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That's certainly one of the key factors that separate the successful Early Access games from the unsuccessful. The first thing our team discussed when making the Early Access decision was a roadmap that includes major content updates on a monthly basis with bug fix updates being at a more frequent pace (when they are needed of course).
We want to get the community involved in helping us prioritize content on the release roadmap. We plan on setting up a Trello board for the community to vote on specific content their most eager to receive.
One of the key features of Klepto are the open-world neighborhoods.Players will be free to lurk around the entire neighborhood and break into any home. You can travel between unlocked neighborhoods using the region map.
Initially, I was opposed to the idea of Early Access due to a negative reputation I've seen caused by some games in a permanent state of Early Access. However, taking this route will allow us to get it into the hands of players much earlier while working even closer with the community to help us greatly improve on the game. Additionally, it also allows us to raise additional funds to invest directly back into the game during development where it can make the most impact.