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Platforms: PC, Mac, Linux
Languages: English
Jun 20, 2014 @ 10:35am
Jan 26, 2016 @ 7:42pm

View MagNets in the store

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Recent Announcements View All (9)
Thank you for voting! HOORAY!
MagNets is now available on!
Release date: Q4 2014

An intense arcade-style robot-recycling collect-em-up! Players must fight to restore order in Polarity City, one arena at a time. Do this by capturing enemies in your Electromagnetic Nets (or ‘MagNets’), and Recycling them into tools to complete the level, or powerups to survive their attacks!

Free Gameplay Demo Available

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Key features:

  • Compulsive, challenging and replayable gameplay for all ages
  • 20+ story levels over 4 unique zones, + custom challenge levels
  • Singleplayer, local multiplayer and cooperative modes
  • Online leaderboards for all levels
  • Character customisation, upgrades and power ups
  • Challenge mode - use your skills to beat the levels!
  • PC, Mac & Linux
  • Optimised for controller play; keyboard play and key remapping also available.

The Gameplay:

The key to the game is, of course, the MagNet. The MagNet is the main tool in your arsenal for destroying pesky bots.

Press the MagNet button and then move away to form a circular MagNet. Release the MagNet button, and any bots caught in that area will be zapped. Some bots take more than one zap to be destroyed; once they are, they will drop Scrap, which you can take to one of the many Recycletrons dotted around the city. The Recycletrons know exactly what you need in return: perhaps a replacement fuse, perhaps a switch, or something more complicated... or a quick powerup for your hour of need! Find where you need to put your gifts from the Recycletron, and the level will be complete!

Beware, though; your MagNet will only stretch so far. Once it reaches full width, it will deploy automatically, but it takes more time to recharge... and for you score-watchers, the smaller the MagNet area, the bigger the points!

The Baddies:

Bloxbots are Polarity City's stupidest artificial intelligence. Their job - when they are doing it - is to keep the place clean, well-oiled and functional. Some Bloxbots have propellers, some can jump, some can hide themselves, some have “maintenance lasers”...

These bots have been bumbling around Polarity City for centuries, (mostly) following their programming, but they have begun to malfunction in a big way. They are destroying apparently random targets all across the city! If they succeed, the MAyOR is going to be very angry with you...

But that’s not all. These normally incompetent bots have been given a dark purpose. They seem to be kidnapping and harnessing the power of the Magnetpets! These PetBot hybrids are super-destructive and they appear to be taking on the characteristics of the Magnetpet within. What monsters!

To save the Magnetpets, Park Ranger Faraday, you are going to need to disassemble these PetBots - hard. Use your MagNet to fry their circuits, and get recycling!

History & Devs:

Total Monkery are an independent family-run games studio in Devon, England. The team includes:
  • Richard Weeks Top Chimp/Technical Director and 20-year games industry veteran
  • Andrea Chandler, fiancee and General Manager
  • Anya Trounce, Andrea’s daughter and Artist/Media
  • Will Davis, Anya’s partner and Programmer
  • Frederic Fitzpatrick, Junior Artist.
MagNets came into being as a spiritual successor to a game Total Monkery's Technical Director worked on, Rat Attack. Richard believed the core mechanic - deploying a "net" around baddies to defeat them - was worthy of an update; through conversations with friend and artist Phil Corbett, the wacky universe of Polarity City was born. Total Monkery have been developing MagNets for 6 months, with completion scheduled for September.

Other collaborators on MagNets include Develop award-winner Jamie Hamshere (AKA Junosix) and Harry Holmwood, providing original music.

Popular Discussions View All (4)
Jun 24, 2014 @ 2:31am
What languages would you like?
Jul 10, 2014 @ 2:17pm
What joypads do you use for Win / Mac and Linux?
Aug 26, 2014 @ 1:10pm
Ask the devs
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(MG) DustyMonkey Jan 7, 2015 @ 2:11pm 
i played a very early version of this and really loved it! cannot wait to try it and do an update video!
Shafylus Dec 15, 2014 @ 5:00pm 
Looks good, voted!
weeksy  [author] Nov 23, 2014 @ 5:22am 
New announcement is up folks. Release is very near (just not on Steam yet).
marshy Nov 22, 2014 @ 11:06am 
Oi weeksy, big up! :) when when???
TastesLikeHarry Nov 17, 2014 @ 1:26am 
Looks good! -Harry
BomRbac Oct 28, 2014 @ 6:11am 
Green /̵͇̿̿/’̿’̿ ̿ ̿ Oct 13, 2014 @ 12:40pm 
One of very few that actually mentions controller support and no hideous "pixel art"... only for that I would vote yes. But this game looks good to.
Chris B Oct 11, 2014 @ 9:30am 
Gave you a vote based on the game play video. I am downloading demo and giving it a try now. Looks pretty great.
Kenzoku Sep 5, 2014 @ 9:34am 
It was great to meet you guys at Insomnia 52! Looking forward to seeing this game come out.

~Ken Saunders
The Nackawic Jigaboo Sep 1, 2014 @ 6:32am 
I like the look of this but I'm a little confused. What exactly do you mean by, "supercharge yourself and beat the level." After watching the video's I'm a little confused as to how you even beat the levels.