Cities: Skylines

Cities: Skylines

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Junkie Park - adds garbage and unhappiness for low income areas
   
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Mar 12, 2015 @ 11:58pm
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Junkie Park - adds garbage and unhappiness for low income areas

Description
Junkie Park. The kind of park where you wouldn't let your kids nowhere close. Low Everything. A real dump.

It adds really little happines or land value, It's focused for low income tourism and piles garbage fairly quick.

This was made to add realism to an industrial dorm town I made. By piling garbage, it affects the land value negatively, makes people around slightly unhappy and (I'm not totally sure about this, as there are other factors in my town that might affect) makes people sick.

One problem I have with my cities is that everything works too well, everything is too happy and I was getting between 32k and 82k a week on income. By doing this, it adds a little bit of a pit hole that will suck money and resources, plus it generates traffic (garbage trucks frequent it too often).

By using this, I get a little bit more realism in my low income areas, generating some unrest.
7 Comments
kreaturen Mar 17, 2015 @ 5:24pm 
I've played a bit around with it on my own, redusing the radius among other things. Also noticing how the actual radius shows up when placing parks in-game for the first time... I must say I feel real observant now, cause I've never noticed that before :P

I was concerned it increased landvalue within its vast influence area, but I haven't noticed much of a drop after I reduced it. The only thing affected was leizure contentness which went completely red across my deliberately neglected parts of town(These people don't get to have real parks!). I kind of buy you "story" that people would go there to buy illegal substances though. Generally I like it very much, as it adds realism. Pretty much any real city has parks somewhat like this.
Sevvy Mar 17, 2015 @ 12:47am 
Addded to my podunk city collection :)
WillieTheWolf  [author] Mar 16, 2015 @ 4:51pm 
The other way it creates a problem is that, by placing this park, you are giving up real state that you could be using with more buildings or real parks that provide positive boost. Instead, you are putting a building that does more harm than help.

In my personal game experience, it works nicely with the rest of the city, it does not provide a ton of problems (I set it up next to an area where, with the extra traffic generated, medical vehicles have more trouble accessing, so the area becomes sick and the value of the land does not rise).

let me know how it works out for you. Hope you enjoy it.
WillieTheWolf  [author] Mar 16, 2015 @ 4:51pm 
The radius is pretty big (roughtly 4 land squares) and the value of happiness is half of a regular park. I can't really change the values until they update the way assets are uploaded to the workshop (which they are working on already).

The way I see it (when making it) is that it will provide happines to a part of the population who will like to have a place where to buy illegal substances, even though now I think it could have an even smaller happines accumulation value. But there are be negative effects like hogging garbage services, generating traffic and creating a dirty area. The negative effects are much more local, as Iv'e only noticed them in the inmediate areas.

kreaturen Mar 16, 2015 @ 2:00pm 
Btw, it has an entertainment radius of 2500, and accumulation of (was it) 25? I don't really like creating assets, but I'm trying to figure out what these numbers mean. I'm guessing that radius is the area it influences and that 2500 is a fairly large radius? What is the accumulator? I don't want anything too powerful or too weak, but I don't know what is the "middle" sort of... Do you know what these stats are for the default "large park w/ trees"?
kreaturen Mar 16, 2015 @ 1:53pm 
Love it!
cRuEllY Mar 13, 2015 @ 4:44pm 
n1 work ;)