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Simply create a directory/folder (right click, new folder) to place the resources extracted from ftl.dat into and you should be good. Sorry for the confusion, reviewing how I wrote that section, that wasn't as clear as it could or should have been, I'll revise that now.
When i try the extract dats function it opens a window so i go in my steam/steamapps/common/FTL Faster Than Light/ directory
And it is empty, the program does not see ftl.dat at all.
The game is updtaed, the mod manager is updated, i dont know what's the issue.
You can use that as a template for your mod (which I imagine is what you're trying to do), but you can also simply create a metadata.xml file from scratch once you know the proper formatting it's looking for. Hope that helps! Sorry I didn't mention it above, but thank you for highlighting that!
I think perhaps some previous version or something I was reading at the time had me thinking it included a sample metadata file outside the sample mods, but clearly that's changed. =O
Just keep the pathing the same (i.e. same event name, same structure) to ensure it's adding smoothly. Hope that helps!