Crea
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Creamon
   
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Apr 27, 2015 @ 11:01pm
Jul 9, 2017 @ 11:56pm
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Creamon

Description
NOTE: Due to the new talent and the way mods interact with worlds, you must create a new world and a new character for the Creamon mod.


Lets you capture and summon monsters! Gotta catch 'em all!

This mod contains items called Creaballs that you can throw at low-life enemies to capture them. You can then collect a Creaball with a monster in it and throw it again to release the monster to fight for you!

Creaballs must be researched before crafting, and then are crafted with Oil Clots and Iron/Silver/Gold Ingots for Basic/Advanced/Master Creaballs respectively.

For capture, Basic Creaballs require a monster to be below level 16 and 1/4 HP, Advanced Creaballs require below level 36 and 1/2 HP, and Master Creaballs require below 3/4 HP and can capture any level.

Enjoy! Any and all feedback is welcome.


Known Issues:

- Creamon sometimes appear partway into the ground.
- Creaball titles have no spaces in monster names.
- Creaballs can be "thrown" with no cooldown with Quick Use.
18 Comments
CathyLes Oct 2, 2022 @ 8:30am 
Dont subscribe; that mod doesnt work :(
Necrosx Aug 13, 2019 @ 11:56am 
Any chance of this getting updated? Tried testing it and found that the balls dont actually get thrown.
Seraphiel Jan 7, 2019 @ 7:52am 
Does this mod still work in the current version? Cause this is the BEST mod I found for Crea <3
Eclipse the Dragon Dec 13, 2018 @ 3:37pm 
i had 2 captured things and both ball were lost on use if the monster go down. why?
Eclipse the Dragon Dec 13, 2018 @ 11:23am 
nice mod, but 1 thing. can you change the Creaballs in the mod to change to a drop so you can pick it up to try again if it misses? it'd be better to have the mist thrown Creaballs in the mod drop in item form then lose it if you miss or capture fails.
raz334 May 25, 2018 @ 3:42am 
@ b133d 4 u : yep totally screwed
b133d 4 u May 25, 2018 @ 12:53am 
So I accidentally left a captured monster out in a paragon realm, and when I went back to the main world I was unable to call the monster back, and now the item to call it back is missing as well. Am I just screwed out of a monster slot, now?
raz334 Dec 20, 2017 @ 3:14am 
So the Mod is working alright, and it has some nice potiental.
If i may point out some needed fix areas though;

-Currently the "Zoology" skill it comes with only levels up when you capture a monster, and nothing else, not fighting with the creature or anything.

**More Importantly though, many of the monsters seem to want to wander away from you while they are summoned, forcing you to need to resummon them frequently,
This might not be such a big deal Except, you can't put them in a Quick slot because everytime you summon or dismiss it's replacing the item**
I would suggest a Skill Work around for this, Create a unique Skill for each Monster Summon, but Require that it be unlocked by actually capturing the monster once.
By doing this the Skill could simply be a toggle Summon/Dismiss Skill. This Could also allow you to create Unique Monster entries that could level up >if you wanted to< This method acctually opens up a lot of options.

desophos  [author] Jul 9, 2017 @ 11:59pm 
Creamon is (are?) back in action! I've updated the mod for Crea version 1.4.9.
raz334 Jul 2, 2016 @ 6:34pm 
This mod sounds so awesome... wish i could play it :(