Cities: Skylines

Cities: Skylines

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Mondriaansland -Z-
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May 2, 2015 @ 8:09am
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Mondriaansland -Z-

In 1 collection by Zakerias
Maps by Zakerias
21 items
Description
Typical Dutch Landscapes: Mondriaansland

For this map I wanted to try something new, which is to have the ability to truly create a Dutch polder[en.wikipedia.org]. Therefore I have made two locations that are optimized for this, as you can see in the pictures above. There is also a large already established polder in the centre of the map, if you rather not change the coastline and still want to build below sealevel. I was mainly inspired by the province of North-Holland, especially the Wieringermeerpolder, Marken, Den Helder, IJmuiden, Hoorn en the Afsluitdijk.

The drainage of lakes and seashores to create polders is an old process. North-Holland was the first province to reclaim land on a large scale. It goes back as far as the early 17th century, when the people of Holland drained the Beemster Lake to create new land. After that many more polders followed, and currently about a sixth of the Netherlands is reclaimed from the sea, from lakes, or from floodland.

Infrastructure
There are three highway connections, with the main one looping around the established polder. I've taken in account some feedback from users who suggested that my highway lanes were too close together on other maps. So I tried to leave some space between them, though at some places they might still be quite close since I personally like the look. There is one railwayline that crosses the starting tile and goes all the way up to my version of the afsluitdijk. There are ship routes all along the coast, and also one on the river, but these aren't connected. The ship routes won't interfere with the creation of polders.

Water
There is one river that stops at the established polder and from there is divided into: a smaller stream for sewage, a main canal towards the sea and a canal to irrigate the polder. There are several lakes and canals, and one larger natural swampy location in the southwest. In the starting tile there are two streams. I advice you to use the small round pit for sewage, as the other stream flows directly in the polder where the sewage will remain and pollute the farmland. There are also two great locations for a port along the seashore.

Resources
There are many dense forests and I've added strips of trees all around the map (totals at about 245k). There are plenty of strips of oil and ore, mostly in between the farmland, but each one also has a slighty larger field in the corners of the map. Farmland is available everywhere, and underneath the water of the polder locations.

I named the region after the painter Piet Mondriaan[en.wikipedia.org], known simply as Mondrian in English. He was a key figure in De Stijl movement, and made very recognizeable art. The subdivisioned landscape reminded me of his work.


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36 Comments
TheMrTorbi Dec 13, 2023 @ 10:12pm 
Hey there Zakerias, i really love this map. Would we be able to have this map in CS2? If you dont want to import it yourself can we get a go from you to do it ourselfs?
Toines Sep 17, 2023 @ 10:44am 
Danku, Gamemeneer
DutchThies May 7, 2020 @ 3:03am 
Could you make Hoorn 1:1?
AnicVoid Mar 24, 2018 @ 8:23am 
Coming from a Dutchmen, this is an outstanding map and really does catches our landscapes!
Great work!
Virus Feb 7, 2016 @ 5:26pm 
This map was so nice I felt bad for building on it
<Insert name here> Dec 16, 2015 @ 5:21am 
loverly landscape dude also reminds me alot of UK landscape
RASTIKO79 Oct 19, 2015 @ 8:54pm 
Me encantan todos tus mapas! Excelente trabajo!!
Enila Aug 24, 2015 @ 5:55pm 
Merci, sublime :)
Jones 27 Jul 15, 2015 @ 10:57am 
lovely
Kam_tu_Papa_bre Jul 3, 2015 @ 2:21am 
Hello Zak, First off great map, I tried draining the water and I get close, but my damn dam keeps spewing out water. I have tried turning it off but water keeps coming in