This game has been Greenlit by the Community!

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Uncanny Valley
Platforms: PC, Mac
Languages: English
Players: Single-player
Apr 30 @ 6:17am
May 14 @ 1:56pm
Recent Announcements View All (20)
IndieDB Indie Game of the Year voting has started!
Consequence System - Full Flowchart
Release date: Late 2014/Early 2015
Uncanny Valley is a survival horror game, focusing on a bone chilling story, exploration and heart pounding action.

Our project is also on Indiegogo, where you can support us and pre-order the game:

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Key Features:
  • a huge, explorable facility with multiple floors and buildings
  • intense moments of dread
  • detailed story with rich characters
  • consequence system mechanic

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Popular Discussions View All (7)
Dec 23 @ 1:30pm
PINNED: Ask us a question!
Random Hero
Sep 10 @ 8:17am
Nov 10 @ 12:16pm
Controller Support
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Killzone The Onion Ring Dec 11 @ 5:50am 
This is gud Doug Aproovvvved
alladin Dec 8 @ 5:21pm 
Random Hero  [author] Dec 8 @ 10:43am 
Nope, we're not the same guys.
willeri36 (FIN) Dec 8 @ 5:39am 
Are these the same guys that made gods will be watching?
alladin Nov 10 @ 5:58pm 
looks like gunpoint?
CyndersFlame Oct 29 @ 7:53pm 
I just played the demo for this game and I AM IN LOVE WITH IT. Everyone should totally download it and play it for yourselves. I found mine on the IndieDB page ^-^
Podsi Oct 27 @ 6:24am 
Titus Lebronicus Oct 22 @ 7:21pm 
Its cool that a dog won't be available but a parrot with a few lines of funny dialogue to add some comic relief would mesh pretty well and be pretty easy to implement. It could be named Polly (Polly wanna cracker? - could be a tasteful racial joke made regarding the "whiteness" of the main character...or the name Polly could be a play on a Polly Anna-esque character....just throwing down ideas (you might wanna write these down)).

I also applaud the use of nudity (the bodies hanging with visible patches of hair) - very scary and an excellent juxtaposition with the art style.

Don't worry with a little help we'll get these rough edges smoothed out and really put some polish on this game.
RayWolf7 Oct 8 @ 2:24am 
yeah!! Really cool!!!!!!!!!!!!
Wisdoms Oct 7 @ 7:30am 
I like pixelated horror games so much, and i really like this game.. i hope this game is long :D