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I was concerned it increased landvalue within its vast influence area, but I haven't noticed much of a drop after I reduced it. The only thing affected was leizure contentness which went completely red across my deliberately neglected parts of town(These people don't get to have real parks!). I kind of buy you "story" that people would go there to buy illegal substances though. Generally I like it very much, as it adds realism. Pretty much any real city has parks somewhat like this.
In my personal game experience, it works nicely with the rest of the city, it does not provide a ton of problems (I set it up next to an area where, with the extra traffic generated, medical vehicles have more trouble accessing, so the area becomes sick and the value of the land does not rise).
let me know how it works out for you. Hope you enjoy it.
The way I see it (when making it) is that it will provide happines to a part of the population who will like to have a place where to buy illegal substances, even though now I think it could have an even smaller happines accumulation value. But there are be negative effects like hogging garbage services, generating traffic and creating a dirty area. The negative effects are much more local, as Iv'e only noticed them in the inmediate areas.