The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Wheels of Lull
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The Wheels of Lull

Description
REQUIRES DRAGONBORN AND DAWNGUARD, THESE ARE ESSENTIAL, THERE WILL NOT BE NON-EXPANSION VERSIONS OF THIS MOD

"The Digitals say we come from another star, but so many have forgotten. I have not, for my lineage granted me audience with Memory, and I have spoken with the Wheels of Lull. I have seen proof, as any who come Up during Landfall Season, when the winds die down enough Above that all may make pilgrimage under the banner of Vehk and Vehk. Though many Above have renounced Memory, they too remember."

Far, far below Nirn, past the lava flows and the still-mining machines of the dwarves, lies the great Clockwork City of Sotha Sil. Two centuries ago, an individual stepped through its nonexistent gates, forever changing it and its residents. From his actions came the Chronographers, the fabricant time-keepers, and watchers of the world. Since those two centuries they have lived in the great voidyards and helipads of their ruined city, silently guarding the world from danger.
But now, deep beneath the Throat of the World, in the most destitute of their outposts, something dangerous is stirring, and the rejected and broken Chronographers of Lull-Mor find that they have no choice but to seek outside help, and once again bring a mortal hero into the depths of the Clockwork City, to stop a mad mystic and his army of twisted experiments from unmaking the very foundations of the world! So once again, descend into the Expanse of Sotha Sil, and once again, turn the Wheels of Lull.

The Wheels of Lull is an enormous, sprawling expansion sized quest mod that serves not just only as a sequel to Sotha Sil Expanded, but ties together almost all my previous Skyrim quest mods, including Aethernautics, Mzark, and even Brhuce Hammar. In it, the player is recruited into the ranks of a rejected Chronographer platoon, and shunted off to the Clockwork City outpost of Lull-Mor, a precariously perched outpost at the edge of Sotha Sil's domain.
Much like Sotha Sil Expanded, the mod gives a focus on puzzle and problem solving. Featuring five enormous dungeons, with mini-bosses, unique treasures, and plenty of puzzles, you'll have your work cut out for you. The player will find themselves exploring strange new landscapes, from the deepest oceans, to underground forests, to giant foundries, and going up against strange new monsters, while wielding several new weapons, from the Harquebuses of Chronographers, to the great Unwinder of Goveri. They will find themselves dressing themselves in Chronographer robes. WoL also serves as introduction to the stranger side of TES lore, diving into the strange and ridiculous world of TES metaphysics, and will teach players about the Towers, Landfall, and the eponymous Wheels of Lull.

Features:
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-An expansive main quest, stretched out over seven parts, with puzzles, infiltration, poltergeists, mad science, and butter.
-Five dungeons within the main quest, complete with fleshed out boss battles, and massive, unique locations, focusing on nonlinear design, reminiscent of the Legend of Zelda.
-A new town, complete with extensive characters, moving parts, and little fabricants bugs.
-Over seven sidequests within Lull-Mor, once again involving puzzle solving, obstacle courses, and the player's wits, rather than combat. Take to the deep sea, warp along magical gates, and discover the horrors of Whitehorn Pass.
-Over ten new weapons, from clockwork drills, beam swords, lightning rods, and of course, the favorite of all Chronographers, the Harquebus, early era rifles that accelerate magical bolts.
-Several new armors and equipment, from chronographer robes, to life-saving security packs, to heavy suits of powered clockwork armor.
-A new race, the deranged and experimentuous fabricants, the living machine-mer of Sotha Sil!
-Characters from both SSE and past games reappearing, as well as ones only spoken of in the deepest whispers of lore.


Installation and Playing:
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THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN. It won't work without them, so don't try it, and don't complain.
To the start the mod, you must first be level 15. Yes, there are level requirements. You must be level 15 to start, level 30 to finish.
When you meet these requirements, fast travel to any settlement that is open, that is, any settlement besides the main five cities. A strange looking mer will approach you, and your quest will begin.
This mod does not require shouts, but I've found they help enormously. What really helps though, is exploring your environment and getting to know the Chronographers, as many will offer advice or equipment on your quest. Don't be afraid to explore!
You do not need to have played Sotha Sil Expanded or my other mods to understand the plot of this mod, but events and characters will make more sense if you have.
If Llavados doesn't spawn even though you're level 15, travel to Fort Neugrad. By its lake there will be a strange glowing light that you can activate to start the mod.


Compatability and Tips
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This mod should be loaded fairly late in your load order. While no significant changes are made, there are some changes made to areas around High Hrothgar, Winterhold, and the Thalmor Embassay, those these changes all work with most major mods. This mod also modifies a few sound files to help with atmosphere, load it after any of those.
Some music mods may also cause strange changes in atmosphere, just expect that.

Changelog:
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v2.0
-change description and behavior of some items
-fix robes
-adds messagebox to some puzzles, tell them to kitten off if they don't have a thing so people will kitten off if they don't have a thing.
-change masscroft's fight a bit, mostly just lowering the pit so he'll take his hit faster (really annoying that ragdolled things don't set off trigger zones).
-Fixes AI issues, Llavados dying (even though he's IMMORTAL), appearing in places he shouldn't, Archeron not appearing, etc.;
-Add an option to go to an area and simply spawn Llavados if he doesn't spawn at level 15.
-Repeated Music Issues fixed
-make it so that player doesn't spawn in lava in the Derivative Of Aka



Credits:
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Textures: SaintJiub and crysthala, Cabal,
Meshes: Haishao (especially her), Bretti, Vicn, Mahty, EnaiSiaion, Zoni, Madcat, apenov, Erucci, (((((, Amanassi, m150, InsanitySorrow, xiank, natterforme, Andersh
Voices: Misty Dupree (voice of Subori), Jenn Jennings (voice of Guard 1), RottenDeadite (voice of Medeliu Hammar), Rip Tiduh (voice of Yagrum Bagarn), Cour (voice of Archeron), Hayden Tessman (voice of Llavados), Gabriel Dunn (voice of Avarri and the Stoker), Vulon (voice of the Analyst), Polaris (voice of Memory), Luca Huber (voice of the Cartwright), Alvin Lund (voice of Divayth Fyr), River Kanoff (voice of Guard 2), Zach Pokres (voice of the Skull), Ryan Prizio (Voice of Century Numinar)
Testing: Legionati, Flintlocke, Haishao, /tesg/
Special Thanks: Haishao, MMOXReview, Ryan Prizio for his quick work, all the people who participated in the voice acting auditions.
Additional credits are in the readme!

Chinese Translation: http://bbs.skyrimcitizen.net/viewtopic.php?f=25&t=2040

Contact, Permissions, Etc:
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If you've got questions, comments, if I forgot to credit you, bug reports, want to rage at me because I'm way better than you, then feel free to contact me at pastaspace2@gmail.com.
The original assets contained with may be freely used, provided of course, credit given. Doesn't matter if you don't either, because I will find out. I have eyes and ears EVERYWHERE.
All non-original assets belong to their respective owners, so they decide the permissions of those.
Popular Discussions View All (22)
14
Oct 1, 2016 @ 9:54am
Winterhold slotpoint missing
renar2d2
6
Aug 10, 2021 @ 6:27am
Crash at the end of the game
Cardinals
4
Jul 20, 2018 @ 6:54pm
Whitehorn bug
Shadow_Duck
873 Comments
cauda Apr 11, 2022 @ 1:40am 
Activating the ping and beating the $&!£ out of the slots but noting happens to progress
Bombur Apr 3, 2021 @ 7:43pm 
Great looking mod, great voice acting, very immersive. But for me, it was too unlike normal Skyrim to be enjoyable. (1) I hate obstacle courses. I was hoping they would be a minor part of the mod. They're not. (2) For some of the quests, I spent more time looking for hints/clues/solutions online as I did playing. I prefer the standard Skyrim approach where I have a journal entry that gives me a reasonable clue as to what I should be doing, and quest markers that point to where the next step of the quest can be completed. (3) In a couple places, reloading or tcl-ing seemed to be the only way to escape a programming oversight (like falling into the water while fighting the welding soldier). In summary, this is a huge, immersive, beautiful and well-acted mod. But for those who are looking to extend their game play in normal Skyrim fashion, this might not be the mod for you.
Jenktank Oct 9, 2020 @ 5:12pm 
Great mod, I uninstalled it and then re-installed it to try it out again, but my character I cleared it on before keeps instantly dying upon loading. I went to other forums related to this issue on clearing out scripts and nothing seems to be working. Can only access it while god mode is toggled
Traker Sep 18, 2020 @ 1:41pm 
HI, I love this mod . so immersive :) I have one small problem tho, I fall through the ground into the lava when i appear in the cave "Derivative of Aka" after going through from the cave "Point of Nymar".. :( :( Please hep if possible as i would love to finish this great mod.
Trainwiz  [author] Jun 24, 2020 @ 11:09pm 
You can always use the light at Fort Neugrad to forcibly start quests.
Asenath Jun 24, 2020 @ 7:10pm 
I have wheels of lull on skyrim se and I just finished the brass forest I fast travled and the portal apeared but a dragon interupted the activator and now I can't start the quest bottom of the world the activator is no where to be found my saved game is back too far to start over help is there a fix?
Trainwiz  [author] Jun 23, 2020 @ 3:25pm 
Like I said, I don't speak French.
MacFack Jun 23, 2020 @ 2:35pm 
ты шо француз ебанный? это RUSSIAN стайл
Trainwiz  [author] Jun 23, 2020 @ 1:52pm 
Sorry, I don't speak French.
MacFack Jun 23, 2020 @ 12:36pm 
сука, я умираю как только загружаюсь, автор ты гомик?