Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Aliens - Unlimited Exp
   
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Etiquetas: Other, Aliens, Component, Units
Tamaño
Publicado el
868.000 B
24 OCT 2014 a las 12:49
1 nota sobre cambios ( ver )

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Aliens - Unlimited Exp

En 1 colección creada por BlouBlou
Bloublou's Beyond Earth Collection
2 artículos
Descripción
This mod removes the maximum experience that you can get from aliens.


Features:
  • You will now get experience at any level when fighting alien.
  • AI players will now get experience at any level when fighting aliens.

Compatibility:
  • Compatible with Vanilla Civilization - Beyond Earth
  • Compatible with Rising Tide

Note:
  • You have to start a fresh new game before using any of those mods. Subscribing and loading a game that was started without the mods may cause unexpected behaviors. Also these mods may not be compatible with other mods, before reporting a bug, make sure you test the mod alone.

Other Mods from the same author:
  • You can find all my Beyond Earth mods here:
    If you want to rate the mod at the top of the page, it's always appreciated =)
95 comentarios
SlyderX 30 MAR a las 21:30 
do any mods still work for this game or did they just update it and broke them all for no reason but to piss everyone off?
Rex Bellator 17 SEP 2022 a las 14:15 
@Leonardo - not sure if you'll see this but here goes: the achievement enabler for Skyrim works cause the script extender re-enables them externally.

Unfortunately for BE and Civ V this behavior is hard coded and there is no script extender. However there are some mods that can be added as DLC which the game will accept and let you use without disabling achievements. Civ V's community patch and Vox Populi work this way, however you'll have to google the process to see if it can be made to work with BE mods. Good luck!
Leonardo 14 JUL 2020 a las 13:24 
BlouBlou

You mentioned in 2015 that achivements are disabled when using mods. Why I mention this is because the same thing happen in both Skyrim LE and Skyrim SE.

However, soon the community relased a mod that enabled the achivements despite of using mods.

https://www.nexusmods.com/skyrimspecialedition/mods/245

Do you know if that's feasible to do the same thing for CivBE as it was done for Skyrim?
IncognitoSin 24 SEP 2017 a las 11:11 
@Amnesiac Or try buying the game...
Amnesiac 18 SEP 2016 a las 23:35 
Hi, Can you add a direct download? Subscribe is not working for me.
Kuza 6 JUL 2016 a las 13:19 
Awesome
*Crimson-Y 8 DIC 2015 a las 1:01 
Thanks ^^
BlouBlou  [autor] 7 DIC 2015 a las 5:42 
@*Crimson-Y

Ah i see what you mean, the file is:

C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\GlobalDefines.xml

and the entry is:

BARBARIAN_MAX_XP_VALUE

Hope it helps! :)

Good day!
*Crimson-Y 7 DIC 2015 a las 0:31 
Hello again BlouBlou, I feel like I failed to convey my question properly.

What your mod does is "update" a value when the game loads the assets, I was wondering if I could simply edit the "legit" game file with the lines of update from your mod to give the unlimited exp, as the original file must define the xp limit, but I can't find the XML file where the barbarian/alien parameters are set and was thinking you were the most likely to know wich file does that since you made a mod that updates said file. I am not a modder and just recently started looking into it so if I'm wrong and you think it's impossible, I'll stop bothering you ^^
BlouBlou  [autor] 6 DIC 2015 a las 10:46 
@*Crimson-Y

Hi crimson-y,

From what i understand , as soon as you play a modded game, you wont be able to get any acheivement, just like in Civ 5.

So its not about what the mod does. If you want acheivement, i think you need to start you game from the single player, non-modded menu.

Regards.