The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Teleportation Spellbooks UPDATED
   
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Apr 19, 2014 @ 3:20pm
May 12, 2014 @ 4:38pm
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Teleportation Spellbooks UPDATED

In 2 collections by sgtwinkler
My favorite mods for content
35 items
Teleportation Spellbooks Pack
3 items
Description
Currently Version 1.4.4

This mod adds seventeen (and counting) new spellbooks allowing teleportation to a variety of your favorite locations in Skyrim, which can be purchased from three different vendors. No doubt you have been aggravated by the amount of time it takes to travel back and forth to talk to people in the Arcanaeum or Thieves Guild, or have simply wanted to get home without any hassle or unnecessary loading screens.

I present to you Teleportation Spellbooks, making all your dreams come true. With four location spells and counting, now you can instantaneously travel from truly any location, even when in combat.

Sick of fighting an OP necromancer yet have no method of escape? Now you do!

Sick of the traffic and hours of your life wasted on map screens, loading screens, traversing across Skyrim for days at a time just 'cuz you want a Well Rested bonus? These spells instantly allow access to Breezehome, Hjerim, or Proudspire Manor, or other houses if you request them in the comments.

The spellbooks can be purchased from either Belethor at his General Goods Store, Lucan Valerius in the Riverwood Trader, or from Urag in the Arcanaeum. Get back the minutes of your life you spent reading this by subscribing to unlock some freakin' awesome spells!

In addition, all the spellbooks can be found for free if you download the mod "The Ten Thousand Stairs of House Sungard" (links below). So, maybe it's a bribe, but you should've gotten that mod already ;) Along with several thousand gold worth of free spells, you get an awesome house, a bar, and two new followers. What are you waiting for?



==== Current locations ====

- The Ragged Flagon in Riften
- The Arcanaeum in the College of Winterhold
- Breezehome of Whiterun
- Proudspire Manor of Solitude
- Blackreach
- Hjerim of Windhelm
- Jorrvaskr
- The Riverwood Trader
- Sky Haven Temple
- Understone Keep
- Highmoon Hall in Morthal
- Dead Man's Drink in Falkreath
- High Hrothgar
- Ivarstead
- Arch Mage's Quarters
- Nightgate Inn


Suggestions for new locations will be considered!



==== Bugs ====

The script for teleportation is so simple even I could do it - meaning it's also very un-buggable. I played through and often use these spells and have not encountered any problems, even when teleporting to places not unlocked yet! Comment if you do find anything noteworthy though. The only bug so far was a simple mislabeling of location for one spell that is fixed now.



==== You may also appreciate ====

The Ten Thousand Stairs of House Sungard
http://steamcommunity.com/sharedfiles/filedetails/?id=240069449

The Artifacts of Akavir (recently updated, check it out!)
http://steamcommunity.com/sharedfiles/filedetails/?id=246146271

Craftable Diamond Swords
http://steamcommunity.com/sharedfiles/filedetails/?id=246544852&searchtext=

The Return of Mannimarco
http://steamcommunity.com/sharedfiles/filedetails/?id=248090934



Some fun facts about mods that I have noticed:

- Around 1 out of 5 people that view a mod download it

- Around 1 out of 10 people that download a mod favorite it

- Almost no one who likes the mod rates up. C'mon people! :)


==== Update Log ====

1.00 - Original with four locations

1.1 - Added Hjerim and Blackreach spell tomes for sale

1.1.1 - Fixed Hjerim teleport location

1.2 - Added Jorrvaskr, the Riverwood Trader, and Sky Haven Temple, and made Lucan Valerius of the good ol' RT a vendor for teleportation spell tomes.

1.2.1 - Added some easter egg spell tomes tucked away in their respective locations (just for fun)

1.3 - Added Understone Keep in Markarth, Highmoon Hall in Morthal, and Dead Man's Drink in Falkreath

1.3.1 - Gave the new tomes to vendors

1.4 - Added spell tomes for High Hrothgar, Ivarstead, and the Arch Mage's Quarters

1.4.1 - Added stacks of all spell tomes for free in House Sungard
http://steamcommunity.com/sharedfiles/filedetails/?id=240069449

1.4.2 - Added Heljarchen Hall (from Hearthfire)

1.4.3 - Added Nightgate Inn

1.4.4 - Gave tomes to vendors

1.5 - Hopefully Dark Brotherhood, possibly the house in Markarth, but I don't know if anyone even uses that one :) Stay tuned for more improvements and locations.

Enjoy!
105 Comments
Ragnar'Khan Nov 27, 2016 @ 8:18pm 
just a mod conflict I wanted to let you know about
Ragnar'Khan Nov 27, 2016 @ 8:17pm 
I found when I used the Alternate Start Mod, The Hall you get in the Pale, Hyeljarken hall or whatever lol, I am unable to expand on the house
sgtwinkler  [author] Feb 26, 2016 @ 11:40pm 
Sorry about the DB, it was discussed a while ago and I would have liked to add it but it seems it would have been pretty buggy with all the scripts attached, sanctuary destruction and all that just made it better to leave alone.
Cuck mangler Feb 26, 2016 @ 6:27pm 
No dark brotherhood sanctuary? was hoping to find that in here. guess not. :/
AnarchyXJinx Feb 14, 2016 @ 4:11pm 
It's not showing up on my data files :/
sgtwinkler  [author] Aug 31, 2015 @ 2:38pm 
Probably a load order conflict, maybe you could fix it by leaving the house, saving & exiting, changing the load order so that House Sungard is (probably should be) before the spellbooks, wait some in-game time, go back to the house, and they'll hopefully be there. Mod conflicts are odd sometimes but good luck, you can always get them the other ways as well.
Amber Slime Aug 31, 2015 @ 10:12am 
I Cant find the books in hose sungard> where are they?
sgtwinkler  [author] Jul 27, 2015 @ 8:07pm 
psychotater360 - I think I've done all the areas I'd like to, there are more in the two expansion pack mods that I have also made, but due to possible quest conflicts I think I'll leave the ones that I haven't done untouched.
Phsycotater360 Jul 27, 2015 @ 6:10pm 
could you possibly do sanguine's realm?
ChevronFalcon Jun 19, 2015 @ 9:44pm 
I think I may have solved a problem I was experiencing. Due to unknown causes (conflict with another mod?) I was unable to begin building Heljarchen with this active (I tried building the foundations of the small house but they wouldn't appear). This was solved by playing a different save, then enabling the teleport feature after building Heljarchen. I found that, enabling the mod after building the small house, I was able to expand to the mainhall. My experience may differ from everyone else's, but I think the best thing is to enable this mod after having built Heljarchen. The same might apply to Windstad & Lakeview Manor if (big if) those are to be added in the future.