The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,441 ratings
Windstad Mine
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
38.391 MB
Sep 6, 2014 @ 8:46am
Sep 14, 2014 @ 8:40am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Windstad Mine

Description
===Description===

Build a mine, hire workers, mine ore, and earn gold!

Windstad Mine is a player-owned mine that allows you to transform a bandit-infested cave into a profitable mining operation. Constructing the mine and its facilities will reward the player with income every day and the ability to extract ore from its vast mineral reserves. The mine can be further expanded by excavating two additional mining shafts (which allow access to additional types of ore) and a fishery business, as well as hiring guards to protect your property against the dangers that plague Skyrim.

As the name suggests, the mine is located within Hjaalmarch next to Windstad Manor and Ustengrav.

To start this adventure, investigate the destroyed cart and rubble located along the road that leads from Riverwood towards Whiterun.

Cleaned with TES5 Edit.

===Features===

-Construction-

Collect materials gathered in the province of Skyrim to construct the mines facilities and structures, or hire construction workers to do the job for you.

-Mine Ore and Harvest Fish-

Windstad Mine is rich with ore. Fabricate weaponry and armor with ore excavted from your very own mine, or sell your finely crafted wares to merchants scattered across Skyrim.

Furthermore. the mine also utilizes a custom mining system. No need to worry about running out of ore, as Windstad ore deposits do no deplete. Using the pickaxe and ore bucket next to the construction area will allow you to select the rate at which you extract ore from Windstad Mining deposits at your preferance, and have no impact on ore deposits outside of Windstad Mine.

Constructing a fishery meanwhile will allow you to grow and harvest fish which can be used for alchemy ingredients, or as food for any needs related mod.

-Mine Transportation-

Windstad Mine is large. This can be a problem when over encumbered and lugging around tons of ore. Once transport carts are constructed, travel around the mine with ease and use the carts to temporarily store your excavated items.

-Earn gold-

Hiring workers for your mine will allow you to earn a steady amount of gold income every day at 9:00 AM. A nice amount of gold to help with your adventures throughout Skyrim.

-Banners-

Proudly show your affiliation with the Stormcloaks or Imperials around the exterior of the mine, or fly a more simple banner around your business for decoration.

===Compatibility and Requirements===

Requires the latest version of Skyrim as well as the Hearthfire DLC.
Furthermore, this mod will not be compatible with any mod that alters the cell it is located in (the Ustengrav Cell and cells around it).

===Guide===

Step 1: Look for the cart rubble outside of Whiterun, on the road from Riverwood to Whiterun. It is near Honningbrew Meadery.

Step 2: Activate the cart rubble and select the first menu option. It will update the map and mark the location of the mine.

Step 3: Travel to the mine. It is located in Hjaalmarch, west of Morthal and southwest of Solitude, in between Ustengrav, High Gate Ruins and Windstad Manor. Once inside the mine, eliminate all bandits there. There should be six of them.

Step 4: Travel to Morthal and enter the Highmoon Hall. Look for Tovis Horansen, and purchase the permit from him.

Step 5: Return to the mine. Inside, go to the area with the workbench and the table with the business ledger on it. Walk up to the workbench and click the 'Prepare' option.

Step 6: Select the workbench again and begin constructing the structures.

Step 7: Once you have constructed the miner barracks, you will then be able to hire workers. Exit the mine and go to one of the buildings that you have constructed, the office building/blacksmith quarters. It is the two-story building that would be to the left of the mine if you were facing the mine entrance. It is on the lower level. Go into the doorway, located underneath where the forge area is.

Step 8: Go to the far end of the room, you will see an L-shaped desk with 2 business ledgers propped up on lecterns. Walk up to the ledger titled 'Hiring ledger'. Activate it and select the first option to hire main mine staff.

Step 9: Use the other business ledger titled 'Income ledger' to start earning gold or ordering your miners to store ore for you. Select the first option to order your employees to sell the ore they have dug up. Select the second optoin to order them to store ore that they have prospect for you to use. The third option deactivates the income script.

Step 10: Once main mine staff have been hired, you can now build additonal structures such as a fishery, guard tower/fence, and additional mine shafts (2 additional mine shafts total). Excavating additional mine shafts will take 3 in-game days to complete.


===Credits===

Too many to list really, but to name a few:
Bethesda for making this fantastic game.
Darkfox127 for his awesome mods and extremely helpful Creation Kit videos.
CreationKit Wiki
Cipscis for his scripting guides and Light Switch scripts.
The Nexus site. Great place to find and download mods.
Goghost for helping test.
Brodual for the video.
The modding community.


===Custom Resources Used===

Blary (Resource packs)
Stroti (Outhouse) When you gotta go, you gotta go. As Ian Malcom would put it.
Artisanix (Paintings)
Oaristys (Modder resource pack)


===Known Issues and FAQ===

-Floating grass-
Some people have reported floating grass around the farm area. If this is happening to you, follow this guide at the Creation Kit Wiki
http://www.creationkit.com/Floating_Grass_Fix

-Game crashing upon load-
This mod requires the Hearthfire DLC. If you do not have Hearthfire, this mod will not work.
If you do have Hearthfire, it is most likely a load order issue.

Tovis Horansen, the vendor in Morthal's Highmoon Hall who sells the business permit for the mine, won't talk to me!
First, make sure you are talking to the correct NPC and are in the correct location (Tovis Horansen. Second, his merchant dialogue option is set to only appear once you have killed all bandits located inside the mine. There should be five of them. If you are in the correct location (Highmoon Hall) and have killed them all bandits inside Windstad Mine, use the console to obtain the deed. Type 'help permit', then look at the number to the left of the item 'Windstad Mine BusinessPermit and Deed'. Type in that number, put a space and then type 1. (Example: 00000f 1)

-Shaft 1/Shaft 2 construction option doesn't go away!-
I am aware of this and this is intentional for the time being. Purchase the upgrade once and then leave it alone. It should take 3 in-game days for Shaft 1/Shaft 2 expansion to complete (lolthatcameoutsoundingdirty). If you purchased the upgrade and after 3 days construction does not complete, leave a comment on the posts tab and report it. Use the console to give your character gold and try again.

-Wha da hell! No dwemer mining deposits?-
Lore.

-Gold doesn't accumulate-
1. Gold sometimes doesn't accumulate. This is generally caused whenever you use the 'wait' or 'sleep' feature through the time where gold and items are added to the chests (9:00 AM In-Game). However, playing through this time normally will add gold and items to the chests as normal.

2. Clicking 'Start Income' repeatedly continually adds gold and items to the chests. Just don't do dat, aight? Click it once, leave it alone.

===Permissions===
Do not upload my mod to another site without my permission. Contact me if you ware interested in doing a translation.


===Change Log===
V.5 - Initial Release.
Popular Discussions View All (12)
80
Feb 24, 2019 @ 3:50pm
things that woud be gread to have in this mod
lorddragoblade
10
Oct 17, 2017 @ 4:39pm
crashes skyrim
felocity
2
Dec 17, 2021 @ 2:05am
Help
giouribe123
614 Comments
zip53 Feb 27 @ 8:44am 
For some reason they arent mining any gems. Ore shows up but no gems. Any help?
Paladyn ŚniącegoMiasta Nov 12, 2022 @ 9:20am 
hello, i have a question about this mod. I have the add-on and the mod downloaded, but the car does not respawn pls help qily
CaseyBean17 May 10, 2022 @ 4:12pm 
Thanks for making Alvkke have big tiddies. :steamthumbsup:
The Dagda (pronounce The Doy-da) Apr 10, 2022 @ 11:54pm 
Fact: Windstad free tentants and windtstad mine and windstad expansion pack work well with each other. As I was going to say is there a way to have windstad expansion pack and windstad free tentants and windstad mine to have them as one expansion pack and all together as one mod. and call it windstad settlement or something of that sort. Winstad mine mod works good with windstad free tenants and windstad expansion pack. Just coming from a gamer. The Dagda (pronounce the Doy-da)
ciberzombie Dec 6, 2021 @ 3:13am 
so order the shaft expansion and go about your business for next 3 days
ciberzombie Dec 6, 2021 @ 3:12am 
when mine shaft expansion finishes you will see notif in a corner of screen
ciberzombie Dec 6, 2021 @ 3:09am 
just ONE, BUT the thing is that is not built instantly - you have to literaly do something else for next 3 full days , cause it will be finished in 3 days, same with shaft expansion 2
^1DEATHSKULL^2 Dec 4, 2021 @ 8:27pm 
how many times do you have click on mine shaft 1
ciberzombie May 16, 2021 @ 2:12pm 
there is supposed to be 6 bandits to be "disposed"
Xeoneex May 16, 2021 @ 7:26am 
So I decided to come back and play Skyrim after a couple years and I wanted to get this mod working again I can go to the mine clear out the bandits but Tovis is no where in sight. He's not in Highmoon Hall.