Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

117 ratings
Trade Route Duration - 80
   
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881.000 B
Oct 25, 2014 @ 2:50am
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Trade Route Duration - 80

Description
Mod that changes the trade route cycle from 25 to 80.

This is a global setting that doesn't seem to be dependent on game speed.
49 Comments
svehlic25 Oct 30, 2015 @ 3:21pm 
Really wish you could make this for Civ 5 BNW. Any thoughts?
Machiavellian Mike Sep 20, 2015 @ 3:01pm 
I haven't played Beyond Earth yet, but I was wondering if you could please make a similar mod for Civilization 5. I have been playing Civilization 5 alot lately, but later games really piss me off because of me having to micromanage trade.
svehlic25 Apr 2, 2015 @ 10:25am 
Any chance you can make this mod for Civ 5 BNW?
BlackViper Mar 14, 2015 @ 5:18pm 
Hello, could you please post link for external download?
Raynor Nov 15, 2014 @ 6:38pm 
Can you make one for 50 turns as well please.
Notanothergamer13 Nov 5, 2014 @ 12:08pm 
What Elliott said.
ELLIOTTCABLE on Discord Nov 3, 2014 @ 8:42am 
It may be beyond the original scope of this mod; but this introduces a bit of a balancing problem with Stations. With this mod, Stations become much less powerful: you're now only getting the upgrade to Tier 2 after eighty turns, instead of being at Tier Three by 50.

I believe this is actually in-line with the fact that stations are a little under-powered by the end-game; perhaps the easiest solution is just to split the difference, and buff the tiers by 200%? This way, you're at least at the equivalent of old "Tier 3" after 80 turns, and now have a new tier to look forward to after your second 80-turn round.
Rhykker Oct 31, 2014 @ 12:27pm 
This mod was featured in a Top 5 Civ:BE mods list: Link
Voudo Oct 30, 2014 @ 8:37pm 
For some odd reason it randomly breaks. It does not last the 80 turns on new or saved game with the mod... probably a conflict with the other mods on there
Sareine Oct 30, 2014 @ 8:18pm 
I think what we need are permanent trade routes that you can cancel any time (maybe with a 10-turn minimum or something).

To @wildlifeluvr, I don't see how forcing the user to click something every 25 turns makes it more strategic in any way. I'd love to have auto-management options like we do in cities: "maximize money", "maximize science" and "trade with this city until I come change it." The flexibility is there to micromanage if you want to, just like it is with choosing which tiles a city works. I don't need a pop-up every other turn asking me to re-choose the tiles that some city works, which is exactly what we get now.

Absent something like this, what I really want is for trade routes to not be part of the game at all. As far as I can tell nobody likes them, but you sadly can't ignore them. A decent management UI, with automation and no forced re-choosing would make them good enough.