Homeworld Remastered Collection

Homeworld Remastered Collection

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LPF MOD v4.600
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HomeworldRM: HomeworldRM, HWRM
File Size
Posted
Updated
136.297 MB
May 20, 2015 @ 7:02am
Aug 4 @ 6:40am
93 Change Notes ( view )

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LPF MOD v4.600

Description
[LPF MOD]
----------------------------------------------
The MOD has been made in personal hobby.
It is made in order to enjoy watching the space fleet battle of the original design.
Many of the fighters, warships many bullets and laser, we will design a battle to use the missile.


[Game Information]
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Player VS CPU
You can use the rules of "Deathmatch" and "BountyHunter" and "fleet war".

-death match-
You can start a normal combat in the "death match".
Some of the items have been removed.

-Relic Skirmish-
War competing for relic.
Limited resource collector.
Various bonuses.
The defeat of the enemy is a shortcut to victory.

-Fleet war-
"Fleet war" in you will be given the abundant resources and selection of the presence or absence of possession fleet.
Player, CPU is able to participate in the battle to organize the troops as soon as possible.

-HW RaceDeathMatch-
HW1 HW2 Race plus Deathmatch

-250 mode-
The upper limit of the combat unit is pulled-up mode up to 250.
(Because many of the unit appear, it will depend on the performance of your PC.
There is a possibility of causing the lag and crash. )


MultiPlayer-Beta
Multi-play in LPFMOD is possible.
Please report it if you have an abnormality in movement.


[Postscript]
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There are a lot of problems in this MOD still more.
The upgrading is planned in future, but it needs a really long period.
LPF is made in reference to many other MOD.
I thank the people.



[Next update plan]
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Redesign of the carrier class.


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V4.600
-F.N.P.Union of Carrier redesign.
-Fixed some weapon effects.


V4.500
-F.N.P.Union of Assault frigate redesign.


V4.400
-C.D.Alliance of Assault frigate redesign.
-The combat behavior of the C.D.Alliance assault frigate has been changed to frontal combat like the normal frigate class.
-Increased the attack power of the C.D.Alliance Assault Frigate.
-Reduced the range of C.D.Alliance Assault Frigates.
-Increased the attack power of C.D.Alliance Beam Attack Frigate.
-Increased the attack power of the F.N.P.Union Laser Frigate.


V4.300
-F.N.P.Union of Antiaircraft Frigate Redesign.
-F.N.P.Union of Antiaircraft Frigate rename.
Renamed to Flak Frigate.
-Changed the way ships are built within the program.
It is not involved in the parts operated by the player.
This fixes the part that was causing the effect hiding bug until now.
The attempt is currently going well.
Frigates and capital classes could have solved that problem.


V4.220
-Reduced the retaliation distance parameters set for the Frigate and Capital classes.
This is to address the problem of hiding effects after building a unit.
Perhaps this change is effective, but not perfect.
This change may slightly change the tactics of ships controlled by the CPU.


V4.210
-Some changes have been made to the fighter class's mobility.
This change does not change the top speed.
-Increased the frequency of C.D.Alliance Flak Frigate missile attacks.
-Changed the wake settings used for Fighter class, Corvette class, etc.
It will be clearly depicted.
-The issue of effects disappearing is still unresolved.
Changed the rendering time of hyperspace.
-Bug fixes.


V4.200
-C.D.Alliance of Antiaircraft Frigate Redesign.
-C.D.Alliance of Antiaircraft Frigate rename.
Renamed to Flak Frigate.
I changed the settings to match the vanilla name.


v4.130
-Bug fixes.
Addresses a bug where the effects of ships produced by the CPU disappear.
Specifically, I set the time specified in hyperspace to zero.
The effect on the player is that the produced ship will be available for selection immediately.
Please let me know if you find any abnormalities or bugs.


v4.120
-Added Fleet Hyperspace to Shield Tower.
-You can now see the impact range of Fleet Hyperspace systems.
-The hyperspace costs for all units have been changed.
-Fixed some errors in display text.


v4.110
-Bug fixes.


v4.100
-Added 3 custom maps.
-Extended the maximum distance of the camera.
-The influence range of HyperspaceInhibitor can now be displayed.
-Newly changed the tactical icon of the drone. It will be displayed with an × mark.
-Increased the range of the Sentry drone.
-Adjustment of tactical icon display distance and size.
-Tweaked the field of view and sensor distance for almost all units.
-AI adjustments.
-Bug fixes.


v4.000
-F.N.P.Union of Missile Frigate Redesign.
-F.N.P.Union Laser Frigate balance upper adjustment.


v3.900
-C.D.Alliance of Missile Frigate Redesign.


V3.820
-Bug fixes.


v3.810
-Changed Shield Tower research and build conditions.
Reduced build time.
Shield towers can only be built from shipyard gates.


v3.800
-F.N.P.Union_Laser Frigate Redesign.


v3.710
-F.N.P.Union Improvement of AI.


v3.700
-F.N.P.Union_TorpedoCorvette Redesign.
-F.N.P.Union Corvette class balance upper adjustment.


v3.600
-C.D.Alliance of Beam Attack Frigate Redesign.


v3.500
-Addition of Electronic Fighter.
-Improvement of AI.
-Bug fixes.


v3.400
-Addition of F.N.P.Union MinelayerCorvette.


v3.300
-Addition of DIO_ CommandCorvette.
-Race name change.
LPF "C.D.Alliance" = Corporate Dominion Alliance
DIO "F.N.P.Union" = Freedom New Planet Union

Popular Discussions View All (5)
1
17 hours ago
MOD作成メモ
dengun
68
Jan 6, 2017 @ 5:39am
WorkScreenshot
dengun
13
Jun 29, 2019 @ 12:35pm
PINNED: Ideas thread
dengun
205 Comments
dengun  [author] Sep 9 @ 4:26am 
We are currently preparing for our next update.
We are currently redesigning the C.D. Alliance aircraft carrier.
This will respect the design of the original aircraft carrier.
We will also be making small changes to the design of the F.N.P. Union aircraft carrier.
Team color ranges and other things will also be adjusted.
dengun  [author] Jul 16 @ 4:29am 
I am currently working on modeling an F.N.P. Union aircraft carrier.
This has undergone significant changes from past aircraft carrier designs.
It will be closer to the design lines of the redesigned frigates.
It is planned to be a little larger than previous models.
There will be some changes to the armament, but the capabilities will be similar.
It will have anti-ship and anti-aircraft capabilities, which are necessary for self-defense.
dengun  [author] Jun 27 @ 4:28am 
I'm very happy that there are still people playing this mod.
dengun  [author] Jun 27 @ 4:26am 
We are currently working on redesigning the last frigate.
The next update will be the last of the frigate redesigns.
After that we are planning to redesign two types of carriers.
Neishark01 Jun 21 @ 12:55am 
This mod is still updated ! That's too cool thank you dengun
Akira_R Jun 3 @ 7:47pm 
Love the Space Battleship Yamato style of some of the ships, lots of fun to play as well!
dengun  [author] Apr 25 @ 6:05am 
F.N.P.Union's Flak Frigate will also begin redesign work.
Weapon performance is planned to be almost the same.
dengun  [author] Apr 25 @ 6:00am 
We have redesigned Flak Frigate.
The appearance and armament have been changed.
Due to the enhancement of missile frigates, Flak Frigate's ability to respond to corvettes has been lowered.
Also, the attack power against Capital class is set low.
Specializes in attacks against fighter classes.
dengun  [author] Apr 15 @ 4:01am 
v4.120
A fleet hyperspace system is installed on the shield tower.
This is intended to make it easier to drop ships to the front lines.
The Shield Tower itself is also capable of hyperspace, but has been reset to a very high cost to maintain balance.
dengun  [author] Feb 26 @ 5:53am 
>FrostBytey
We have strengthened the Corvette's attack capabilities.
Missile Corvette = 40% reduction in missile launch interval.
Torpedo Corvette = Increased attack by changing attack behavior pattern.