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Das Tal - PvP Sandbox MMO
Aug 7, 2014 @ 4:38am
Nov 6, 2014 @ 8:16am
Recent Announcements View All (12)
Das Tal Kickstarter Moves Forward
Why now?
A good portion of people said that they would like to contribute to our Kickstarter. Some do think that we should wait a little longer before starting a campaign. The reason that we are going ahead with it now is because Kickstarter is officially launching in Germany very soon. Starting our campaign in line with this gives us a great deal of promotional advantages.

What is the money for?
Many Kickstarter campaigns aim to raise the money needed to fund the entire development. For Das Tal, we have specific areas we want to inject the funds. We have become reasonably self sustainable by taking on contract work when we can. This is how work on the game by the core team will be ongoing. What we need right now is to flesh out the game world with quality art assets. We are confident in our game design, but we need to make sure our game world is high quality, too. All the funds raised in our Kickstarter campaign will be going toward this goal.

Where can we see more information?
The best way is to sign up to our alpha mailing list[]. That way you will get details whenever there is progress. You can also check our forums[], as we post update threads there. We held a 'round-table[]' in our Teamspeak server on the 18th of April, where we explained everything in detail. Our community members also had the chance to ask questions. We plan to hold more of these sessions, and they will be announced in the places mentioned above.

We hope that you will join us on the forums or at one of the round-table sessions. We have already got some awesome ideas from people. Some people told us about pack animals that they would like as stretch goals, others told us about different things we could add into the reward tiers. It is all valuable feedback that helps us make a better game, and a better Kickstarter to fund it.

So, thank you all! I look forward to hearing more of your thoughts.


(How) Should we do a Kickstarter?
Release date: not before 2015
The Customizable PvP Sandbox MMO With Limited Grind

Open PvP. Full loot. Custom time-boxed worlds. Player settlements and sieges. Resource warfare. Player-driven economy. Fast-paced combat. Flexible character development. No PvP flags. No instancing. No quests. Limited grind.

Learn more about the game at our web site[] and sign up for the closed alpha test[].

What is "Das Tal"?
Das Tal is a fast-paced Sandbox MMORPG that focuses on player interaction. Full Loot and Open PvP create a game of 'risk vs. reward' where you weigh up your options before engaging others. PvP is never restricted, but cooperation is always rewarded. Each world is unique in its feature set and geography - and you pick those features! Time-boxed servers create winners and losers and allow you to regularly start anew. A class-less character system allows you to shape your character to fit your playstyle. You fight for resources to craft your equipment and construct your settlement. PvP combat is 100% skill-based, common and quick to be found. Both small-scale clashes and large-scale sieges are available for all players at any time.

The Story
Das Tal makes you a prisoner in a dark fantasy world. After getting dumped in the valley, you only have limited time to grow stronger, find a trustworthy group of friends, set up your own stronghold and finally escape from the prison valley - or die trying. But you are not the only one wanting to escape: Hundreds of other players have the same goal and some may not want to co-operate with you. Some may even elect to side with the oppressive regime in the city above and leave the valley through betraying you.
more ...[]

Originally posted by Som Pourfarzaneh -
An interesting take on what sandbox MMOs can look like.


The Essence of a Sandbox MMORPG
Das Tal is a relatively small game, but it's a true Sandbox MMORPG with a persistent world. This means that the world keeps spinning and developing over the server’s lifetime, rather than only being active when a player logs in. That does not mean that players will spend all their time combining scraps of materials and hunting animals for food. Instead you will meet other players in PvP combat and your world will tell the story of those fights. No quests. No cut scenes. No filler.

Open PvP and Full Loot
Player interaction is the key part of enjoying a Sandbox MMORPG, and for this reason we will not restrict PvP with padding systems such as flagging or safe zones. Instead, players will find that there are consequences and benefits to how they interact with their fellow players - even those of a different skill or character level. Veterans will be rewarded for mentoring newbies. Ganking newcomers is a dangerous game - as they don’t lose their gear but your high-level stuff easily gets lost.

Custom, Time-Boxed Worlds
Time-Boxing a persistent MMO means means breaking up an endless journey into unique chunks. Each server in Das Tal will eventually reach a climactic end event and then refresh, leaving behind a world full of stories, winners and losers. You as the players then decide on the feature list of the new server and eventually enter this new world with completely new challenges.

Limited Grind: Compatible with Having a Real Life
Das Tal will remove a large portion of the grind that is currently necessary in other Sandbox MMOs. You will not be forced to macro your skills or click on resource nodes for hours. Instead you will find that both character progression and the war for resources are tied to PvP events big and small. This means frequent raiding, treasure hunts and city sieges instead of farming mobs for hours and hours.

Player Settlements & Sieges
All cities in das Tal will be player settlements. You will restore the ruins that you discover in the game world and use them as defensive structures for your clan. These settlements will also offer facilities for training, crafting and storage - and they are your clan’s major respawn points. Every now and then you will be sieged by those clans who wish to take your town - and sometimes you might even be the attackers.

Resource Warfare & Player-Driven Economy
You will spend your prime time in game fighting to capture and hold resource deposits. Those are your means of gaining materials for crafting and building, but they can also be used as a method of starving out your opponents. Denying enemies the ability to craft better gear or improve their settlement could mean a serious tactical advantage, turning the tide in what may have otherwise been defeat in a head-on battle.

Fast-Paced Combat
PvP is at the core of Das Tal. Technology has advanced enough so that we can finally take a step away from good ol’ Tab-targeting and create an exciting combat system that rewards accuracy, timing and tactical decision making. All abilities in Das Tal will be free-aimed. Full friendly fire & player collision will be enabled. An organised group of skilled players will have a significant advantage against a simple zerg.

Flexible Character Development
Characters in Das Tal are classless. That means that abilities are attached to weapons and armor so that players construct their build when they put on their equipment & pick their abilities. This makes changing roles a matter of swapping out equipment & doing some re-training, allowing players to experience many types of gameplay without having to create multiple characters.

State of Development

Current Phase: Pre-Alpha
We have spent the last 18 months on first stage of game development: pre-production. We have assembled an awesome team. We have created multiple gameplay and technology prototypes. We have found our art style and setting. We've done the scheduling and the budgeting. And then we have raised the necessary funds[] to start development.

We're now in Pre-Alpha. That means that we're slowly building the core elements of the game: The game server, the basic combat system, the first characters. Read our blog for the concrete development roadmap[].

Can I play the game?
Yes and no. We are running a closed alpha test[] for the game. If you want to be part of the earliest test group then you can sign up here[] to join our alpha waiting list.

Who is Fairytale Distillery?
Fairytale Distillery is a small, independent game studio located in Munich, Germany. Our founders (Alex & Sebi) spent about five years making small games (in Alex' first startup studio) and large games (Sebi worked on Travian). Now we've decided to start working on our passion project: Our very own Sandbox MMO. We've grown to a team of six people who have worked on this latest prototype. Being funded we're now being joined by some freelance friends who will bring the team size for the pre-alpha phase up to nine team members.
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99 Apr 19 @ 8:53pm 
sT Mar 24 @ 9:31am 
been supporting the game since the first days and i can say that the game is progressing in a very good way. The developers are always listening for feedback and checking the forum and replying and update the game continuasly. If you have extra money you can spare , i recommand supporting the developers as it is shaping in a good game.
Fairytale Distillery  [author] Mar 13 @ 9:04am 
@Muphet No founder packages - we decided to call them dev supporter packages. Because they allow you to support us - just don't expect a fully playable game yet.

Thanks - glad to hear that!
hahzist Feb 28 @ 6:55pm 
I'm playing on alpha test weekends right now. You need to buy a supporter pack to do it but this game definitely has tons of potential. Nothing is even close to finished but they got the right idea in mind. This game will be amazing.
easy* Feb 25 @ 12:00am 
i want it!!!
stomparompa Feb 13 @ 10:29am 
Nice game
Классная игра
WORLDEATER Feb 9 @ 2:21am 
looks good
Mark Stark Feb 8 @ 9:04am 
Very nice!
krai Feb 8 @ 5:55am 
Looks great!
Пиксель Feb 7 @ 11:29pm 
I want this game!