Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Simply create a directory/folder (right click, new folder) to place the resources extracted from ftl.dat into and you should be good. Sorry for the confusion, reviewing how I wrote that section, that wasn't as clear as it could or should have been, I'll revise that now.
When i try the extract dats function it opens a window so i go in my steam/steamapps/common/FTL Faster Than Light/ directory
And it is empty, the program does not see ftl.dat at all.
The game is updtaed, the mod manager is updated, i dont know what's the issue.
You can use that as a template for your mod (which I imagine is what you're trying to do), but you can also simply create a metadata.xml file from scratch once you know the proper formatting it's looking for. Hope that helps! Sorry I didn't mention it above, but thank you for highlighting that!
I think perhaps some previous version or something I was reading at the time had me thinking it included a sample metadata file outside the sample mods, but clearly that's changed. =O
Just keep the pathing the same (i.e. same event name, same structure) to ensure it's adding smoothly. Hope that helps!