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never liked how UFOs can fly much above the earth escape velocity and still fly inside the atmosphere (something so fast would ignite the air and look like a meteorite)
Anyway, for one reason or another, every time i start the game, XCE resets the mod setting to default enabling all XCE add-ons and - what is worse - disabling any other mods i have.
Thank you for the quick answer however!
The variety of ships can leave you feeling over run when trying to keep the Aliens at bay with your Condors and the early variety found in Xeno's ships and landing parties seriously forces me to consider potential risks when dealing with them.
(Yes the nice Shiney landing craft or early enemy base you have found, might just have to stay untouched). Ballistic weapons and a lack of armour certainly causes issues when the grenades start to fly.
However, if lore is important for you:
1) There's still UFO progression, just mixed up a bit. I.e. larger UFOs still take some time to appear in the game, they just appear a bit earlier and (initially) less frequently than in vanilla.
2) You can understand the initial early excursions of larger UFOs in the mod as reflecting the time taken to modify larger UFOs for atmospheric flight and/or as test-flights to ensure there are no problems before deploying modified ships en mass.
3) Further, the alien fleet is not infinite so it seems reasonable that the aliens would continue to deploy smaller UFOs alongside larger ones since supply of larger UFOs will be limited and many missions don't really require giant hulking craft to carry out.
In other words, if you're going to dislike the mod (which you're quite welcome to!) do so because of its mechanics, not because of game lore.