LISA
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LOST in LISA: tour guide
By monday
Don't know where to go? Forgot where that merchant was? Misplaced a companion? This covers all that.
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PREFACE & PURPOSE
This is a light guide for LISA. It doesn't cover secrets or story event flags, only what's really necessary to navigate through the game without getting lost or stuck.

RECENT CHANGES
Bonfire present random event item list is now complete.

PARTICULAR AREAS
Locations are listed in the direction and order in which you come across them. In situations of route divide, I use an asterisk and linebreak.

PROGRESSION GOALS
On every area hub, I've listed in spoiler tags what you're suppose to be doing and where you can go to accomplish this.

BARS, SHOPS, WEAPON CABINETS
I've included an inventory list for all merchants. All items sell for 50% value to vendor. For who can use particular items, use my companion guide.

TIP: Use the Shift key to cycle through your gang when buying weapons and armor.

COMPANIONS
Area and specific recruitment details are listed. For abilities and general usefulness, I made a separate guide. You can sometimes miss out on companions by flagging or not flagging certain events.

FARMING/GRINDING
Appended to the end of this guide is a list of random encounters. Good if you are low on magazines or just recruited a low level companion.

AREA ONE
1. Village
2. Field
3. Apocalypx-Games
4. Rando Camp
5. Flammable Orphans

AREA ORDER:Rando camp, field, apocalypx-games.
AREA GOAL:Retrieve firebombs, kill a mutant to receive a bicycle, use both to reach and defeat a boss to save a man who can repair the bridge.

TIP: Take advantage of the save point and tent being so close together. Save before sleeping to save scum around RNG stat decreasing events. For information on bonfire random events, check out the party switching and resting section.

COMPANIONS
Name
Location
Criteria
Rooster
Top Building
Ransom Goldie the Hen (Apocalypx-Games: Barrel Bros 2)

On the hangman screen prior to the hub, if you've a bicycle, you can access a vendor in the mountain.
SHOP
Item
Cost
Detail
Red Armbands
41
+8 ATK
Hunting Bow
34
+18 ATK
Show Stopper
45
+13 ATK
Wooden Bat
31
+15 ATK
Big Zinger
37
17 ATK, +3 AGI, fire element
Extension Cord
44
+19 ATK
- VILLAGE
Particular areas: Bar (party poster), shop, Blue Rockets HQ, weapon cabinet, factory, +DEF dojo.

BAR
Item
Cost
Detail
Potato Liquor
5
200 HP, drunk

SHOP
Item
Cost
Detail
Damp Poncho
12
+6 DEF, +4 S.DEF, -2 AGI, flame resistant
Shag Poncho
16
+13 DEF, +10 S.DEF, -4 AGI, flammable
Dainty Shawl
20
+8 DEF, +1 S.DEF, +3 AGI
Drab Tank Top
11
+6 DEF, -1 AGI

WEAPON CABINET
Item
Cost
Detail
Wool Wristbands
44
+5 ATK
Longbow
30
+14 ATK, +4 AGI
Pea Shooter
34
+9 ATK, +5 S.ATK

COMPANIONS
Name
Location
Criteria
Nern
Cliff screen (left of Bar.)
Listen to him.
Beastborn
Bicycle Cave Hop
Defeat
Olan
Bar
20 magazines
El Rage
Bar
70 magazines
- FIELD
Particular areas: Snake field, campfire, playground mutant, bicycle.
- APOCALYPX-GAMES
Particular areas: Bicycle checkpoint, barrel bros*, W2D house*, campfire, Magnificent Manes Men's Club & bar, barrel bros 2.
*Barrel bros, flashback door, mini-village with shop and party poster.
*W2D house, bicycle challenge.

Bicycle Challenge
For 5 magazines, you can traverse a barrel bro obstacle course. If you complete it in under 30 seconds and without getting hit, you will receive one domestic jerky. Slower than that, hit by a barrel bro or if you attempt to cheat by dropping into the goal area from start, you receive nothing. Domestic jerky restores 1000 HP and sells for 7 magazines.

BAR
Item
Cost
Detail
Potato Liquor
5
200 HP, drunk
Lucrative Tea
13
Revives TP.
Diet Cocola Cola
5
200 SP

SHOP
Item
Cost
Detail
Rain Poncho
17
+13 DEF, +10 S.DEF
Football Pads
7
+5 DEF, +2 S.DEF, +2 AGI
Elite Pads
13
+11 DEF, +3 S.DEF
Sports Jersey
24
+12 ATK, +9 AGI, -6 LUCK

COMPANIONS
Name
Location
Criteria
Mad Dog
Mini-village
Retrieve Spiked Club (Transition: Telephone Pole or steep drop cave in Apocalypx-Games)
Fardy
Magnificent Manes Men's Club
Defeat Presidents
- RANDO CAMP
Particular areas: Shadow hallway, Schoolboy Shufflers inn (party poster), firebombs.
- FLAMMABLE ORPHANS
Does what it says on the tin.

TRANSITION
Particular areas: Campfire, telephone poles, motorcycle segment, roulette, pun cave.

COMPANIONS
Name
Location
Criteria
Percy Monsoon
Impossible to miss.
Do a man's duty.
Buckets
Roulette Building
Defeat all roulette opponents.

Russian Roulette
Participating in further rounds costs 50 magazines, with each subsequent victory multiplying your return. There are a total of 10 opponents, yielding 3250 magazines and the Sunsetter (gun, +33 ATK, +33 LUCK.)

To return to the roulette building, jump down the hole and go back through the pun cave. You will take no fall damage.
AREA TWO
1. Construction
2. Swamp
3. Desert (TNT)
4. Drive-thru Mountain (TNT)
5. Gym
6. Laboratory (TNT)
7. Karate Village
Not pictured: campfire cave under save point, southward rope leading to Shardy's dock.

AREA ORDER:Construction, drive-thru mountain
AREA GOAL:Retrieve TNT to clear rocks, use hole in Wally's to find cave, go back to blockade at hub.

COMPANIONS
Name
Location
Criteria
Garth
Desert Hole, lower rightside door in cave
150 magazines
- CONSTRUCTION
Particular areas: Banana Splitz shop, +S.ATK/SP dojo (left), steel frame maze*, bar (party poster) and weapon cabinet, bulldozer segment.
*Steel frame maze, humble abode.
*Steel frame maze, snakeman showdown 1.

SHOP
Item
Cost
Detail
Sunscreen
12
+7 DEF, +3 S.DEF
Sparkly Mask
14
+20 DEF, +20 S.DEF
Mid-life Crisis Hat
33
+4 ATK, +12 DEF, +4 S.ATK, +9 S.DEF, -18 LUCK
Picnic Blanket
26
+15 DEF, +11 S.DEF, small heal at end of every turn
Greasy Poncho
26
+6 DEF, +11 S.DEF, +2 AGI, oily
Cotton Shawl
18
+10 DEF, +5 S.DEF, flammable
Childs Blanket
21
+15 DEF, +15 S.DEF, +3 AGI
Skate Pads
22
+15 DEF, +8 S.DEF
Spiked Pads
26
+17 DEF, +5 S.DEF

BAR
Item
Cost
Detail
Lucrative Tea
13
Revives TP
Iced Coffee
50
Restores all HP and SP
Cocola Cola
10
400 SP
Onion Vodka
15
300 HP, drunk
Party Liquor
13
200 HP, drunk

WEAPON CABINET
Item
Cost
Detail
All-Star Bands
48
+13 ATK
Smoky Bow
48
+23 ATK, chance to blind
Gwyn's Bow
51
+31 ATK, +30 LUCK
Wooden Boomerang
33
+17 ATK, +7 AGI
Chopping Axe
45
+16 ATK
Machete
56
+34 ATK, +6 AGI
Nosey
56
+20 ATK, +5 S.ATK
Peacemaker
67
+23 ATK, +10 S.ATK
Potato Peeler
44
+12 ATK, +5 S.ATK
Pisler
55
+19 ATK, +5 S.ATK

COMPANIONS
Name
Location
Criteria
Geese Thompson
Inn
Rest at inn 4 times (40 magazines.)
D.ck D.ckson
Steel Frame Maze
See event.
Carp
Bar
Retrieve green paste (Area Two: Swamp.)
- SWAMP
Particular areas: Bar (left), snake swamp, fishpeople village (unobvious entrance), Queen Roger's Beehive.

Snake
Magazines
Loot Table
135 XP
0
Nothing.

BAR
Item
Cost
Detail
Lucrative Tea
13
Revives TP
Potato Liquor
5
200 HP, drunk
Party Liquor
13
200 HP, drunk
Onion Vodka
15
300 HP, drunk
Olathian Whiskey
20
500 HP, drunk

FISH SHOP
Item
Cost
Detail
Green Paste
50
--

COMPANIONS
Name
Location
Criteria
Bo
Swamp Bar
Retrieve Old Record (Area Two: Gym: Flesh Hole)
Harvey Alibastor
Fish Court
Agree.
RT
Beehive
Retrieve duffle bag (in cave that leads to desert area)
Queen Roger
Beehive
Service all clients.
- DESERT
Particular areas: Campfire, cave shop (steep drop), +ATK dojo, bar (party poster) and weapon cabinet.

SHOP
Item
Cost
Detail
Horse Jerky
20
Recovers all HP
Fancy Perfume
20
Revives fully
Lucrative Tea
13
Revives TP
Olathian Whiskey
10
500 HP, drunk

BAR
Item
Cost
Detail
Potato Liquor
5
200 HP, drunk
Party Liquor
13
200 HP, drunk
Onion Vodka
15
300 HP, drunk
Olathian Whiskey
20
500 HP, drunk

WEAPON CABINET
Item
Cost
Detail
Cotton Wristbands
55
+38 ATK
Bone Bow
56
+40 ATK, +7 AGI
Blood Bow
66
+60 ATK, +7 AGI, causes bleeding
Metal Bat
41
+19 ATK
Head Rocker
46
+20 ATK, can stun
Switchblade
67
+50 ATK, +12 AGI
Eastern Blade
88
+22 ATK, +4 AGI
The Ruler
78
+28 ATK
Luckluster
67
+25 ATK, +5 S.ATK, -20 LUCK
Tuesday Morning
82
+34 ATK, +5 S.ATK
Adventure Whip
77
+25 ATK
Sharpened Curtain Rod
87
+8 ATK

COMPANIONS
Name
Location
Criteria
Clint Olympic
Bar
500 magazines
Ajeet Mandeep
Desert village peak
Agree (can't be in withdrawal)
- DRIVE-THRU MOUNTAIN
Particular areas: Drive-thru cult, Wally's mountain, party poster, Wally's*, campfire.
*Wally's, cave, dead end.
- GYM
Particular areas: Cave, flesh hole (immediately right of cave entrance), Pretty Boys HQ, gym, weight lifting.

WEIGHT LIFTING
Mash spacebar to lift. Only Brad receives XP.

Weight
XP
Light
20
Medium
50
Heavy
100
Murderous
500
- LABORATORY
Particular areas: Houses with basements, laboratory.
- KARATE VILLAGE
Particular areas: Defunct bar (party poster), village, novelty vendor Morty.

COMPANIONS
Name
Location
Criteria
Birdie Hall
Bar
Retrieve Olathian Whiskey (Area Two: Swamp)
Yazan Barghouti
Left of Karate Village
Agree.[/spoiler]
Jack
Hole in Karate Village
Retrieve playing cards (200 magazines, Karate Village vendor.
Tiger Man
Bob's Dojo
Defeat him.

WARNING: If you give TNT to the two men who appear at area hub, they will kill everyone in the village, including unrecruited companions and vendor (taking along their inventory as well.) They will not reappear anywhere else. Use a higher ground route around them if you need to make it to the blockade and do not wish the villagers to be killed.
- SHARDY'S ISLAND TOURS
While standing next to Shardy, select and use the map from your key items screen. Shardy has a crap memory and no pockets, so you must do this every time you want to go there.

DISMAL ISLAND
Map can be purchased from Morty in Area Two: Karate Village.

Particular areas: Ground level, mountain top hut (unobvious "rope.")

GARBAGE ISLAND
Map can be taken from fishpeople village in Area Two: Swamp.

Particular areas: Cart race, trash stroll, bar, campfire.

There are four opponents for cart racing. Each race costs 10 magazines and gives you 20 back upon victory.

TIP: If you made a spacebar mash macro for weight lifting, use it for cart racing.

COMPANIONS
Name
Location
Criteria
Fly Minetti
Cart Race
Defeat then cheer him up.
Ollie Nickels
Bar
Pay off his debt (2 magazines.)

RESORT ISLAND
Map can be found in Area Three: Atelier.

Particular areas: Exterior, lobby, first floor, second floor, third floor, suite, backroom.

Some hints if you are stuck:
First floor, first door, right side of painting.
Second floor, first door, left of nightstand.
Second floor, last door, right of nightstand.
Third floor, last door, left side of painting.
TRANSITION TWO
Particular interest: EWC, bar (party poster), Devil's Machine.
Small hole on EWC screen leads to area three.

SHOP
Item
Cost
Detail
Deluxe Sunscreen
50
+14 DEF, +9 S.DEF
Dandy Hat
50
+32 DEF, +32 S.DEF, -4 AGI
Hawaiian Poncho
31
+18 DEF, +3 S.ATK, +26 S.DEF, +1 LUCK
Meaty Pads
30
+21 DEF, +6 S.DEF, -1 AGI
Turquoise Pads
40
+30 DEF, +15 S.DEF
Fur Coat
26
+23 DEF, +3 S.DEF
Plastic Tarp
40
+23 DEF, +23 S.DEF, -8 AGI

BAR
Item
Cost
Detail
Fancy Perfume
20
Revives fully
Real Sugar Cocola Cola
20
Recovers all SP
Creamy Cocola
15
800 SP
Lucrative Tea
13
Revives TP

EWC
There are three divisions you may participate in.
  • Eternal Championship (solo)
  • Tag Team Championship (duo)
  • Dystopian Rumble (main party)

Tag Team Championship
Consists of 5 rounds. The first 4 rounds provide 1000 XP and a small amount of magazines. Upon completion, you will receive the Tag Team Title Belt (+6 ATK, +22 DEF, +24 S.ATK, -12 AGI.)

Dystopian Rumble
You aren't penalized for wiping, repeatable. Grants 2000 XP, 0-35 magazines.

If you need to switch party members, just head over to the small village and use the poster there. To throw matches as Brad, spam horse stance. It's more efficient than guard..

TIP: Put off completing the Eternal Championship until you're done with everything else. You will lose the ability to do dystopian rumbles.

COMPANIONS
Name
Location
Criteria
Shocklord
EWC
Complete Tag Team Championship.
Sonny Backluwitz
Hole near Devil's Machine guard.
Speak to him after winning Eternal Championship.
AREA THREE

1. Atelier
2. Public Bath
3. Blood Forest
4. Ice Bowl
5. Seesaw Valley
6. Campfire
7. Pleasant Field
8. Gary's Cave Exit

Tardy is waiting for you at the very end of a screen to the right.

AREA ORDER:order irrelevant. seesaw valley, blood forest, ice bowl, public bath.
AREA GOAL:Retrieve wood, mint cloth, large fan, and toolbox to make a boat and leave.

SHOP CABINET
Item
Cost
Detail
Domestic Jerky
15
1000 HP
Horse Jerky
20
Recovers all HP
Fancy Perfume
20
Revives fully
Lucrative Tea
13
Revives TP
Iced Coffee
50
Restores all HP and SP
- ATELIER
Particular areas: Gallery, backroom.
- PUBLIC BATH
Particular areas: Bouncer hallway, Beady's room (left, dead end), red tide room*, crab room, bird room*, leftside placid bird room, bamboo room*, killing room.
*Red tide room, crab room (left, dead end.)
*Bird room, rightside placid bird room (dead end.)
*Bamboo room, glorious nippon room, smoking room (dead end.)
- BLOOD FOREST
Particular areas: Cave, +everything dojo (entrance inside cave), blood forest.
- ICE BOWL
Particular areas: Cave, dynamite sliders, homicidal snowmen, Peter's hunting grounds.

COMPANIONS
Name
Location
Criteria
Buffalo Van ♥♥♥♥
Top of snowman climb
Defeat him.
- SEESAW VALLEY
Particular areas: Seesaw buildings, weapon cabinet, Mr. Perfect's dead end.

WEAPON CABINET
Item
Cost
Detail
Queen Bands
121
+50 ATK, +5 AGI
Christmas Day
81
+45 ATK, +7 AGI
Nail Bat
65
+24 ATK
Sluginator
78
+30 ATK
Decent Boomerang
50
+20 ATK, +14 AGI
Combat Knife
78
+76 ATK, +12 AGI
Snubby
144
+45 ATK, +16 AGI
Crimson Tide
111
+45 ATK
Grenada 9
130
+52 ATK
Mighty Spear
132
+13 ATK, +3 AGI
- PLEASANT FIELD
Particular areas: Cave*, deserted village, bar (party poster), motorcycle race.
*Cave, Gale Motorcycle Club.

BAR
Item
Cost
Detail
Party Liquor
13
200 HP, drunk
Onion Vodka
15
300 HP, drunk
Olathian Whiskey
20
500 HP, drunk
Real Sugar Cocola Cola
20
Recovers all SP
Iced Coffee
50
Restores all HP and SP
Lucrative Tea
13
Revives TP

COMPANIONS
Name
Location
Criteria
Crisp Ladaddy
Field village
Ransom Toby (Area Three: Public Bath)
PARTY SWITCHING AND RESTING
You can switch party members out at party posters. Max party size is 4. There are 9 posters throughout Olathe.

  • Area One: Village
  • Area One: Apocalypx-Games
  • Area One: Rando Camp
  • Area Two: Construction
  • Area Two: Desert
  • Area Two: Drive-Thru Mountain
  • Area Two: Karate Village
  • Transition Two
  • Area Three: Pleasant Field

You can rest for free at campfires. Here are the possible things that can happen to you.

  • Farted on (does nothing.)
  • Creeped on (does nothing.)
  • Have a joy mask put on (does nothing.)
  • Threatening note (does nothing.)
  • Party member kidnapped, ransomed (100/200 mags, Blue Rockets/Pretty Boys.)
  • Have a current party member abandon you.
  • Poisoned/deep poisoned.
  • Item theft (jerky, perfume.)
  • Magazine theft (20.)
  • Present (mystery jerky, fancy perfume, firebomb, joy, old sock.)
  • Gale Motorcycle Club event (Area Three campfire only, member permanently lost.)

There is a tent in Area One where you can rest for free. You may suffer a stat-decreasing random event however. You will permanently lose 10 health and 10 luck.

There are also two inns where for 10 magazines you can rest and have nothing bad happen to you. One is at Area One: Rando Camp (inside a tent) and another is Area Two: Construction.

When you've reached the EWC, you may rest safely and freely at the bed there any time after the first bout.
RANDOM ENCOUNTERS & FARMING
AREA ONE: RANDO CAMP: SHADOW HALLWAY
This is an excellent early farming area. If you get low on health or SP, simply use the save point and tent right outside. Even when XP given seems low, you are still receiving 10 magazines and items. Mystery jerky sells for 5 magazines, diet cocola cola for 2. Mob can be killed in one 350+ dmg hit making this go very fast.

Shadowy Figure
Magazines
Loot Table
91 XP
10
Mystery Jerky [+300 HP]
Diet Cocola Cola [+200 SP]

AREA ONE: FIELD: SNAKE GRASS
While XP given is more than Shadowy Figures, snakes drop nothing, have two phases, and can poison you. Poison can be cured by cigarettes but there is no one in game that sells them.

Snake
Magazines
Loot Table
135 XP
0
Nothing.

AREA TWO: SWAMP: SHADOW HALLWAY
Exactly the same as the other shadow hallway.

AREA TWO: SWAMP: SNAKE SWAMP
Snakes here cast a higher level poison but otherwise function the same. They give more XP but still drop nothing.

Snake
Magazines
Loot Table
500 XP
0
Nothing.

AREA TWO: GARBAGE ISLAND: TRASH STROLL
Out of the way, drops no items and less magazines than shadowy figures. Also higher stats and casts more debuffs. Not suggested.

Lunatic Box/Fridge/Trash
Magazines
Loot Table
100 XP
9
Nothing.

TRANSITION TWO: EWC: DYSTOPIAN RUMBLE
You aren't penalized for wiping, repeatable. Grants 2000 XP, 0-35 magazines, no items. Best place to grind XP but opens very late in the game.
DOJOS
There are 4 dojos in Olathe. By completing the dojo master's challenge, you receive a consumable scroll that can be used on one character. Check your key items.

LOCATIONS
  • AREA ONE: VILLAGE
  • AREA TWO: CONSTRUCTION
  • AREA TWO: DESERT
  • AREA THREE: BLOOD FOREST

Muhammad Style Scroll
+8 DEF
+8 S.DEF

Gonzalo Style Scroll
+5 S.ATK
+5 SP

Christ Style Scroll
+8 ATK
+8 LUCK

Doomsday Style Scroll
+5 ATK
+5 DEF
+5 AGI
+5 LUCK
+5 S.DEF
PAIN MODE & SAVE POINTS
Pain mode can be activated after defeating the dog tormenting Terry. When this mode is activated, save points become one-use and disappear. New mobs, bosses and an area also open up when you're in pain mode. I have listed save points below. There are 36 in total. Please tell me if I missed any.

Here is a spreadsheet I made as a checklist. There are two versions.
Printable version[docs.google.com]. Google docs version[docs.google.com].

STARTING
  1. Tutorial Area
  2. Brad's House
  3. Blood Cars

AREA ONE
  1. Hub
  2. Village
  3. ApocalypX-Games: Mini Village
  4. ApocalypX-Games: Before W2D House
  5. ApocalypX-Games: Magnificent Manes
  6. Rando Camp

TRANSITION
  1. Campfire
  2. Pre-motorcycle Segment
  3. Post-motorcycle Segment

AREA TWO
  1. Hub
  2. Construction: Inn
  3. Construction: Pre-bulldozer Segment
  4. Swamp: Bar
  5. Swamp: Beehive
  6. Karate Village
  7. Laboratory: Houses
  8. Desert
  9. Drive-thru Mountain: Wally's Mountain
  10. Drive-thru Mountain: Wally's Cave

SHARDY'S ISLAND TOURS
  1. Dismal Island
  2. Garbage Island: Cart Racing
  3. Garbage Island: Ollie's Approach
  4. Resort Island

TRANSITION
  1. EWC
  2. Past EWC Cave

AREA THREE
  1. Hub
  2. Seesaw Valley: Building
  3. Seesaw Valley: Before Dead End
  4. Pleasant Field: Deserted Village
  5. Blood Forest
  6. Ice Bowl: Homicidal Snowmen

POINT OF NO RETURN
  1. Island
  2. Prison Cells
99 Comments
etch May 10, 2020 @ 3:14pm 
same, @spaalone, I was playing in pain mode this whole time and didn't realise it and wondering why there are so few save points
spaalone Jul 10, 2018 @ 1:30pm 
i just noticed that i accidentally enabled pain mode
Zombiefied01 Dec 13, 2017 @ 3:00pm 
im so confused i just started playing this game, does the crow fly to a different spot after you save or is that just the only time you can save until you get farther into the game cause sometimes i have leave in a hurry
Oreodog300 May 22, 2016 @ 4:56pm 
welp, I just saved my game, and before that I sold the tnt to those guys.... and then I read this... maybe in order to make sure people dont make the same mistake I did, put that warning at the top of area 2 instead of at the bottom of it. other thatn that this is a great guide
DuckieMcduck Jan 31, 2016 @ 12:45am 
Oh right, thanks!
monday  [author] Jan 31, 2016 @ 12:36am 
@UnluckyDuckie: Laboratory.
DuckieMcduck Jan 31, 2016 @ 12:28am 
What Area opens up in Pain Mode?
Frozen Moose Jan 6, 2016 @ 11:53am 
Thanks!
monday  [author] Nov 9, 2015 @ 9:47pm 
@inca rabbit: oh my goodness. Good spot. Will add it in. :csdsmile:
Bo Wyatt Nov 9, 2015 @ 9:43pm 
He's not that hard to find, but I noticed you left out the companion Nern in your guide. :rickweeks:
(Area One, just left of the Village bar.)