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Yes they do, so far it's the only method of obtaining them for Me.
The weapons are fun and easy to use, adding a new layer of combat depth: opening battle by throwing an axe at the necromancer to stagger him before he casts a spell, throwing knives for rapid stealth takedowns, launching a grenade onto a wall to send the guards flying. The best part is that the NPCs use the new weapons as well. I don't think I'll ever forget that Redguard dual wielding javelins, or when I fled a bandit fort after the hail of oil pots from the walls.
Suggestions for the mod author
1) Firearms, using the same system (make empty flintlock at forge, make loaded flintlock at alchemy table, fire flintlock and it gets consumed, adds empty flintlock to inventory; would complement the new grenade theme really well)
2) Alternate recipe for oil pots (Dwarven oil is a little hard to come by, and yet the pots are extremely prevalent)
3) More prevalent smoke bombs (atm these are rarer to find than grenades)