Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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University of Planet
   
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Oct 28, 2014 @ 1:58pm
Nov 1, 2014 @ 12:46pm
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University of Planet

In 1 collection by rywh
Alpha Centauri Factions
6 items
Description
A technocracy led by Academician Prokhor Zakharov. Inspired by Sid Meyer's Alpha Centauri.
This is not supposed to be an exact reconstruction of the University of Planet faction from SMAC, so please don't treat it as such.

Trait:
  • +10% Science
  • Free Chemistry Tech
  • -25% Intrigue from Covert Ops

Any constructive criticism is very welcome!

"Material Science" icon created by http://game-icons.net/ and distributed under the license http://creativecommons.org/licenses/by/3.0/

Should be compatible with most/all mods, but please tell me if there is an issue with one.
28 Comments
Carnwulf Nov 24, 2014 @ 3:09am 
well ist always the question of balance. I think the mod works nice this way. A early technic boost with chemistry and then a permanent 10% Tech Bonus is really good in my opinion.
Venusaisha Nov 5, 2014 @ 12:29am 
OP ? feels like these poor people got a brain slug on them. i'd say too much brain pain. lol
rywh  [author] Nov 2, 2014 @ 8:18am 
Kai: Thanks for your input! I think I'll just leave it for now since there are some conflicting opinions (is OP, isn't).

If people start to come to me en masse telling me he's OP then I'll consider it.
Kai Nov 2, 2014 @ 12:24am 
I played some games with the other university mod who gives +20% science. In my case Zakharov was not OP at all and in the end your morgan and me (as lady sky) have been the most advanced civs.
rywh  [author] Nov 1, 2014 @ 9:08am 
Foxy420: Yeah some people have said 5% Science so I might drop it down, because they still get the Chemistry tech free which is a big advantage. Thanks for your input :)
Cosmic Fox Oct 31, 2014 @ 4:07pm 
Might want to tone down this faction science to around 5% which is much higher then anyone else. I played a few games against him, he killed everyone.. shouldnt be this OP is my point, if I play as him Im far out in the lead.. Love the Gaia faction, I use it most of the time but Stepsons instead of daughter lol (Foxy Skye to be silly like I am :P)
rywh  [author] Oct 30, 2014 @ 6:12am 
Kai: You do make a good point. Once I'm done the Human Hive faction I'll look into some of the bonuses for the all of the civs and think about how I can make their bonus affect them for the whole game instead of just giving them a bit of a boost at the start (mainly the free techs but the +##% are also a bit dull unimaginative in some cases, mainly with the random negative health penalties).
Kai Oct 30, 2014 @ 4:27am 
Like i already said regarding your gaians Mod: Flat Boni might fit the Civ, but are boring and don´t give you a unique gaming experience. The same goes for free techs: Everybody can have them after a little research, so they don´t add anything special.

Something like "every science building does something" or/and "every specialist gives two science (maybe in addition to the free chemistry tech)" could add a little more flavour.
Robo-Pig Oct 29, 2014 @ 5:47pm 
Any time :) I'm just glad I can still play SMAC
rywh  [author] Oct 29, 2014 @ 4:13pm 
Satdanov: Reading the wiki it seems you're right. I'll look into changing it, but I'm not totally sure if I'll be able to, thanks for the heads up though :)