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Song of Horror
 
 
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Genre: Adventure, Horror
Platforms: PC, Mac, Linux
Players: Single-player
Posted
Updated
Feb 18, 2015 @ 8:59am
Feb 24, 2015 @ 6:18am
Recent Announcements View All (10)
WE ARE LIVE ON KICKSTARTER AND WE HAVE MOVED TO REAL GREENLIGHT!
Official Trailer, Kickstarter & Real Greenlight are right around the corner!
Description
Song of Horror is an old school inspired, third person survival horror, evocative of the eternal fear of what cannot be understood. Take control of up to 16 characters who have been dragged, throughout time, into a story for which they are not prepared.


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The Features

  • A Thrilling, Movie-Like Experience
Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.

  • Automated Cinematic Cameras
The use of automated mobile cameras along with a collection of unsettling music themes ensure that the tension remains constant and relentless.

  • 16 Playable Characters
Control Daniel as well as several other men and women, both acquaintances and strangers. They will explore an array of locations, designed by actual architects, solving riddles while avoiding an untimely end. How far will each of them go? Who will continue their tale alongside Daniel? That is up to you.

  • Normal, Everyday People
No heroes, no supermen, no superwomen. Real-life, ordinary folks. From the advertiser to the sales director, from the alarms technician to the doctor and the shop clerk. None of them can make it on their own.

  • Careful Exploration
The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. There is no prize for first arrival at the end line; the prize is to arrive at all.

  • Life is Fleeting
There is no health nor sanity bar. The only thing that matters is: can you continue? If you crumble midway, will the next character make it?

  • Death Has Many Doors
There are no combats, but that doesn’t mean you don’t have to fight. There are no enemies, but that doesn’t mean you aren’t being hunted. There are no defenses, and yes, that does mean you must run, hide, and do whatever it takes to survive.

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The Story


It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.

Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, warned about at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.

And an eerie, haunting melody, pierces a thundering silence.


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The Mechanics


PERMANENT DEATH
  • At the beginning of most chapters, you will be able to choose among several characters. The one you pick will be the first one to face the unknown.

  • Each playable character has one single chance; if he or she dies, another one will have to take over from that point.

  • You will be able to finish any given chapter if at least one character remains, but if none should make it through, you will have to try said chapter again. The set of available characters will be different in each chapter (though some of the survivors might appear at a later point).

  • A character’s role in the story is automatically cut short if you lose him or her.

NO GOING BACK
  • There are no save points in Song of Horror. Your progress will be stored after each chapter, or if you select the “Save and Quit” option. Whenever you resume the game, however, you’re once more on your own.

PUTTING THE PIECES TOGETHER
  • Song of Horror features puzzles and riddles of different natures, ranging from little daily life obstacles to sinister games where your life is at stake.

THE PRESENCE
  • There are no enemies in Song of Horror. There is no one to shoot, nor anything tangible to fight; instead, you will be haunted by twisted manifestations of an eldritch, primeval horror.

  • You can run, and you can hide, but it won’t always be enough. Furthermore, those are not the only actions you may attempt. You will have a variety of possible courses of action you will need to use in order to survive. Your characters’ life —and resolve!— will depend on your choices.

  • You won’t always be actively hunted by peril. Often, it will lie in wait for you. A slow, steady and careful advancement is your best tool.
Popular Discussions View All (2)
11
Mar 11 @ 8:30am
¡Pregúntanos, Opina! (Español - Spanish)
Protocol Games
2
Jul 13 @ 5:07am
Ask Us Anything! (English)
Protocol Games
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35 Comments
Gguy Jan 28 @ 10:40am 
we need a classic, people should really support this !
Pulser.X Mar 3, 2016 @ 4:59am 
I must have this game
Random Person Feb 12, 2016 @ 12:02pm 
this looks awsome i would buy it! :D
lamocciosa Jan 7, 2016 @ 1:13pm 
The fact that there are a lot of different characters to control is amazing. I would like to play as a child too. I love the atmosphere and the plot. I don't understand why people don't finance this game.
Spartan2100 Nov 29, 2015 @ 5:00am 
Un estudio español con una idea de puta madre. No he seguido vuestro proyecto, pero intentaré seguirlo. Un abrazo
SlimeSkunk64 Jun 20, 2015 @ 9:55pm 
gotcha. thanks. :3
Protocol Games  [author] Jun 19, 2015 @ 5:41am 
Hi! This is not really a "stealth" game. The Presence is not a monster chasing you. It is something of a very different kind. A paranormal force. Hiding is part of the equation, but Song of Horror does not remotely play like a stealth game.
SlimeSkunk64 Jun 18, 2015 @ 4:12pm 
hmm... this looks very promising. im awful at stealth games will there be a easy mode or is that a no?
PressA2Join Jun 17, 2015 @ 1:12am 
http://pressa2join.com/song-of-horror-interview/ Song Of Horror should get the funding it needs.
The Waterboy Mar 10, 2015 @ 2:02pm 
Alright. I'll be looking forward to that.