This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

BEYOND: FLESH AND BLOOD.
 
 
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Platforms: PC, Linux
Languages: English
Players: Single-player
Posted
Updated
May 29, 2014 @ 9:37pm
May 19 @ 5:06am
Recent Announcements View All (33)
RATED IN TAIWAN: Restricted 18+ for Beyond Flesh and Blood
Yes, We're ID@Xbox - and we're PC FIRST!
Description
Release date: Q4 2015
A WORLD WAS AT WAR. THE FUTURE IS STILL UNCERTAIN.
3rd person action mech-in-mech shooter set on dystopian Earth - starting with the ruins of Manchester, UK, 2281.


Beyond Flesh and Blood is a story-driven 3rd person action/shooter game, with horror overtones and sci-fi gore. Bringing together dystopian themes of dehumanisation, cybernetics, political instability and environmental disaster, we've created a mech-in-mech, immersive experience where the objective is to tactically understand and utilise your environment in a battle against deadly enemies.

Players must battle their way through multiple gore-filled levels, blasting apart grotesque enemy hives, eliminating wave after wave of enemy scum with powerful weapons that push player’s skills to the limit.

PLUNGE into an urban war zone, rip through enemies in an high-impact shooter on your mission to regain strategic control of the city.

RESTORE the signal uplink to the Tree of Life and work with the U.G.R. to deploy and repair additional towers.

FIGHT any forces that stand in your way; upgrading your mech with high-spec weapon systems.

USE your Tactical Combat Frame (T.C.F.) to gain intel by hacking into security systems and solving strategic puzzles.

UNLOCK diverse locations, advance your abilities, and fight grand scale battles beyond anything you've ever encountered before. From the moment you start playing, this becomes your world.

The game is focused on visual atmosphere and tactical gameplay, it's been important to us as gamers from the outset that every element of the game be as extraordinary as possible. We've made one of the most enhancing features of the game its environments - using visually stunning playscapes to accelerate your experience.

We have chosen real prominent locations within an iconic UK city (Manchester), and re-imagined them into a post-apocalyptic landscape.

As well as being a tribute to Japanese mecha culture, Beyond Flesh and Blood aims to fully explore its narrative themes and *enrich* the shooter experience. Some gratuitous gore. Well, we think so anyway ;-)



Our small team have been working on the game for over a year, and it has rapidly evolved into a much larger world than we had first imagined. We've currently finished pre-production and are ramping up development to the full production phase:
  • Environments and core mechanics are in place
  • Narrative is outlined
  • Final coding and building has now begun

A vertical slice has been built along with four version of the pre-alpha demo [including 0.0XMAS...], which has been helpful for developing a good workflow for combining each of our pre-production elements. We're at a point where in-game graphics and concept art/3D modelling are nearly indistinguishable.

The game will run on PC and XBOX Live, but we plan on adding more platforms as development continues; porting to PS34 and Mac as soon as we can.



Philip Muwanga - Coder and Project Lead
I am a Manchester based Video Game developer. After doing my Undergraduate and Masters in Computer Video Games design, at Salford University, I've been a video game developer for the past eight years.

Lee Blacklock - Game Designer and Project Lead
I have worked in the Video Games industry for 10 years. My early career saw me working as a games tester at EA. My Career developed into a role within game and level design for Blade Interactive & Dark Energy Digital, there I worked on many titles including the WSC series and Hydrophobia.

Steve DeSykes - Concept Artist and Art Lead
Popular Discussions View All (6)
39
Oct 13, 2014 @ 4:21am
DEMO FEEDBACK
Pixelbomb Games
13
Jul 20 @ 1:09am
How do I vote?
bbgact
12
Oct 12, 2014 @ 3:35am
Human or Machine
DusterMan
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573 Comments
Pixelbomb Games  [author] Jun 9 @ 4:00am 
Hey - we will be at PlayExpo this year again :-] can't wait. And thanks for the generous comments everyone.
Wilson May 31 @ 1:45pm 
you guys gonna be at playexpo again?
Fat Corgi Onyx ○ᴥ○ May 30 @ 1:32pm 
hoping to give the alpha a try in Gorilla, June 5th! really excited for this game, keep it up devs youre doing a great job ^.^
AnthoTardus May 5 @ 6:04pm 
can't wait tell it comes out, keep it up it looks fantastic.
Dishwalla Dec 16, 2014 @ 1:36am 
voted
wohanlon Nov 7, 2014 @ 11:12am 
hewy guys. met the team and Played this at playExpo a few weeks back in manchester and LOVE it. my PC can Finally run the Demo :D cannot wait for the full game. keep up the great work
ː|_.][.[].|\|ː Nov 6, 2014 @ 6:21pm 
Yep, the mech junkie of STEAM has arived. Like where this is going guys. Would love to see something kinda like Lost Planet 2 that's expanded upon, and it looks like this could do it. Especially with interesting physics play, like chucking cars. The mech play of a 3rd person shooter with the co op and body chuckability of a walk around beat em up, it could definately go places.

This is another mech tittle I have my eye on. As I often say, it's good to see mechs making their come back, and an industry realizing us mech fans have been out here waiting.

Bless the walking metal.
The Almighty Nov 6, 2014 @ 11:19am 
Guys for your own sake please change the title of your game. I mean no offense but the title is not only just plain bad, but people are going to initially confuse it with Beyond: Two Souls despite the fact that they are two different games.
Pixelbomb Games  [author] Nov 6, 2014 @ 2:41am 
Added ya DJ
Omega Squad: DJ Shadow Flight Nov 5, 2014 @ 10:15pm 
plz add :D