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MagNets
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Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Jun 20 @ 10:35am
Sep 2 @ 3:33am

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Recent Announcements View All (4)
Update: Insomnia 52 and Development Update!
Updated Demo Available!
Description
Release date: Q4 2014

An intense arcade-style robot-recycling collect-em-up! Players must fight to restore order in Polarity City, one arena at a time. Do this by capturing enemies in your Electromagnetic Nets (or ‘MagNets’), and Recycling them into tools to complete the level, or powerups to survive their attacks!

Free Gameplay Demo Available

Follow this game to get notified of demo updates as they happen


Key features:

  • Compulsive, challenging and replayable gameplay for all ages
  • 20+ story levels over 4 unique zones, + custom challenge levels
  • Singleplayer, local multiplayer and cooperative modes
  • Online leaderboards for all levels
  • Character customisation, upgrades and power ups
  • Challenge mode - use your skills to beat the levels!
  • PC, Mac & Linux
  • Optimised for controller play; keyboard play and key remapping also available.

The Gameplay:

The key to the game is, of course, the MagNet. The MagNet is the main tool in your arsenal for destroying pesky bots.

Press the MagNet button and then move away to form a circular MagNet. Release the MagNet button, and any bots caught in that area will be zapped. Some bots take more than one zap to be destroyed; once they are, they will drop Scrap, which you can take to one of the many Recycletrons dotted around the city. The Recycletrons know exactly what you need in return: perhaps a replacement fuse, perhaps a switch, or something more complicated... or a quick powerup for your hour of need! Find where you need to put your gifts from the Recycletron, and the level will be complete!

Beware, though; your MagNet will only stretch so far. Once it reaches full width, it will deploy automatically, but it takes more time to recharge... and for you score-watchers, the smaller the MagNet area, the bigger the points!

The Baddies:

Bloxbots are Polarity City's stupidest artificial intelligence. Their job - when they are doing it - is to keep the place clean, well-oiled and functional. Some Bloxbots have propellers, some can jump, some can hide themselves, some have “maintenance lasers”...

These bots have been bumbling around Polarity City for centuries, (mostly) following their programming, but they have begun to malfunction in a big way. They are destroying apparently random targets all across the city! If they succeed, the MAyOR is going to be very angry with you...

But that’s not all. These normally incompetent bots have been given a dark purpose. They seem to be kidnapping and harnessing the power of the Magnetpets! These PetBot hybrids are super-destructive and they appear to be taking on the characteristics of the Magnetpet within. What monsters!

To save the Magnetpets, Park Ranger Faraday, you are going to need to disassemble these PetBots - hard. Use your MagNet to fry their circuits, and get recycling!

History & Devs:

Total Monkery are an independent family-run games studio in Devon, England. The team includes:
  • Richard Weeks Top Chimp/Technical Director and 20-year games industry veteran
  • Andrea Chandler, fiancee and General Manager
  • Anya Trounce, Andrea’s daughter and Artist/Media
  • Will Davis, Anya’s partner and Programmer
  • Frederic Fitzpatrick, Junior Artist.
MagNets came into being as a spiritual successor to a game Total Monkery's Technical Director worked on, Rat Attack. Richard believed the core mechanic - deploying a "net" around baddies to defeat them - was worthy of an update; through conversations with friend and artist Phil Corbett, the wacky universe of Polarity City was born. Total Monkery have been developing MagNets for 6 months, with completion scheduled for September.

Other collaborators on MagNets include Develop award-winner Jamie Hamshere (AKA Junosix) and Harry Holmwood, providing original music.

Links:
http://polaritycity.com
http://www.indiedb.com/games/magnets
http://twitter.com/totalmonkery
https://www.facebook.com/totalmonkery
Popular Discussions View All (4)
18
Jun 24 @ 2:31am
What languages would you like?
weeksy
6
Jul 10 @ 2:17pm
What joypads do you use for Win / Mac and Linux?
weeksy
3
Aug 26 @ 1:10pm
Ask the devs
weeksy
194 Comments
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Kenzoku Sep 5 @ 9:34am 
It was great to meet you guys at Insomnia 52! Looking forward to seeing this game come out.

~Ken Saunders
Wildsilva  [author] Sep 1 @ 2:11pm 
Thanks for the comment! @Licking Flaming Jiggle Nipples: The basic principle is collect the scrap from bots to complete the given task per level ( i.e fix circuits, repair machinery etc.) whilst protecting 'destructibles' to avoid losing the level.. The 'Supercharge yourself' refers to the increasing difficulty of the game and how you may need to collect temporary or possibly permanant power-ups to succeed on later levels or on the harder difficulties.
I like the look of this but I'm a little confused. What exactly do you mean by, "supercharge yourself and beat the level." After watching the video's I'm a little confused as to how you even beat the levels.
burningjade Aug 26 @ 9:29am 
Insomnia52 :)
ExoticIdioticPanda Aug 26 @ 3:59am 
Glad finally found the game! Really interested by it at the gadget show and now to download and start recording!
Gamersaurus Aug 26 @ 2:17am 
Insomnia52
Mobius Aug 25 @ 2:01pm 
Insomnia52
Skylord_Guthix Aug 25 @ 10:52am 
Interesting game by the way! I got to speak with the artist for the short time I was there, was really nice

P.S. I recall there was some interest expressed in my game, Digibump. It can be found by searching "stencyl arcade digibump" (without quotes) into Google. Happy magnet-looping! :D
Skylord_Guthix Aug 25 @ 10:43am 
Insomnia52
LtNoodles Aug 25 @ 9:38am 
Played this at insomnia 52, a brilliant game, made by brilliant people