The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Throwing Weapons Lite
   
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Category: Weapons
File Size
Posted
Updated
14.886 MB
Jan 24, 2015 @ 11:29am
Mar 17, 2015 @ 12:37am
5 Change Notes ( view )

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Throwing Weapons Lite

Description
======================
Throwing Weapons Lite
by: JZBai
Version: 2.01
======================

============
Description:
============
Adds script light throwing weapons to the game. Also integrates them into the leveled lists and allows them to be used by followers and NPCs.

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Features:
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I've been a fan of Madrilous's Throwing Weapons mods for a long time. The problem is that they were too script heavy for my machine to handle quickly. This mod is a fix for that and implements throwing weapons in a very "script light" fashion.

How this is done is simple: the weapons are scrolls that you can equip to either hand that fire collectible projectiles (sorta like the spider grenades in Dragonborn). Because of this, an added benefit is that followers can use them and NPC enemies can also use them against you. I've added the weapons to the leveled lists dynamically using scripts so it can maintain compatibility with all other mods.

This mod has a grand total of only five scripts that run: a startup quest, a player alias, a perk script to allow the player to pick up fired projectiles, a perk script to allow the player to craft grenades at alchemy tables and a script to calculate damage.

The throwing weapons themselves benefit from sneak attacks and also increase damage in relation to the player's one-handed skill. They also level up the skill on successful hits. However, damage from throwing weapons is reduced by the target's armor rating and can be completely negated by an opponent who is blocking them with a shield or ward. Each type of throwing weapon also has added beneficial effects.

As of Version 2.0, new grenade weapons have been added. These weapons can be crafted at any alchemy lab and crafting them levels up alchemy. Each grenade type is very powerful and you start off knowing only how to craft a couple of them. To learn how to craft the rest, you have to collect formulas that can be found on enemies, in dungeon chests, and occasionally in alchemy shops. These recipes however are quite rare and quite expensive so be prepared to adventure a lot and stock up on a lot of gold for them.

In addition, as you level up alchemy you gain access to the ability to reverse engineer grenade formulas from weapons that you find while adventuring. Hopefully, this grenade crafting system makes being an alchemist who adventures and searches around for new recipes and weapons to collect rewarding and fun.

Currently, these are the weapons available:

Throwing Knives:
These are the fastest to throw, do weak damage, and fly at a medium distance. They also benefit from added damage during a sneak attack.

Throwing Axes:
These do the most damage, fly the shortest distance, and have a medium throwing speed. They stagger opponents on hit.

Javelins:
These fly the farthest, do moderate damage, and but have the slowest throwing speed. They slow opponents who are not wearing heavy armor.

NEW! Oil Pots:
Dwarven oil pots that lay down a burning slick of oil that damages anyone that is caught in them.

NEW! Frost Potion Grenades:
A bottle of ice cold liquid that freezes opponents solid on contact and does frost damage. It's also available as a poison that can be found
in alchemy shops and be applied to weapons and arrows.

NEW! Smoke Bombs:
Bombs that stagger opponents caught in the initial explosion and release smoke clouds that blind opponents and can be used as cover.

NEW! Grenades:
The most powerful throwing weapon of all! Explodes with massive force and heavily damages anyone caught in the explosion after a few seconds.
Be very afraid when you hear the trademark sound of this weapon's burning fuse. However, if you're quick enough (and brave enough) these weapons can be disarmed by activating them.

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Requirements:
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Dragonborn.esm
Update.esm

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Compatibility:
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This mod should be 100% compatible with anything and everything.

One thing to note though is that since the throwing weapons are magic scrolls, they use the normal casting animation used for magic. I designed the casting art nifs for the scrolls to be used with the vanilla casting animations. If you're using a replacer for the magic casting animations, the throwing animation for the weapons may look a little funny.

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Bugs:
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All the major bugs from Version 1.0 have been fixed! Killcams now work with throwing weapons and the texture problem should now be fixed!

The only minor bugs that I found from testing are that occasionally disarming the grenade doesn't always remove the sound of its fuse. Also, with the new way I implemented the projectiles so that they work with killcams, the spinning animation for them can look a little funny if you throw them at the ground or an object nearby.

All these bugs though are very minor aesthetic issues and should have no impact on your game's stability whatsoever. :D

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Changelog:
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2.01 (Mini-update):
Made throwing weapons weightless to prevent overencumbering upon being hit
Reduced the duration of the Frost Potion items and increased their damage
Tweaked leveled lists so that grenades and recipes are rarer

2.0:
Tweaked the damage and sneak attack bonuses for throwing weapons so that they were less overpowered when dual-wielded and sneaking.
Made the damage reduction caused by armor more significant in the damage formulas for the throwing weapons.
Tweaked the crafting recipes for throwing weapons so that fewer are made per unit.
Increased the throwing weapons' weights to be more on par with vanilla iron weapons.
Fixed the texture issue that affected some users.
Fixed the throwing weapon projectiles so that they now work with killcams.
Added four new grenade weapons and the accompanying recipes and items needed to make them.
Gave the alchemy table a menu option for crafting and reverse-engineering.

1.0:
First Nexus Release.
Replaced all placeholder meshes from Madrilous's "Throwing Weapons Redux" with new custom made meshes and textures built from the ground up.
Changed the weapon and projectile nifs so that collision objects would make proper weapon sounds on being dropped

0.1 (Beta):
First Release on Steam

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Permissions:
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Assets from this mod may not be used for "for profit" work.
Besides that, feel free to do whatever as long as credit is given.

========
Credits:
========
Madrilous for the inspiration for this mod
NyQuilKY for his spinning "Throwing Weapons Redux" nifs off of which I based the nifs for this mod
Hothtrooper and Eckss for making available the source code for "Immersive Armors" from which I learned how to dynamically add items to leveled lists
whoever contributes to the Creation Kit wiki for providing documentation on Papyrus functions which Bethesda for some reason were too lazy to document
and finally Bethesda for Skyrim, Creation Kit, and for making this game moddable because it would be a crappy game if it weren't... :P

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Mirrors:
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Nexus[www.nexusmods.com]
91 Comments
awelton85 Jun 27, 2023 @ 3:50pm 
HMM yes i have a requirement YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (and i might add) HHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWW
Diamondback Jul 7, 2022 @ 2:21pm 
Smoke Bombs never appear.
Diamondback Apr 14, 2022 @ 6:44pm 
@Tailin Sero
Yes they do, so far it's the only method of obtaining them for Me.
ADHS Lord Dec 6, 2019 @ 1:45pm 
DIO wants to know your location
Kelvin Shadewing Mar 26, 2019 @ 11:26pm 
Could it be possible to make a spell that launches bombs? Maybe variants of different power levels that could be named after soul gem levels?
MrBones Jun 17, 2018 @ 7:28pm 
First off, you're making lore breaking content, if you are going to make "Throwing weapons" and make it a bomb, at least make it a potion bomb, not a cannon bomb. And second, throwing WEAPONS, not explosives. IF it is called weapons, make it like a throwing spear or axe.
Patriot56 Aug 3, 2017 @ 7:19pm 
stop making interesting and useable stuff please, said no one ever.
Tailin Sero May 26, 2016 @ 4:56pm 
Do enemies spawn with these weapons too?
JoshTheJackal Jan 6, 2016 @ 3:20pm 
my opinion, I love this mod, but I notice that all the weapons become useless at higher levels, so maybe have a throwing weapon that is for each other the metals (iron, steel, ebony, orcish, etc.) ? it would be so much more useful for higher level players
Kidradd Aug 19, 2015 @ 4:04pm 
Highly recommended!

The weapons are fun and easy to use, adding a new layer of combat depth: opening battle by throwing an axe at the necromancer to stagger him before he casts a spell, throwing knives for rapid stealth takedowns, launching a grenade onto a wall to send the guards flying. The best part is that the NPCs use the new weapons as well. I don't think I'll ever forget that Redguard dual wielding javelins, or when I fled a bandit fort after the hail of oil pots from the walls.

Suggestions for the mod author
1) Firearms, using the same system (make empty flintlock at forge, make loaded flintlock at alchemy table, fire flintlock and it gets consumed, adds empty flintlock to inventory; would complement the new grenade theme really well)
2) Alternate recipe for oil pots (Dwarven oil is a little hard to come by, and yet the pots are extremely prevalent)
3) More prevalent smoke bombs (atm these are rarer to find than grenades)