login
|
language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Deutsch (German)
Ελληνικά (Greek)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português-Brasil (Portuguese-Brazil)
Română (Romanian)
Русский (Russian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Українська (Ukrainian)
Help us translate Steam


On Facebook
On Twitter


Then Swords and Potions would be a rip-off of Recettear.
Recettear is almost guaranteed to be MUCH MUCH older than both this and Swords and Potions "2" (and 1, since there is a 2 there).
The Carpe Fulgar Westernized/translated version on steam, Is probably even older than Swords and potions, on it's own.
Recettear: An Item shop's tale, and Weapon Shop de Omasse are both billboarded as inspirations already as well, So clearly, they should be what the creators/devs were looking at and taking notes and/or aspects from when moldings their mechanics.
How about combine this game mechanic with World of Tanks?
http://www.kongregate.com/games/edgebeestudios/swords-and-potions-2