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Distant Star: Revenant Fleet
Genre: Strategy
Platforms: PC
Languages: English
Players: Single-player
Nov 14, 2014 @ 4:05am
Jan 26, 2016 @ 7:48pm

View Distant Star: Revenant Fleet in the store

Store page
Recent Announcements View All (9)
We're on Steam Early Access
Alpha Update v0.0.0.3

* Added new story events
* Added shop events
* Updated rewards given by various events
* Updated loot tables
* Updated the algorithm populating sectors to include event chances
* Updated the ‘you are here’ arrow sprite
* Updated ship and attachment prices
* Added more audio
* Added greebled textures. Distant Star is now 100% more greebly.
* Improved the look of Assault ship engines
* Fixed background lighting. Added details to some backgrounds.
* Removed letters from objective UI.
* Updated various attachment icons.
* Buckshot moved to Core attachments
* Buckshot now implemented for AI ships.
* New VFX for Forced Targeting
* Added Forced Targeting to Enemy versions
* Updated missions to delete all trigger boxes on non-combat event.
* Added Divert Power VFX (using old Forced Targeting VFX)
* Shield modifiers and hull modifiers now reduce by fixed amounts rather than percentages.
* Set drones to use omni.
* Increased all ships sonar range by 10.
* Ships will now use their shortest ranged weapon as ideal range.

Bug Fixes

* Command ship Hull breakables fix.
* Updated start mission with BattleManager fixes.
* Map fixes for width and height and camera viewport dimensions
* The sector map will now re-scale correctly when the containing window is re-sized.
* A full check for disconnected cycles on the sector map is now present and functional so there should be no more disconnected maps generated.
* BattleManager should now hold back everything from spawning, bar terrain, until story has been resolved.
* Fixed the FleetBrowser shop tabs to display content correctly
* Updated description for Heavy Missile and Rapid Lance/Beam
* Fix for Ship Navigation removing themselves from the world
* Fixed gyroscope (ship ui now appears over ships correctly)
* Fixed an issue with ship thrusters.

Features In Development (Coming Soon!)

* Sprites and materials created for the Erebus platform
* Code support for the Erebus platform
* Created assets for the orbital defence platform
* Assets created for the Orthani Artillery ship
* Added code support for pirate fleets
* Created pirate ships, including assault and Dreadnaught variations.
* Enemy ships can now pause capture progress
* Created new sector data files
* Can now activate a map trigger via story events
* Created assets and VFX for deployable turret
* Created assets and VFX for deployable mines
* Created three new maps
* Added VFX and textures for the new warning radius for Missiles, Mortar & Drones.

Release date: November 2014
Distant Star: Revenant Fleet is a real-time, space-strategy game for PC, featuring fleet-based combat, a dynamically generated galaxy, and an evolving narrative that is different every time.

Game Features
  • RTS meets roguelike - take your fleet through a randomly generated galaxy
  • Adapt to survive – persistent upgrades, persistent damage, and perma-death
  • Different missions - survive, defend, attack or capture
  • Different ship types - offering a range of tactical possibilities
Alpha Access
Alpha access is currently available. The game can be purchased for an earlybird price of £4.99 from, and all customers will receive a Steam key when they become available.
Popular Discussions View All (4)
Sep 4, 2015 @ 8:50am
First impressions?
Nov 30, 2014 @ 7:37am
Linux support?
Dec 1, 2014 @ 8:43am
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