Prison Architect

Prison Architect

478 ratings
Warhammer Prison: Going Red
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18.674 MB
Jul 1, 2014 @ 5:51pm
Sep 13, 2021 @ 7:17pm
28 Change Notes ( view )

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Warhammer Prison: Going Red

Description
The Warhammer Prison Mod is back! After 4 years of great rest, return to punishing the heretics. If you are a skilled spriter who wants to improve parts of the mod, feel free to friend/message Freemankiller (make sure to write a comment!)
Popular Discussions View All (3)
9
Apr 17, 2017 @ 2:47am
I could need some help, if anyone is interested.
ZeUwUbs
5
Dec 15, 2021 @ 4:36pm
Known Bugs
ZeUwUbs
3
Mar 8, 2023 @ 11:05am
Mod Progress
The Eternal Crusader
219 Comments
[G.W.] Sir Hunter Jul 7, 2014 @ 2:01am 
Not bad man! 6/5 :>
Baron von Ranzlingen Jul 6, 2014 @ 7:47pm 
Just use Alt+F4 for Exterminatus XD
ZeUwUbs  [author] Jul 6, 2014 @ 7:40pm 
Oh, and one thing that I forgot about... Does any of you guys have any idea, how exactly I can patch this mod? Sadly I don`t have much experience with it so far, so I wanted to ask how exactly I could patch it, without deleting this version and uploading a new one?

Hmmn... I see that steam messed up the messages. So, to read the full message, start form two the 2nd post below this post and read your way up.

Best regards

Uber
ZeUwUbs  [author] Jul 6, 2014 @ 7:38pm 
To Scylla:
You might be true but...
Sadly this is hardcoded as well, and I have no real idea how that stuff works^^"
But yeah, Even through Nr.2 isn`t a valid option in this game, there is still the possibility
That the Deathwatch comes over and purges nearly every single prisoner.
(The explanation: After all, the game has the function, if you screw up too much, the military will take actions and send in soldiers, which will most likely kill 80 to 90% of your prisoners. Even through it is no ta full scale Exterminatus, It`s at least something.... I hope... ahm... yeah :/ )


To jonnystrom:
Yes, I know that as well, and already thought about this. Sadly the problem here is, the military in the original game/ The Deathwatch marines in this game would carry lasguns or autoguns in this mod as well. And a Deathwatch marine with an autogun or a lasgun in his hands looks even more silly. So, I am afraid that we would have to go with the the lesser of the two evils ^^"
ZeUwUbs  [author] Jul 6, 2014 @ 7:38pm 
Hello everyone.
Sorry about being so quiet for such a long time. RL was/is currently quite stressful. :/

Thanks a lot for the feedback so far:

To biolante1:
Thanks for letting me know. I might haven`t left enough room between those tiles, so it could happen, that the thing that you see about his head, could be a part of the other character.

To Nuke Knight:
Hehe, I know^^
But sadly I have no idea how to execute them. After all, it is hardcoded as far as I know, that they will be released after some time. But I might try to change a few of the words so the description says they are being executed.
Apollo Creed Jul 6, 2014 @ 4:43pm 
This put a smile on my face. Well done, look forward to playing some time.
Jonnystorm Jul 6, 2014 @ 9:25am 
Are go to give the imperial guard elite a lasgun or a autogun. the holy bolter look silly on a guardman but it your mod and the bolter look good
snarst Jul 6, 2014 @ 9:10am 
yes. YES. YES!!!!!!
polysinc Jul 5, 2014 @ 9:24am 
Um... on the note of Warhammer, can someone make a mod with knights and stuff? Like a medieval themed pack? I would greatly appreciate it.
d33tly Jul 4, 2014 @ 12:38pm 
Sadly, this can't be cannon until there are 2 buttons added:

1. PURGE THE HERETIC: Just send a commisar/Ministorum Priest/Any nearby schmuck to go purge some vile heretics

2. Exterminatus: When riots about, inquisitors know just what to do for the planet...
"Sir, there are billions of people o-"
"BRING ME THE BIG RED BUTTON!"