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Heiko Günther's Dune: The Dice Game
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
File Size
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125.836 KB
Mar 14, 2015 @ 10:53am
Apr 4, 2015 @ 2:19am
8 Change Notes ( view )

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Heiko Günther's Dune: The Dice Game

Description
A high quality 'deluxe' version of the strategic board game, created by Heiko Günther, adapted for play on Tabletop Simulator.

Obtain a copy of the rules here.[files.geekdo.com]
Want to make this in real life? Print and Play here.[dl.dropboxusercontent.com]
Discuss this game at Board Game Geek.[boardgamegeek.com]

"Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game.

The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds."


Original game created by Heiko Günther. Reproduced with kind permission.

Adapted for Tabletop Simulator
Updated for v1.06!
This adaptation contains the following features to improve gameplay via Tabletop Simulator and make this the best Dune playing experience.

- Updated Faction Cards - Featuring addenda and clarifications to the rules reflecting v1.06. Also featuring two variant Bene Tleilax Faction Cards so you can use either version of the 'Face Dancer' ability from the rules. Remastered for a cleaner appearance, faster future updates and potential for easier translation*.

- Unique Models - Differentiated Large and Small Troops, Non-Faction Tokens, easy to use Faction Cards and rounded Dice models for easier rolling.

- Handy Tooltips - To help minimise having to refer back and forth to the rules during gameplay.

- Removable Board - If you find the board cumbersome or gets in the way of dice rolls, you may remove it to find another 'inlaid' in the table.

- Bene Gesserit Victory Tokens - Added to the Print & Play game in v1.06, tokens to wager for victory as the Bene Gesserit.

- Variant Region Die - Besides the new v1.06 die with a bias towards net storm movement around the board, there is the option of an alternate die with slightly more bias towards eastward movement.

Adapted by Adrian Eccles.

*If you want to request a translation please leave a comment on this mod!
11 Comments
Cpl. Knife [29ID] Aug 8, 2017 @ 2:52pm 
I've shot you a friend request, I would like to talk about how you made this. I would like to re-create it for version 2.01.
joe.gans Feb 18, 2017 @ 2:11pm 
Has this been updated for the new 2.01v Rules ... on BGG: https://boardgamegeek.com/filepage/114073/rules-components-link
Just Chilling Apr 11, 2016 @ 9:03am 
Cool, thanks for the clarification.
My bad for reading only the first half of thre description!
Amputret  [author] Apr 11, 2016 @ 8:57am 
Also, explanations for quite a few additional things are in the description above.
Amputret  [author] Apr 11, 2016 @ 8:52am 
The two Tleilax Cards have alternative rules for face dancers. Choose one to use for the game and delete the other, you shouldn't be changing between rulesets during a game.

The two region dice are also a alternative, use one or the other. I prefer the one with west direction on regions 3 and 5, as they are both the numbers with only one region inside it and so less likely to be frozen on. The game tends to be better to play with a prevailingly east-moving sandstorm; if it continually runs back and forth over the same 2 or 3 regions, not that great for anyone who has forces there.
Just Chilling Apr 11, 2016 @ 8:06am 
Nice work :)
Why are there 2 Tleilax cards?
And why 2 Region dice?
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ps: soundtrack for playing:
https://www.youtube.com/watch?v=MCiRR3X7rjM
Amputret  [author] Apr 7, 2016 @ 10:04am 
Oh, haha, I included a Bene Gesserit token for players that want to go for ultimate bragging rights and predict themselves! You're right, it doesn't make a lot of sense, unless you want to show off!
Voight Apr 4, 2016 @ 10:45am 
So you can choose to "steal" the win from yourself? I'm not sure I undestand, because that seems kind of redundant
Amputret  [author] Apr 3, 2016 @ 12:34pm 
Hi, glad to see the mod is still getting some interest!

To answer your first question, Bene Gesserit choose one other faction before the game starts, if that faction wins the game whilst not in an alliance the Bene Gesserit steals the win instead. The tokens allow you to choose a faction, keeping token facedown throughout the game to be revealed at the end.

It's been a long time since I played, but mindgames are the main focus of the game, you want to only spend enough troops on combat to defeat the enemy. You also want to use your ally's troops as cannon fodder in place of yours, but not so much that people refuse to ally with you. Sardaukar are also great to gain a secure hold over an area, but they are weak to sandstorms and kanly attacks, so don't rely on them.
Voight Mar 27, 2016 @ 7:41pm 
I love this mod and I look forward to playing it. Two things: Why does Bene Gesserit have a Bene Gesserit Victory Token? And how would you recommend going about combat?