This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Blue-Collar Astronaut
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jan 3, 2015 @ 7:55pm
Oct 19, 2015 @ 12:29pm
Recent Announcements View All (8)
The great music
Beta Testers!
Release date: Q1 2016
Pilot explosion-prone spacecraft for a living in glorious hand-drawn 2D complemented by an original sound track! Inspired by the controls and gameplay of Atari classics, Blue-Collar Astronaut takes that retro game feel into the modern era and couples it with a mechanically told narrative on working class life that will leave you thinking.

I'm a huge fan of old school Atari games like Lunar Lander, Missile Command, and Asteroids. I think a lot of what made those games so successful (and why they continue to be successful) is how approachable they are. For instance, Lunar Lander just has 3 buttons - left/right buttons and a throttle (as is the case with Blue-Collar Astronaut). It doesn't take long to get a feel for controls like that.

These classics also coupled those intuitive controls with gameplay that progressively gets more challenging and entertaining. This is especially an area that Blue-Collar Astronaut focuses on. Expect surprises and twists on mechanics as you progress through to over 40 levels.

Make your way through the hilarious and challenging story mode.
Then go back and maximize your scores, looking for that gold star.
Then play the ever dangerous health emphasis mode.
Then play the Crash Team Racing (Remember that game?) inspired time emphasis mode.
Then play the challenge mode.
Then take a deserved break and have a burrito. Maybe even go to Taco Bell for it. You're worth it.
Check back in and see if any other secret modes have been unlocked. They have? Nice work!

  • Quick Gameplay - Get in a few levels in under 5 minutes or stick around awhile and work towards that 100% completion. The level design of Blue-Collar Astronaut can accommodate whatever your playing habits are.
  • Upgrades - Ogle over the many amazing items available for purchase with your hard earned money. Assuming, of course, that you’ve paid off all your debts. If not, you can always buy lottery tickets on credit or get a payday loan (for the love of everything everywhere, never get a payday loan in real life).
  • Physics! - Newton would be proud! Well, probably not, I did fudge the gravitational constant. But the spirit of a man who did so many experiments on his own eyes that it's a miracle that he didn't go blind is captured within. In fact, you can put your ship in orbit, go get a sandwich, and come back to see your ship still in orbit.
  • Achievements! - Get your buzzword bingo cards out for a best of breed, client-centric, value-added, out of the box goals. Be a trailblazer, get your synergy on, and be a go-getter with your eyes on the prize. Animo!
  • The Funny - Jokes! The games got em. From slapstick to more slapstick to some non-slapstick (kept to a minimum). But in all seriousness, the seriousness of the narrative is kept in check by a universe full of character.
  • The Essence of Pure Flavor. Just kidding. All my attempts thus far to add literal flavor to video games have ended in hospital visits. The Futurama version of pure flavor didn’t go much better.

I was inspired by Jonathan Blow's talk: Video Game and the Human Condition to give the player something to think about as they put the game down. The goal for Mutated Software is to join the growing number of developers that are trying to make game experiences about more than just escapism. Blue-Collar Astronaut will touch on debt and working class living through a subtle near-wordless narrative that's meant more as a conversation starter than a treatise.

The Driver’s Ed levels are feature complete, but they’ll still be undergoing tweaks and polishing before the final release based on player feedback. There are also two more level sets yet to be completed. What are those other two sets of levels? I’m so glad you asked!

Pizza Delivery
These levels come with a more nimble ship and are focused around delivering as many ‘zas as possible before time runs out or completing a circuit of pizza related tasks. The universe really begins to take shape during these levels as you go from a lively planet to a busy super space highway (for some Frogger like action) to appeasing a giant pizza eating robot.

Long haulin'. That's actually the extent of my trucker slang. Wait, 10-4.

The trucker levels come bundled with some procedural generation making each level play differently every time. On top of that, a number of new environmental challenges await, such as dealing with explosives, asteroids, and the ever dangerous cruise ship towing. On top of on top of all that, just pulling around the various trailers adds a whole new challenge to the core gameplay.

Links (to things)

And that's it for now. Feel free to ask me anything. Thanks for checking Blue-Collar Astronaut out!
Popular Discussions View All (2)
Jan 7, 2015 @ 3:54am
I like this game
Jan 30 @ 12:06am
< >
Easy Jul 10 @ 11:13am 
WilliamGamer123 Apr 19 @ 9:29am 
Bacon Overlord® Jan 17 @ 5:55am 
Thanks for the update!
Mutated Scott  [author] Jan 16 @ 10:55pm 
Wrapping up the game now. Should be out late spring / early summer!
Bacon Overlord® Jan 13 @ 7:04am 
Any recent status updates? Looking forward to the Steam version.
Detskii'KreM Oct 17, 2015 @ 9:05am 
Avalaya Oct 14, 2015 @ 5:25am 
Voted :)
maxim_t Oct 12, 2015 @ 5:03pm 
Nice game
💋Alena 💋 Oct 11, 2015 @ 12:02pm