Cities: Skylines

Cities: Skylines

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Road Assistant - BROKEN
   
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Apr 7, 2015 @ 10:23am
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Road Assistant - BROKEN

Description
Sadly this mod is broken currently. I would love to fix it but just don't have the time! The source code is available on github[github.com] and I would be only too please to have someone else work on it.

Road Assistant BETA

Description:

Mod which adds a grid overlay to help build grid networks. Also adds:

- Toggle for zone visibility.
- Toggle for buildings visibility.
- Toggle for fog visibility.

You can rotate/move the grid freely. Or snap to currently placed intersections, and align with adjacent roads. You can also clamp to entire tiles.

How-to-use:

HOTKEYS:

ALT + J: Toggle the Road Assist panel. (I will add a button when I find a nice place).
ALT + G: Toggle grid visibility.

ALT + H: Toggle buildings visibility.
ALT + F: Toggle fog visibility.
ALT + Z: Toggle zone visibility.

ALT + UP/DOWN: Resize grid.
ALT + LEFT/RIGHT: Rotate grid.

Arrow keys: Move grid.

To clamp to road, click on intersections (or any node).
To clamp to tiles, click on areas whilst Tile Clamped is enabled.

While node-clamped, press , and . to snap to adjacent roads.

Compatability:

Largely untested. I suspect there shouldn't be too many issues as nothing is overwritten, but it may clash with other road tools.

DISCLAIMER

As with all mods, there is always a chance of save-data corruption etc. I have worked very hard to remove bugs, but some may not have been caught. Exercise caution as you should with all custom content!

[]



Source Code can be found here.[github.com]
Popular Discussions View All (1)
2
Apr 24, 2016 @ 2:37am
Feature Request: "Snap to Grid"
Drift_91
52 Comments
Keallu Jan 7, 2022 @ 11:43am 
You can use Toggle It! and Hide It! mods for this functionality.
whybearnt Apr 8, 2020 @ 5:14pm 
This WOULD be incredible if it worked, please continue to work on this project I am begging you!
Idok Apr 10, 2017 @ 9:53am 
just wait for new free update it gonna have features like this mod :)
Зарастроика Mar 15, 2017 @ 1:13pm 
AAAAAAA GOODNESS! I JUST FOUND WHAT I NEED! @.@

But it's broken· '―'
General Chaos May 1, 2016 @ 4:20am 
Got this error as well

A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
VRABAC Mar 15, 2016 @ 1:35pm 
The mod give me this error after clean instal no mod activeted, before I load any save game. I would like fix for this mod.

A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at ContentManagerPanel.RefreshPlugins () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
Synnax Mar 8, 2016 @ 2:03am 
The mod triggers a fatal game error.
RZ_new Mar 5, 2016 @ 3:42pm 
Confirmed.
The same happened to me.
I spent hours removing the MODs one by one until I remove this MOD.
Then stopped the problem.
By adding this MOD error recurs again.
Unbelievable fragility.
hansmex Mar 2, 2016 @ 6:13am 
CS won't start with this mod.
I uninstalled all other mods, and still CS doesn't start.
Too bad :-(
challenbellamey Feb 26, 2016 @ 2:30pm 
This was such a great addition! Would love an update! :)