GameMaker: Studio

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Dreams by AntelopesGoGames v1.4
   
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File Size
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23.613 MB
Feb 16, 2015 @ 8:02pm
Feb 24, 2015 @ 9:50am
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Dreams by AntelopesGoGames v1.4

Description
*Now with full Xbox360/PS3 controller integration!*
Dreams is an action-platformer that relies on quick reflexes and solid platforming. The game spans 5 locations, or dreamscapes, including Caves and Towers. Other more dreamlike locations include Ocean and Abstract. Dreams is the story of Nate, a young boy with an active imagination. Every night when he goes to sleep he dreams of adventure and unknown wonder. This game follows one particular night.

***For Players who have saves from Dreamsv1.2 and prior***
***Dreams v1.3 update will require new save data***

FEATURES
-53 Levels
-In Game Achievements
-Stat Tracking
-Save/Load System
-Xbox360 and PS3 controller integration

CONTROLS
Z or Space - Jump
X or D - Shoot
Esc - Go back to Main Menu
R - Restart Level
P - Pause/Unpause
Mouse - Menu Navigation

CONTROLS with controller
A or cross - Jump and Menu Selection
X or square - Shoot
Right bumper - Go back to Main Menu
Left Bumper - Restart Level
Start - Pause/Unpause
Left Stick - Menu Navigation

Please leave comments below regarding everything and anything Dreams. If you liked what you played, rate it and/or favorite it! (so it stays in the popular section so that other people can find it). We'd love to smooth out the rough edges and make this a real steam release via the Greenlight program in the future!

DO NOT USE OUR ASSETS IN A COMMERCIAL PRODUCT. (We will report it if we find it)
9 Comments
Sir Bearington May 1, 2015 @ 11:23am 
Fun game! Level 8 was trippy with the angled view :)
Although I stopped playing at level 12 because I got tired of reclimbing it all after dying to spikes or bullets I couldn't see before leaping forward. Not sure how I'd fix that... Is there a way of moving the camera forward maybe? Anyway, a cool little game.
Clyde Frog  [author] Feb 23, 2015 @ 4:46pm 
Dreams v1.3 launched! After a brutal battle with code and variables, we now have controller support, a much better music engine, and a pause menu. All three of these uprooted old code dedicated to running the game so old save data is now obsolete. Future updates shouldn't wipe data as future features are set-up to work with the new framework.
Clyde Frog  [author] Feb 22, 2015 @ 9:15pm 
Thanks so much for playing it through Avenged Aussie! It's always great to hear feedback from people who really took their time and got into it. I'm looking forward to the polished finished product also!
Phat Rat Feb 22, 2015 @ 8:58pm 
I loved this game, Hahaha i was getting so frustrated in some parts, but thats what i love about this game, its actually hard enough to be fun and you get a sense of acomplishment finishing each level, making you push through more. Great potential in this game, and cant wait to play a finished product after it's been polished up.
Clyde Frog  [author] Feb 22, 2015 @ 10:06am 
Kittydaw: Thanks for checking it out!
Pirate: Constructive criticism is the best thing ever. I agree with almost everything you mentioned. We are putting together a bug fix/balance update and those things are included. The only thing is that most levels are made to be short enough to not need shortcuts (level 5 being one of the longer exceptions). I think I'm going to look into balancing out the longer levels better so that dieing a minute into playing isn't as frustrating. Thanks for the opinions!
kittydaw Feb 21, 2015 @ 5:31am 
:batlogo: this is a really awesome game!!! :batlogo:
Böibbl Feb 21, 2015 @ 5:25am 
Here are some of my observations. Now I know this is not completed game, but constructive critisism is always good.

- Music is a tad bit too loud. Until you implement options screen, jag down the music.
- Lack of checkpoints. I understand that it's supposed to be hard, but especially level 5 was unforgiving because of level restarting every time I died.
- Underwater spike hitbox felt bit out of place. I sometimes died even though I wasn't touching the spike.
- There should be button for next level that you can press, rather than having to always click it with mouse.

However, this game has potential and I am looking forward for next updates and will surely try them out. Good job!
Clyde Frog  [author] Feb 19, 2015 @ 8:58pm 
Thanks a ton, a lot of work was put into it! I think I know exactly where you mean; the enemy can get a pretty cheap shot off. I was wondering if that would need to be nerfed a bit!
Dean Feb 19, 2015 @ 8:49pm 
This game is awesome for gamemaker! However, I almost threw my computer out my window on the third level. XD