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Unfortunately for BE and Civ V this behavior is hard coded and there is no script extender. However there are some mods that can be added as DLC which the game will accept and let you use without disabling achievements. Civ V's community patch and Vox Populi work this way, however you'll have to google the process to see if it can be made to work with BE mods. Good luck!
You mentioned in 2015 that achivements are disabled when using mods. Why I mention this is because the same thing happen in both Skyrim LE and Skyrim SE.
However, soon the community relased a mod that enabled the achivements despite of using mods.
https://www.nexusmods.com/skyrimspecialedition/mods/245
Do you know if that's feasible to do the same thing for CivBE as it was done for Skyrim?
Ah i see what you mean, the file is:
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\GlobalDefines.xml
and the entry is:
BARBARIAN_MAX_XP_VALUE
Hope it helps! :)
Good day!
What your mod does is "update" a value when the game loads the assets, I was wondering if I could simply edit the "legit" game file with the lines of update from your mod to give the unlimited exp, as the original file must define the xp limit, but I can't find the XML file where the barbarian/alien parameters are set and was thinking you were the most likely to know wich file does that since you made a mod that updates said file. I am not a modder and just recently started looking into it so if I'm wrong and you think it's impossible, I'll stop bothering you ^^
Hi crimson-y,
From what i understand , as soon as you play a modded game, you wont be able to get any acheivement, just like in Civ 5.
So its not about what the mod does. If you want acheivement, i think you need to start you game from the single player, non-modded menu.
Regards.