Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Simply create a directory/folder (right click, new folder) to place the resources extracted from ftl.dat into and you should be good. Sorry for the confusion, reviewing how I wrote that section, that wasn't as clear as it could or should have been, I'll revise that now.
When i try the extract dats function it opens a window so i go in my steam/steamapps/common/FTL Faster Than Light/ directory
And it is empty, the program does not see ftl.dat at all.
The game is updtaed, the mod manager is updated, i dont know what's the issue.
You can use that as a template for your mod (which I imagine is what you're trying to do), but you can also simply create a metadata.xml file from scratch once you know the proper formatting it's looking for. Hope that helps! Sorry I didn't mention it above, but thank you for highlighting that!
I think perhaps some previous version or something I was reading at the time had me thinking it included a sample metadata file outside the sample mods, but clearly that's changed. =O
Just keep the pathing the same (i.e. same event name, same structure) to ensure it's adding smoothly. Hope that helps!