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Song of Horror
 
 
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Platforms: PC, Mac, Linux
Players: Single-player
Posted
Updated
Jun 3, 2015 @ 9:11am
Oct 30, 2015 @ 10:10am
Recent Announcements View All (8)
Playable Demo Now Available!
We are back on Kickstarter!!
Description
Release date: 2017
Song of Horror is a story-driven third person survival horror combining an inspiration in the old school classics with modern design and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared.

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THE BEGINNING


It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.

Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.

And an eerie, haunting melody, pierces a thundering silence.


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THE FEATURES

  • A Thrilling, Movie-Like Experience
Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.

  • Automated Cinematic Cameras
The views in Song of Horror are fully automated. The cameras will follow you, back away from you, turn to face you, play tricks on you, and seamlessly blend with each other when needed in order to keep the tension levels sky-high.

  • 16 Playable Characters
Daniel Noyer is the protagonist in Song of Horror, but he’s a rather uncommon one. You will not only control him but also up to 15 other characters, either close to him or completely unrelated. But beware, not all of them might make it to the end. Who, and how many, will you be able to save?

Each character has his/her own defined background, personality, views and opinions. They will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.

  • Normal, Everyday People
There are no heroes nor superhumans in Song of Horror. The entire cast is composed of real-life, ordinary folks who you could come across in the street any day. Meet Daniel, the advertiser. Meet Sophie, the art gallerist. Meet Etienne, the sales director. There’s also the doctor, and the shop clerk. None of them can make it on their own.

  • Careful Exploration
The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. Peril is around every corner, and there is no prize for first arrival at the end line. The prize is to arrive at all.

  • Life is Fleeting
There is no health nor sanity meter. Being alive or dead is the only measure of success, and going from one to the other might only require a single misstep.

  • Agile, Adaptive Control System
Forget about tank-style movement or otherwise clunky control schemes. As the view adjusts to the situation, so does the character control. Song of Horror’s challenge lies entirely in the game itself.

  • An Unsettling Soundtrack
In addition to our videos’ music and ambience, our composer, Manuel, is creating a plethora of enthralling musical pieces that will take Song of Horror to a whole new level.

  • High Quality, Professional Voice Acting
Each character will have his/her own distinct, professionally recorded voice, and we will dub as much of their speech as we can.

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THE MECHANICS

  • The Story Unfolds
Song of Horror will be divided into several chapters. In each chapter, you will visit a different location while delving deeper and deeper into the mystery.

  • The Presence
Song of Horror features no weapons, no traditional enemies and no typical combat. Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror which is known only as “the Presence”.

The Presence will mess with your senses and dramatically warp reality. This paranormal terror will affect lighting, sound and the very atmosphere around you. Its horrifying manifestations will either actively haunt you or lie in wait for you, setting deadly traps that you’ll need to avoid if you want to live. It will play with you as a predator does with its prey, in both a pre-set and procedural way, so you won’t necessarily be safe somewhere just because that place was quiet in your last attempt.

In order to survive, you will need to react, and to anticipate events. You will need to run, and you will need to hide, but these are just examples. Different forms of danger will require wildly different approaches out of you. Can you adapt? Can you make it?

  • Permanent Death
At the beginning of most chapters, you will choose among a set of characters. The one selected will be the first to face the unknown.

Barring Daniel, characters in Song of Horror have one single chance. If they die, they’re gone for good, and you’ll need to select one of the remaining people and pick up where you left. Should all of them perish before reaching the end, you will need to restart the chapter. Some of the survivors might reappear later on!

  • No Going Back
There is no manual saving in Song of Horror. Your progress will be stored when you finish a chapter, or if you select the “Save and Quit” option to come back later. Whenever you continue, however, you’re once more on your own.

  • Puzzles and Riddles
From simple locked doors to full-blown enigmas, from straightforward to dangerously deceptive ones, Song of Horror will be rich in original, engaging (or terrifying!) puzzles, ranging from little daily life obstacles to sinister games where your life is at stake.

Pick up all kinds of mundane and bizarre items, examine them in 3D and uncover the secrets they hide. Struggle to find hidden clues in an old photograph or a dusty letter written in fear. Your findings will not only help you progress, they can also save your life!
Popular Discussions View All (7)
8
Jun 12, 2015 @ 11:03am
Inspired by some well-known horror games?
Techim
4
Jun 13, 2015 @ 2:06am
nice
heatmaker.
2
Jun 15, 2015 @ 8:13pm
Copadoo!
ElNegrus
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291 Comments
Protocol Games  [author] Sep 16 @ 10:34am 
Yes, we will release on Steam, of course :).

The game, as of now, is expected to release at some point around Q2/Q3 2017.
term ammadin Aug 6 @ 5:33am 
Me like horror game and that project i think to be intersting. How soon relise?
PlayBoy Just Aug 1 @ 5:01am 
Release on Steam or no?
Sαshα Jun 6 @ 7:56am 
:(
Protocol Games  [author] Jun 6 @ 6:41am 
Sorry for the delay, we have been moving to a new office and such. We are estimating that the release will be around Summer/Fall 2017.
thomas.j.mcdermott Apr 25 @ 4:52am 
any news of a release date? or is it that far off?
Sαshα Mar 27 @ 8:12am 
Well guys when she was come in Steam????????????????
Rubso Sanshiro Mar 3 @ 10:27am 
Tiene buena pinta chicos. Estube probando la demo y genial.
javierucu Feb 5 @ 12:13am 
hi, i think Song of Horror looks fantastic. I love horror, hehe. Now i´m finishing the soundtrack in other game and it would be great to work beside such a promising team. I think my music could fit well in your project. You could listen here: https://www.youtube.com/watch?v=pA7fQzZ9gUU What do you think? my email is: cga.sound@gmail.com Thank you. Good Job.