Cities: Skylines

Cities: Skylines

93 ratings
NS ICM "Koploper"
   
Award
Favorite
Favorited
Unfavorite
Assets: Vehicle
File Size
Posted
Updated
3.499 MB
Jul 3, 2015 @ 6:07am
Nov 2, 2018 @ 4:20am
5 Change Notes ( view )

Subscribe to download
NS ICM "Koploper"

In 2 collections by Acc3ss Violation
Dutch Railway collection
94 items
Passenger Trains
49 items
Description
Dutch 4-part intercity train of type ICMm, nicknamed "Koploper".
Use Advanced Vehicle Options to get a back 'engine'. It looks silly without it.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=442167376

- 360 (4x90) passengers

6 car (3+3) version: http://steamcommunity.com/sharedfiles/filedetails/?id=763894571
Props: http://steamcommunity.com/sharedfiles/filedetails/?id=1220041019
28 Comments
Maylow Jun 9, 2023 @ 1:50pm 
I've tested them one by one and i can replicate the exceptions.

And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://steamcommunity.com/sharedfiles/filedetails/?id=465105119
https://steamcommunity.com/sharedfiles/filedetails/?id=465102067
https://steamcommunity.com/sharedfiles/filedetails/?id=471746386
https://steamcommunity.com/sharedfiles/filedetails/?id=529118345
https://steamcommunity.com/sharedfiles/filedetails/?id=471780069
https://steamcommunity.com/sharedfiles/filedetails/?id=500984466
https://steamcommunity.com/sharedfiles/filedetails/?id=581361285

I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
Maylow Jun 9, 2023 @ 1:50pm 
In all instances, the output_log.txt contains the following message:
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Maylow Jun 9, 2023 @ 1:50pm 
Currently, this asset as well as other train assets give an 'Object reference not set to instance exception' when they spawn.
Thus far, I've noticed the following assets generate this exception:
https://steamcommunity.com/sharedfiles/filedetails/?id=474346265
https://steamcommunity.com/sharedfiles/filedetails/?id=763894571
https://steamcommunity.com/sharedfiles/filedetails/?id=1289068049
https://steamcommunity.com/sharedfiles/filedetails/?id=501974754
Official Zealiux Jul 9, 2021 @ 7:36pm 
@acc3ss Violation Just want to give you a heads up that the shade of blue that you use on most of your models is off. The correct collour should be the same as on your NS intercity Standard / extra long trains because this is the correct shade of blue

this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
Demster Sep 1, 2016 @ 3:32pm 
I indeed made my own 3-part variant this way. Even though it would not completely fit a station, I would love to see at least the 3+3 part version driving through my city. But since I do not have the model of the engine part, I cannot easily convert it to trailer.

In order to make a 3+3 version, I've started skimming the various 'mod' mods to edit vehicles and dump textures etc, but I haven't been succesfull yet.
Acc3ss Violation  [author] Sep 1, 2016 @ 3:43am 
I considered a 3 part variant, but figured it's not much use since it's shorter with less capacity. 3+4 or 3+3 wouldn't fit in a station, although it crossed my mind a few times.

If you want a 3 part version you could do it yourself pretty easily. Open this one in the asset editor, change trailer count to 2 and save it under a different name.
Demster Aug 31, 2016 @ 3:44pm 
I love all of your trains and especially this one (it's so iconically Dutch). If I may make a request: Could you maybe make a 3-part version and then a 3+4-part version?
Finwickle Sep 22, 2015 @ 8:54am 
Headlights is a good start though. It will make the trains look awesome already at night, I think. And since this trains of yours is my favorite, it will zoom around happily in my cities thursday.
Acc3ss Violation  [author] Sep 22, 2015 @ 8:42am 
Turns out I was wrong. Interior lights are in fact part of After Dark. So another update will be required to get that working.