Garry's Mod

Garry's Mod

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Gungaym (~Exotic~ Testing Version!)
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun
File Size
Posted
49.553 MB
Apr 21, 2014 @ 8:57am
1 Change Note ( view )

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Gungaym (~Exotic~ Testing Version!)

Description
Hey there everyone, I got some real cool stuff added into gungaym that I'm ready to release, but I'm a bit afraid of the swarms of errors that are probably going to happen (and the swarms of people ranting on about how I've ruined everything and killed their dog and lost them their job etc...), so I've decided to keep an alternate workshop build for my testing purposes. Basically, this version will have new stuff that the other stable Gungaym workshop addon won't have, the specifics of which are listed below. If you like cool features and don't mind a few errors here and there, grab this addon! Otherwise for those of you who like stability, you can stay with the old original upload of Gungaym, because the updates I added here will come to the stable release as soon as I'm sure they're, well, stable. This process will continue on and on as I add more and more new stuff, so make sure to keep coming back to see the latest cool stuff! Speaking of the latest cool stuff, this latest update will bring servers up to date with the various things I've added on my personal server. So without further ado...

WHAT'S NEW??
*Another new recoil system that mirrors CS even more accurately, with a somewhat defined spray pattern for each gun! (Still not perfect, but I'm getting there! It's a lot better than before)
*More kill/death sounds, some courtesy of my own golden throat! Also there are suicide sounds for when you end up killing yourself (RIP). There's also some more killstreak sounds as well
*General weapon balancing, taking into account the new recoil updates. Fool around with the weapons on a local server (not single player though!!!) and try them out to see how they work (mu-♥♥♥♥♥♥ Discus buffs ♥♥♥♥♥♥♥♥♥♥♥)
*A rudimentary datamining system! It's really ♥♥♥♥♥♥ so far, but I figured I'd collect some basic stats from players and use them to help balance the game further, but I'm still a long ways off from collecting useful stats. If you want to see general ♥♥♥♥♥♥ kill logs, go over to www.shaps.us/gungaym/kills and check it out (as I said, it's not very good though, there's no distinction between rounds or even different games altogether, they're only grouped by map :0)
*Headshot sparks and sounds! Know how in CS when you get a headshot, a DINK sound plays and a few sparks come out of their 'noggin? Well I cranked that ♥♥♥♥ up, so when you pop someone's head, a fountain of sparks come out! It's glorious, you gotta see it man
*Removed that annoying ass tinnitus effect when you got hit by an explosion. Normally it wasn't that bad with the odd onii-launcher here and there, but the explosive AA12 made it get real old, real fast

There's probably a whole buncha other stuff that wasn't in the old gungaym version that's on here now, since I haven't updated like anything in a loooong time, so the best way to figure out what's up is to try it out yourself! Once again, the old one will be updated with the new stuff once I'm sure that it's all stable (so probably in a few days), so keep an eye out for any updates! There'll probably be a few more guns added in the next week or so, and maybe even special rounds! Until then, good luck and have fun!

(Link to the old stable release: http://steamcommunity.com/sharedfiles/filedetails/?id=180068501 )


ORIGINAL POST BELOW!
--STAY UPDATED WITH THE FACEPUNCH THREAD HERE: http://facepunch.com/showthread.php?t=1257985

A little pet project I've been working on for a while now, I think it's finally ready for public release V2! Since my original publish, I've added a not ♥♥♥♥ty HUD (credits to cowabanga), more weapons, a new recoil system that makes your bullets go above your crosshairs, battle chatter and much much more!

Here's a list of the features:
*Randomized gun order- No round is the same as the last one (unless the random gun order just happens to be the same as the last one, which is technically possible). This means you won't have to worry about making sure everything is balanced in it's order, so you won't get stuck with a ♥♥♥♥ty pistol if you fall behind early on while everyone else has a badass rocket launcher
*Battle chatter- Pretty primitive right now, you whine when you die and sometimes you say a "witty" one liner when you kill someone. I'll be fleshing this out more later, with special lines for reloading your gun, burning people, sniping people, exploding people and more!
*Easy to add custom weapons- Gmod is popular because of how easy it is to make custom content, and I'm piggybacking on that trend by making it somewhat easy to add custom weapons into gungaym! Whether you want a ♥♥♥♥♥ launcher or a grenade launcher that shouts "onii chan~" when you fire it, as long as you can make a basic SWEP, you can have it! I've included a few custom weapons I took from garrysmod.org for examples, see "weapon_♥♥♥♥♥" and "gy_onii_launcher" and look at "wepgen.lua" to figure out how to do stuff, or just contact me on here.
*Easy-ishhh map arming system- You know that really cool map arming system that TTT uses? Well I stole that system (thanks Bad King!) and used it in gungaym so that you can mess with the spawn locations on premade maps to fit the hectic deathmatch vibe that GY has. Standard CS maps won't work very well with this gamemode since they only have 2 spawn locations, so I'd recommend using HL2DM maps until I can get the map arming system to work with steam workshop (Garry doesn't allow us to use .txt files which this uses, so I'll get back to you guys)

And that's basically it! This is pretty much straight up Gun Game, so you have all the standard ♥♥♥♥ like knifing people demotes them and suicide is bad. Weapon order is random every round, so no two rounds in a row are the same! Well, unless it just happens to be the same, but whatever.

Add me on Steam if you have any questions or set up a server, I'll get you the necessary .txt files for your server to use CS maps in a non-♥♥♥♥ty way.
78 Comments
rmacd Dec 24, 2017 @ 5:46pm 
Is this single player too?
alkonosst Oct 18, 2017 @ 6:22pm 
hey! github is down, and I want the text files. Do you have them? I just wanna know which maps should I play. Thanks!
GhostWalk Aug 1, 2017 @ 4:13pm 
Also I edited the guns, like I used to do, however I cannot turn it back into a gma. Gmad doesnt work, also if I move it to the gamemodes folder it does nothing. I am trying to get it set up for a LAN
GhostWalk Jul 31, 2017 @ 2:42pm 
Since everyone I know uses 1080p can we set a static Hud to work? I cannot get the hud to display well on screen. It is all scrunched and off the screen.
PigeonHawk Jul 19, 2017 @ 6:37pm 
Wow, it's been a long time so apologies. And I would have to test it again.
jenwalter666 Jun 16, 2017 @ 1:22pm 
wepgen.lua is inside the .gma file as far as i know. use GMAD to extract gun gaym's contents.
just search through the gamemode folders until you find it.
Kean May 1, 2017 @ 10:37am 
I cant seem to find wepgen.lu where can i find it?
Jimmy Discoteca Feb 4, 2017 @ 4:07pm 
when you gonna update it? its so good!
Ryll  [author] Dec 27, 2016 @ 6:22pm 
Those sound like sad little fellas then, does anything popup in the console?
PigeonHawk Dec 25, 2016 @ 9:25pm 
Oh okay, so whenever in any map the dildo gun's dildos won't shoot anywhere they will just appear in place and drop to the floor instead of shooting forward.