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That's certainly one of the key factors that separate the successful Early Access games from the unsuccessful. The first thing our team discussed when making the Early Access decision was a roadmap that includes major content updates on a monthly basis with bug fix updates being at a more frequent pace (when they are needed of course).
We want to get the community involved in helping us prioritize content on the release roadmap. We plan on setting up a Trello board for the community to vote on specific content their most eager to receive.