Cities: Skylines

Cities: Skylines

This item is incompatible with Cities: Skylines. Please see the instructions page for reasons why this item might not work within Cities: Skylines.
31 ratings
Auto Budget
   
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6.144 KB
Mar 26, 2015 @ 10:33am
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Auto Budget

Description
Automatically sets budgets for electricity and water to match your current demand. Great for early-game city building.

Source: https://github.com/ApocDev/CitiesSkylinesMods/tree/master/AutoBudget
Popular Discussions View All (1)
3
Oct 10, 2015 @ 9:32pm
Budgeting Suggestions
Apoc
39 Comments
SpaceTiger Mar 10, 2016 @ 4:40pm 
I updated this mod and added a few new features to it. You can get it here .
ShadowVFX Mar 8, 2016 @ 6:54pm 
Why won't you update this mod!? Argh, it was AMAZING. An option like this should be in this game by default. I want to be a city planner, not an auditor and accountant!
Laptop Nov 8, 2015 @ 7:44pm 
If you ever update this mod to make it work with the latest version of the game, comment here and let me know. Until then, it will be marked as incompatible.
amne7ia Nov 1, 2015 @ 6:22pm 
Gutted it doesn't work anymore.
Alturvexs Oct 10, 2015 @ 9:30pm 
I just found this mod, looking for just this to help with the budget, to find out doesn't work! Ok if the maker of it does nothing then PLEASE someone that know these thing take it over.... Please??
ThatDeafMute Oct 5, 2015 @ 11:13am 
Someone Please Update this MOD. It was so useful when it worked.
dobsonw Oct 4, 2015 @ 6:26am 
Don't download. Does not work and the writter does not seem to be reading any of the feedback nor attempting to correct the issue.
unimike Oct 2, 2015 @ 6:09pm 
Crashes the game too. EcomonyManager.GetBudget like others.
Alnius Sep 26, 2015 @ 4:02am 
Crashes the game, GetBudget.
jabbathebutt Sep 24, 2015 @ 12:48pm 
confirmed, here is the error report


Method not found: 'EconomyManager.GetBudget'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'EconomyManager.GetBudget'.
at AutoBudget.AutoBudget.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0