was going to give up (i'd messed with this quite a bit last night too), but decided to try this from a few different angles.
I finally got something to work. Copy all files into the "dosbox_windows" folder, rename "dosbox_wizardry6.conf" to something else (just keeping a backup of your personalized version). Then rename "6.conf" to "dosbox_wizard6.conf". Tweak window resolutions and render settings as desired for your configuration. It should now work with the steam launcher (at least it did for me).
speculation: newer versions of dosbox (as packaged with steam) may not be looking for the dll files provided with the package, and something about the newer configuration file doesn't work with the old dosbox.